d chat für admins
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@@ -97,8 +97,9 @@ namespace ReallifeGamemode.Server.Commands
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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public void CmdFactionD(Player player, string message)
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public void CmdFactionD(Player player, string message)
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{
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{
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User u = player.GetUser();
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Faction f = player.GetUser()?.Faction;
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Faction f = player.GetUser()?.Faction;
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if (f == null || !f.StateOwned)
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if ((f == null || !f.StateOwned) && !u.IsAdmin(AdminLevel.ADMIN))
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -106,10 +107,21 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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string factionName = string.Empty;
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if(f.StateOwned)
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{
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factionName = player.GetUser().GetFactionRank().RankName;
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}
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else
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{
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factionName = "[ADMIN]";
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}
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string broadcastMessage = "!{CC3333}** " + factionName + " " + player.Name + ": " + message + ", over **";
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true);
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}
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}
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}
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}
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