diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index baeede9d..c41bbb90 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -71,6 +71,11 @@ namespace ReallifeGamemode.Server.Events if (killerUser != null) { NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null"); + killerId = killerUser.Id; + killerPosX = killer.Position.X; + killerPosY = killer.Position.Y; + killerPosZ = killer.Position.Z; + killerHeading = killer.Heading; var playerInGangwar = player.HasData("inGangWar"); var killerInGangwar = killer.HasData("inGangWar");