fix /revive wenn kein spieler in nähe
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@@ -207,6 +207,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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if(deadPlayer == null)
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{
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ChatService.ErrorMessage(player, "Es wurde kein toter Spieler gefunden");
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return;
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}
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var deadPlayerUser = deadPlayer.GetUser(dbContext);
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var deadPlayerUser = deadPlayer.GetUser(dbContext);
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if (deadPlayerUser.Handmoney >= 100)
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if (deadPlayerUser.Handmoney >= 100)
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