Fix try 3 Death/Disconnect
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@@ -117,11 +117,11 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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if (job.GetUsersInJob().Contains(player))
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if (job.GetUsersInJob().Contains(player))
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{
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle != null)
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{
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{
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/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{*/
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{*/
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if (player.Vehicle != null)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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@@ -134,11 +134,14 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("PilotenBase");
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job.StopJob(player);
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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if (player.GetData<bool>("HatRoute") == true)
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{
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CheckPointHandle.DeleteCheckpoints(player);
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player.ResetData("HatRoute");
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}
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}
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}
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}
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}
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@@ -60,11 +60,11 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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if (job.GetUsersInJob().Contains(player))
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if (job.GetUsersInJob().Contains(player))
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{
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle != null)
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{
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{
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//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//{
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//{
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if (player.Vehicle != null)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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@@ -77,12 +77,14 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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if (player.GetData<bool>("HatRoute") == true)
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{
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CheckPointHandle.DeleteCheckpoints(player);
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player.ResetData("HatRoute");
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}
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}
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}
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}
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}
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