dimension bei /veh wird jetzt beachtet
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@@ -1537,7 +1537,7 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Heading, color1, color2, engine: true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetLockStatus(v, false);
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player.SetIntoVehicle(v.Handle, 0);
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v.Dimension = player.Dimension;
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player.SetIntoVehicle(v.Handle, 0);
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}
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