Evtl. fix unerklärliche async client fehler
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@@ -1,5 +1,5 @@
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interface IGame {
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wait(ms: number): Promise<void>;
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wait(ms: number): void;
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events: IEvents;
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ui: IUi;
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@@ -75,6 +75,7 @@ interface IVehicle extends IEntity {
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interface IEntityPool<TEntity> {
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at(id: number): TEntity;
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forEach(fn: (entity: TEntity) => void): void;
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exists(entity: TEntity): boolean;
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}
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