Add dynamic post build powershell script with config file
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -337,3 +337,6 @@ launchSettings.json
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tmp/
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index.js
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# post build config
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ReallifeGamemode.Server/post_build_config.xml
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@@ -19,6 +19,7 @@
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="gtanetwork.api" Version="0.3.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.2.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.2.0">
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<PrivateAssets>all</PrivateAssets>
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@@ -41,6 +42,6 @@
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' != 'ServerBuild'">
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<Exec Command="powershell.exe -executionpolicy bypass .\Scripts\moveItems.ps1 -outDir $(OutDir) -outFile $(TargetFileName)" />
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<Exec Command="powershell -ExecutionPolicy ByPass -File .\post_build.ps1 -buildDirectory $(OutDir) -buildFilename $(TargetFileName)" />
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</Target>
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</Project>
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@@ -1,38 +0,0 @@
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# Verschiebt die Dateien aus dem Output-Verzeichnis in den resources Ordner
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param (
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[string]$outDir,
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[string]$outFile
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)
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$rootPath = "$PSScriptRoot\.."
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$outputPath = "$rootPath\$outDir"
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$bridgePath = "$rootPath\..\..\bridge\"
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$resourcePath = "$bridgePath\resources\reallife-gamemode"
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$runtimePath = "$bridgePath\runtime"
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# Pruefen, ob Output-Pfad existiert
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if(!(Test-Path $outputPath))
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{
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$absoluteOutputPath = Resolve-Path $outputPath
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Write-Host "Output Folder ($absoluteOutputPath) does not exist."
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Exit 0
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}
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# Pruefen, ob resources-Pfad existiert
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# Wenn NEIN => erstellen
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if(!(Test-Path $resourcePath))
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{
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Write-Host "Creating 'reallife-gamemode' resources directory"
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New-Item -ItemType Directory -Path $resourcePath | Out-Null
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}
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# Gamemode und Meta-Datei verschieben
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Copy-Item "$outputPath\$outFile" "$resourcePath\" -Force
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Copy-Item "$outputPath\meta.xml" "$resourcePath\" -Force
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# Abhaengige DLLs in runtime Ordner verschieben
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Copy-Item "$outputPath\*.dll" "$runtimePath\" -Exclude "ReallifeGamemode.Server.dll"
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109
ReallifeGamemode.Server/post_build.ps1
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109
ReallifeGamemode.Server/post_build.ps1
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@@ -0,0 +1,109 @@
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# set parameters
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param (
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[string]$buildDirectory,
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[string]$buildFilename
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)
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# set constant paths
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Set-Variable configPath -option Constant -value "$PSScriptRoot\post_build_config.xml"
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# set constant dirs
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Set-Variable serverRuntimeDir -option Constant -value "bridge\runtime"
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Set-Variable serverResourcesDir -option Constant -value "bridge\resources"
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Set-Variable serverGamemodeDir -option Constant -value "reallife-gamemode"
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# create default config if not exist
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if (![System.IO.File]::Exists($configPath)) {
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# create xml config object
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[xml]$xmlConfig = New-Object System.Xml.XmlDocument
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if (!$xmlConfig) {
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Write-Error "XML config creation failed"
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exit 1
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}
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# declare xml config object
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$declaration = $xmlConfig.CreateXmlDeclaration("1.0", "UTF-8", $null)
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if (!$declaration) {
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Write-Error "XML config declaration failed"
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exit 1
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}
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$xmlConfig.AppendChild($declaration)
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# resolve default server path (default: .\..\..)
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$defaultServerPath = (Resolve-Path -Path "$PSScriptRoot\..\..")
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if (!$defaultServerPath) {
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Write-Error "resolving server path failed"
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exit 1
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}
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# create 'root' node
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$rootNode = $xmlConfig.CreateNode("element", "config", $null)
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$xmlConfig.AppendChild($rootNode)
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# create 'rageMpServerPath' node and set default value
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$serverPathNode = $xmlConfig.CreateNode("element", "rageMpServerPath", $null)
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$serverPathNode.InnerText = $defaultServerPath
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$rootNode.AppendChild($serverPathNode)
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# create 'updateMetaEverytime' node and set default value
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$metaNode = $xmlConfig.CreateNode("element", "updateMetaEverytime", $null)
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$metaNode.InnerText = "true"
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$rootNode.AppendChild($metaNode)
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# create 'updateAllDependenciesEverytime' node and set default value
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$dependenciesNode = $xmlConfig.CreateNode("element", "updateAllDependenciesEverytime", $null)
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$dependenciesNode.InnerText = "true"
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$rootNode.AppendChild($dependenciesNode)
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# save xml object to file
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$xmlConfig.save($configPath)
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}
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# load existing xml config file
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[xml]$xmlConfig = Get-Content -Path $configPath
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if (!$xmlConfig) {
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Write-Error "opening XML config failed"
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exit 1
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}
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# get server path from xml config file
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Set-Variable serverPath -option Constant -value $xmlConfig.config.rageMpServerPath
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if (!$serverPath) {
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Write-Error "empty rage mp server path"
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exit 1
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}
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# check if server resources path exists
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Set-Variable serverResourcesPath -option Constant -value "$serverPath\$serverResourcesDir"
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if (!(Test-Path $serverResourcesPath)) {
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Write-Error "server resources path ($serverResourcesPath) not found. Please set up C# Bridge first,
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see https://wiki.gtanet.work/index.php?title=Setting_up_the_Bridge_on_Linux/Windows"
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exit 1
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}
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# create gamemode dir if not exist
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Set-Variable serverGamemodePath -option Constant -value "$serverResourcesPath\$serverGamemodeDir"
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if (!(Test-Path $serverGamemodePath)) {
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New-Item -ItemType Directory -Force -Path $serverGamemodePath
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}
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# copy compiled gamemode to server gamemode path
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Copy-Item "$buildDirectory\$buildFilename" $serverGamemodePath -Force
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# copy meta.xml to server gamemode path if 'updateMetaEverytime' is set to 'true' in config file
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if ($xmlConfig.config.updateMetaEverytime -eq "true") {
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Copy-Item "$buildDirectory\meta.xml" $serverGamemodePath -Force
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}
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# check if server runtime path exists
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Set-Variable serverRuntimePath -option Constant -value "$serverPath\$serverRuntimeDir"
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if (!(Test-Path $serverRuntimePath)) {
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Write-Error "server runtime path ($serverRuntimePath) not found. Please set up C# Bridge first,
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see https://wiki.gtanet.work/index.php?title=Setting_up_the_Bridge_on_Linux/Windows"
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exit 1
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}
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# copy dependencies to server runtime path if 'updateAllDependenciesEverytime' is set to 'true' in config file
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if ($xmlConfig.config.updateAllDependenciesEverytime -eq "true") {
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Copy-Item "$buildDirectory\*.dll" $serverRuntimePath -Exclude "*$buildFilename*" -Force
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}
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