spawnschutz fix
This commit is contained in:
@@ -70,7 +70,6 @@ export default function (globalData: IGlobalData): void {
|
|||||||
loginCam.setActive(false);
|
loginCam.setActive(false);
|
||||||
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
||||||
|
|
||||||
mp.events.call("toggleSpawnschutz", true);
|
mp.events.call("enableSpawnschutz");
|
||||||
mp.events.call("triggerSpawnschutzTimer");
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,13 @@
|
|||||||
|
|
||||||
export default function spawnschutz() {
|
export default function spawnschutz() {
|
||||||
|
|
||||||
|
mp.events.add("enableSpawnschutz", () => {
|
||||||
|
spawnschutzEnabled = true;
|
||||||
|
mp.events.call("toggleSpawnschutz", true);
|
||||||
|
mp.events.call("triggerSpawnschutzTimer");
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
mp.events.add("triggerSpawnschutzTimer", () => {
|
mp.events.add("triggerSpawnschutzTimer", () => {
|
||||||
var spawnschutzTimer = setTimeout(() => {
|
var spawnschutzTimer = setTimeout(() => {
|
||||||
mp.events.call("toggleSpawnschutz", false);
|
mp.events.call("toggleSpawnschutz", false);
|
||||||
|
|||||||
@@ -426,8 +426,7 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
deadPlayer.SetData("isDead", false);
|
deadPlayer.SetData("isDead", false);
|
||||||
deadPlayer.SetData("reviveSperre", 5);
|
deadPlayer.SetData("reviveSperre", 5);
|
||||||
|
|
||||||
deadPlayer.TriggerEvent("toggleSpawnschutz", true);
|
deadPlayer.TriggerEvent("enableSpawnschutz");
|
||||||
deadPlayer.TriggerEvent("triggerSpawnschutzTimer");
|
|
||||||
|
|
||||||
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
|
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
|
||||||
|
|
||||||
|
|||||||
@@ -245,8 +245,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
|
|
||||||
player.SafeTeleport(new Vector3(-495.45, -336.33, 34.5), 0, true);
|
player.SafeTeleport(new Vector3(-495.45, -336.33, 34.5), 0, true);
|
||||||
|
|
||||||
player.TriggerEvent("toggleSpawnschutz", true);
|
player.TriggerEvent("enableSpawnschutz");
|
||||||
player.TriggerEvent("triggerSpawnschutzTimer");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user