Added dynamic whitelist
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@@ -21,37 +21,36 @@ namespace reallife_gamemode.Server.Events
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{
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class Connect : Script
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{
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private List<string> whitelistNames = new List<string>()
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{
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"VegasZ",
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"datgame_",
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"xSprite",
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"xPrike",
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"xNccPlay",
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};
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[ServerEvent(Event.PlayerConnected)]
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public void OnPlayerConnected(Client player)
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{
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if(!whitelistNames.Any(x => x == player.SocialClubName))
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{
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player.TriggerEvent("disableLogin");
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player.Kick();
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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return;
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}
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player.SetData("isLoggedIn", false);
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player.Position = new Vector3(-1883.736, -781.4911, -10);
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player.FreezePosition = true;
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string name = player.Name;
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List<Client> playerlist = NAPI.Pools.GetAllPlayers();
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string msg = "~m~*** " + player.Name + "[" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
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NAPI.Util.ConsoleOutput(player.SocialClubName);
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using (var dbContext = new DatabaseContext())
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{
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if(!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
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{
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player.TriggerEvent("disableLogin");
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry");
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player.SendChatMessage("~m~Du stehst nicht auf der Whitelist");
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player.Kick();
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return;
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}
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}
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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}
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