Improvements based on suggestions
This commit is contained in:
@@ -47,9 +47,13 @@ export default function checkpointHandle(globalData: GlobalData) {
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});
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mp.events.add('destroyCP', () => {
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if (activeCheckpoint != null) {
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activeCheckpoint.destroy();
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activeBlip.destroy();
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clearInterval(myVar);
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activeBlip = null;
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activeCheckpoint = null;
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}
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});
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function myTimer() {
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@@ -70,6 +74,8 @@ export default function checkpointHandle(globalData: GlobalData) {
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if (delayCounter >= delay) {
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activeCheckpoint.destroy();
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activeBlip.destroy();
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activeBlip = null;
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activeCheckpoint = null;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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if (event != "") {
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@@ -47,7 +47,8 @@ namespace ReallifeGamemode.Server.DrivingSchool
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new Vector3(44.69115, -1805.247, 24.07369),
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new Vector3(111.6519, -1822.466, 25.03703),
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//AUTOBAHN-ENDE
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new Vector3(-270.89, -1461.01, 29.81),
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new Vector3(-46.37, -1808.27, 26.25),
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new Vector3(-255.55, -1419.48, 30.75),
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new Vector3(-369.08, -1415.37, 27.68),
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new Vector3(-114.48, -1251.43, 35.59),
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new Vector3(59.22, -1261.71, 27.84),
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@@ -56,10 +57,11 @@ namespace ReallifeGamemode.Server.DrivingSchool
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new Vector3(-441.79, -1251.67, 44.37),
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new Vector3(-463.77, -1405.07, 27.71),
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new Vector3(-617.66, -1259.34, 9.82),
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new Vector3(-758.35, -1285.03, 3.48),
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Stop = new List<Vector3>
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{
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new Vector3(-758.35, -1285.03, 3.48),
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new Vector3(-788.66, -1278.75, 5),
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}.AsReadOnly();
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@@ -90,21 +92,23 @@ namespace ReallifeGamemode.Server.DrivingSchool
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public void StartDrivingSchool(Client client)
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{
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User user = client.GetUser();
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if (user.DriverLicenseVehicle || client.HasData("ActiveSchool"))
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return;
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if (user.Handmoney < 2500)
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{
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client.SendNotification("~r~Du brauchst ~g~$2500~r~ auf der Hand um die Prüfung zu starten.", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 2500;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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if (user.DriverLicenseVehicle || client.HasData("ActiveSchool"))
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return;
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client.SetData("ActiveSchool", 0);
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client.TriggerEvent("renderTextOnScreen", "Sie haben die Führerscheinprüfung gestartet. Steigen Sie in eines der Fahrschulautos ein.");
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client.TriggerEvent("waitPlayerEntersVehicle");
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@@ -116,13 +120,15 @@ namespace ReallifeGamemode.Server.DrivingSchool
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Vehicle veh = user.Vehicle;
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if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle)
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{
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if (schoolVehicle.SchoolId == 0)
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{
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, "drivingSchoolEvent");
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}
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}
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}
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[RemoteEvent("drivingSchoolEventEnd")]
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public void DrivingSchoolEventEnd(Client user, int checkpoint)
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@@ -144,6 +150,8 @@ namespace ReallifeGamemode.Server.DrivingSchool
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NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0, 0, 0));
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veh.Position = sVeh.Position;
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veh.Rotation = new Vector3(0, 0, sVeh.Heading);
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user.Position = new Vector3(-813.17, -1354.5, 4.14);
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}
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@@ -164,8 +172,9 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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user.TriggerEvent("renderTextOnScreen", "Verlasse nun den Parkplatz.");
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}
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else if (checkpoint == 31)
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else if (checkpoint == 32)
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{
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user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
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CheckPointHandle.StartCheckPointRoute(user, Stop, 5000, 1, 7, "drivingSchoolEventEnd");
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}
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}
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@@ -73,6 +73,9 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User user = client.GetUser();
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if (user.FlyingLicensePlane || client.HasData("ActiveSchool"))
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return;
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if (user.Handmoney < 5000)
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{
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client.SendNotification("~r~Du brauchst ~g~$5000~r~ auf der Hand um die Prüfung zu starten.", true);
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@@ -81,13 +84,11 @@ namespace ReallifeGamemode.Server.DrivingSchool
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 2500;
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payer.Handmoney -= 5000;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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if (user.FlyingLicensePlane || client.HasData("ActiveSchool"))
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return;
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client.SetData("ActiveSchool", 1);
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client.TriggerEvent("renderTextOnScreen", "Du hast die Flugscheinprüfung gestartet. Steige nun in eines der Flugzeuge ein.");
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client.TriggerEvent("waitPlayerEntersVehicle1");
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@@ -99,12 +100,15 @@ namespace ReallifeGamemode.Server.DrivingSchool
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Vehicle veh = user.Vehicle;
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if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle)
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{
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if(schoolVehicle.SchoolId == 1)
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{
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user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, 12, "planeSchoolEvent");
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}
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}
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}
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[RemoteEvent("planeSchoolEventEnd")]
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public void planeSchoolEventEnd(Client user, int checkpoint)
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@@ -33,11 +33,8 @@ namespace ReallifeGamemode.Server.Events
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client.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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VehicleStreaming.SetEngineState(vehicle, false);
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VehicleStreaming.SetLockStatus(vehicle, false);
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NAPI.Entity.SetEntityVelocity(vehicle.Handle, new Vector3(0, 0, 0));
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vehicle.Position = sVeh.Position;
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vehicle.Rotation = new Vector3(0, 0, sVeh.Heading);
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ServerVehicleExtensions.Spawn(sVeh, vehicle);
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client.Position = sVeh.Position;
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}
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}
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}
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@@ -7,10 +7,19 @@ namespace ReallifeGamemode.Server.Util
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public class CheckPointHandle : Script
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{
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void DeleteCheckpoints(Client player)
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{
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RemovePlayerHandlerFromList(player);
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player.TriggerEvent("destroyCP");
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}
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, string nEvent)
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{
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RemovePlayerHandlerFromList(player);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, nEvent);
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playerHandle.DeleteCheckpoints();
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listHandle.Add(playerHandle);
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playerHandle.StartRoute();
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@@ -83,5 +92,10 @@ namespace ReallifeGamemode.Server.Util
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CheckPointHandle.RemovePlayerHandlerFromList(this.player);
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}
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}
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public void DeleteCheckpoints()
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{
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this.player.TriggerEvent("destroyCP");
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}
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}
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}
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