hanf wachstum
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@@ -53,11 +53,23 @@ namespace ReallifeGamemode.Server.Managers
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/// </summary>
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private const string PLAYER_CURRENTLY_PLANTING_DATA_KEY = "isPlantingCannabis";
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/// <summary>
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/// Ab welcher Zeit Pflanzen verwelken
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/// </summary>
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private static readonly TimeSpan MAX_PLANT_TIME = TimeSpan.FromHours(6);
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private static readonly TimeSpan MIN_PLANT_TIME_TO_HARVEST = TimeSpan.FromHours(4);
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/// <summary>
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/// Timer der den Status des Verarbeiters zurücksetzt
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/// </summary>
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private static Timer _manufacturerDoneTimer = new Timer(TimeSpan.FromSeconds(10).TotalMilliseconds);
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/// <summary>
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/// Zufallsgenerator für weibliche Pflanze und erhaltenes Cannabis
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/// </summary>
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private static Random _random = new Random();
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private static List<CannabisData> _currentCannabisData = new List<CannabisData>();
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static HanfManager()
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@@ -99,8 +111,13 @@ namespace ReallifeGamemode.Server.Managers
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private static void OnSeedBuyRangeColShapeEnter(ColShape colShape, Player player)
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{
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if (!player.IsLoggedIn())
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{
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return;
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}
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var user = player.GetUser();
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if (user.Faction.StateOwned)
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if (user?.Faction?.StateOwned == true)
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{
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return;
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}
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@@ -245,6 +262,93 @@ namespace ReallifeGamemode.Server.Managers
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player.SendNotification($"Du hast {amount} Hanfsamen gekauft");
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}
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[RemoteEvent("CLIENT:Hanf_HarvestHanf")]
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public void HanfManagerHarvestHanf(Player player, long hanfId)
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{
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if (!player.IsLoggedIn())
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{
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return;
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}
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using var dbContext = new DatabaseContext();
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User user = player.GetUser(dbContext);
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CannabisPlant plant = dbContext.CannabisPlants.Find(hanfId);
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if (plant == null)
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{
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logger.LogError("Player {0} tried to harvest cannabis plant {1} but it was not found in database", player.Name, hanfId);
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}
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if (user.Faction?.StateOwned == true && !(user.FactionId == 3 && player.IsDuty()))
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{
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player.SendNotification("~r~Du kannst kein Hanf ernten");
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return;
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}
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if (plant.Harvested)
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{
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return;
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}
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plant.Harvested = true;
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if (user.FactionId != 3) // Zivi / Gangmember erntet ab
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{
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bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
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if (isPlantRotten)
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{
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player.SendNotification("~r~Die Pflanze ist leider verrottet");
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}
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else
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{
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bool isPlantReadyToHarvest = DateTime.Now - plant.PlantDate > MIN_PLANT_TIME_TO_HARVEST;
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if (!isPlantReadyToHarvest) // Wenn die Pflanze noch nicht ausgewachsen ist
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{
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bool getSeedBack = _random.Next(0, 2) == 1; // 50% Chance
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if(getSeedBack)
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{
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IItem cannabisSeedItem = InventoryManager.GetItem<CannabisSeeds>();
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InventoryManager.AddItemToInventory(player, cannabisSeedItem.Id, 1);
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player.SendNotification("~g~Du konntest den Samen wieder ausgraben");
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}
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else
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{
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player.SendNotification("~r~Du konntest den Samen leider nicht wieder ausgraben");
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}
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}
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else
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{
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bool isFemalePlant = _random.Next(0, 10) + 1 <= 8; // 80% Chance dass es eine weibliche Pflanze ist
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if (isFemalePlant)
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{
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int cannabisAmount = _random.Next(4, 10) + 1; // zwischen 5 und 10g Cannabis
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IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
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var newWeight = cannabisAmount * cannabisItem.Gewicht;
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if (!InventoryManager.CanPlayerHoldMoreWeight(player, newWeight))
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{
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int restWeightPlayerCanHold = InventoryManager.MAX_USER_INVENTORY - InventoryManager.GetUserInventoryWeight(player);
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cannabisAmount = restWeightPlayerCanHold / cannabisItem.Gewicht;
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player.SendNotification("~o~Warnung:~s~ Du hast nicht das komplette Cannabis der Pflanze erhalten, da dein Inventar voll ist");
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}
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player.SendNotification("~g~" + cannabisAmount + "g Cannabis geerntet");
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InventoryManager.AddItemToInventory(player, cannabisItem.Id, cannabisAmount);
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}
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else
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{
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player.SendNotification("~r~Du hast die falschen Samen eingesät und keinen Ertrag aus dieser Pflanze erhalten");
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}
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}
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}
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}
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else // FIB erntet ab
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{
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}
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dbContext.SaveChanges();
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UpdateHanfWorldData(dbContext);
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}
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internal static void BuildJointsFromCannabis(Player player)
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{
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if (player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed)
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