Improvements based on suggestions
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@@ -33,11 +33,8 @@ namespace ReallifeGamemode.Server.Events
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client.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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VehicleStreaming.SetEngineState(vehicle, false);
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VehicleStreaming.SetLockStatus(vehicle, false);
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NAPI.Entity.SetEntityVelocity(vehicle.Handle, new Vector3(0, 0, 0));
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vehicle.Position = sVeh.Position;
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vehicle.Rotation = new Vector3(0, 0, sVeh.Heading);
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ServerVehicleExtensions.Spawn(sVeh, vehicle);
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client.Position = sVeh.Position;
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}
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}
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}
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