Rebase develp onto Gangwar-System branch

This commit is contained in:
Lukas Moungos
2019-12-13 17:39:52 +01:00
parent e95a862ea4
commit 50fd71eb15
2 changed files with 9 additions and 2 deletions

View File

@@ -251,7 +251,7 @@ export default function (globalData: GlobalData): void {
} }
if (att_score > 0 && def_score > 0) { if (att_score > 0 && def_score > 0) {
mp.game.graphics.drawText("~y~" + def + " " + def_score + " : " + att_score + " " + att, [0.92, 0.50], mp.game.graphics.drawText("~y~" + def + " " + def_score + " : " + att_score + " " + att, [0.1, 0.416],
{ {
font: 4, font: 4,
color: [255, 255, 255, 255], color: [255, 255, 255, 255],

View File

@@ -168,6 +168,8 @@
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255); mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255);
} }
} else { } else {
/*
let a = 0; let a = 0;
for (var i = z; i < z + 1; i += 0.001) { for (var i = z; i < z + 1; i += 0.001) {
mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100); mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
@@ -176,7 +178,9 @@
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100); mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
a += 0.001 a += 0.001
} }
} */
}
} }
if (self.isInsideArea()) { if (self.isInsideArea()) {
mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], { mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], {
@@ -253,6 +257,7 @@
self._entered = true; self._entered = true;
if (self._status === "attack") { if (self._status === "attack") {
mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true); mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
mp.game.graphics.startScreenEffect("MinigameTransitionIn", 500, false);
} }
mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id)); mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id));
@@ -262,6 +267,7 @@
self._entered = false; self._entered = false;
if (self._status === "attack") { if (self._status === "attack") {
mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true); mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false);
} }
mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id)); mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id));
} }
@@ -272,6 +278,7 @@
leave() { leave() {
var self = this; var self = this;
clearInterval(self._timerCheck); clearInterval(self._timerCheck);
self.check(); self.check();
} }
isNearGround() { isNearGround() {