From 501f7c65eaae9aa9b8be0c6ef3844d438824afbf Mon Sep 17 00:00:00 2001 From: Mac_Slash Date: Sun, 19 Apr 2020 20:20:38 +0200 Subject: [PATCH] Waffenschaden Implementieren Versuch 2 --- ReallifeGamemode.Client/index.ts | 2 ++ ReallifeGamemode.Client/util/WeaponDamage.ts | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/ReallifeGamemode.Client/index.ts b/ReallifeGamemode.Client/index.ts index ce111e3f..09a6aec4 100644 --- a/ReallifeGamemode.Client/index.ts +++ b/ReallifeGamemode.Client/index.ts @@ -208,6 +208,8 @@ refuseCollector(); require('./Gui/policedepartment'); +require('./Util/weapondamage'); + interface VehicleData { EngineState: boolean; Locked: boolean; diff --git a/ReallifeGamemode.Client/util/WeaponDamage.ts b/ReallifeGamemode.Client/util/WeaponDamage.ts index dee90bea..aff52327 100644 --- a/ReallifeGamemode.Client/util/WeaponDamage.ts +++ b/ReallifeGamemode.Client/util/WeaponDamage.ts @@ -1,4 +1,4 @@ -export default function weapondamageUtil() { +export default function weapondamage() { mp.events.add('SERVER:WeaponModifier', (player) => { //mp.gui.chat.push("Modifier steht jetzt auf" + modifier); //mp.players.local.setWeaponDamageModifier(modifier);