Rebase develp onto Gangwar-System branch
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@@ -251,7 +251,7 @@ export default function (globalData: GlobalData): void {
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}
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if (att_score > 0 && def_score > 0) {
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mp.game.graphics.drawText("~y~" + def + " " + def_score + " : " + att_score + " " + att, [0.92, 0.50],
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mp.game.graphics.drawText("~y~" + def + " " + def_score + " : " + att_score + " " + att, [0.1, 0.416],
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{
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font: 4,
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color: [255, 255, 255, 255],
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@@ -168,6 +168,8 @@
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mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255);
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}
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} else {
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/*
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let a = 0;
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for (var i = z; i < z + 1; i += 0.001) {
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mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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@@ -176,7 +178,9 @@
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mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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a += 0.001
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}
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}
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*/
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}
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}
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if (self.isInsideArea()) {
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mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], {
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@@ -253,6 +257,7 @@
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self._entered = true;
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if (self._status === "attack") {
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mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
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mp.game.graphics.startScreenEffect("MinigameTransitionIn", 500, false);
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}
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mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id));
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@@ -262,6 +267,7 @@
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self._entered = false;
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if (self._status === "attack") {
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mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
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mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false);
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}
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mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id));
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}
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@@ -272,6 +278,7 @@
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leave() {
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var self = this;
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clearInterval(self._timerCheck);
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self.check();
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}
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isNearGround() {
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