Busfahrer und PilotenSystem überarbeitet, LoginAmbiente eingefügt, Überarbeitung der Türen

This commit is contained in:
Mac_Slash
2020-04-30 03:54:20 +02:00
parent ef7cde3db5
commit 51fdc16a6f
16 changed files with 516 additions and 230 deletions

View File

@@ -834,7 +834,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
public void CmdAdminGotoPoint(Player player, string name, string Skill, int SkillLevel)
public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
@@ -876,6 +876,33 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
}
[Command("setjob", "~m~Benutzung: ~s~/setjob [Playerid] [JobID 1=Taxifahrer, 2=Müllmann, 3=Pilot, 4=Busfahrer]")]
public void CmdAdminSetJob(Player player, string name, int JobID)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (JobID < 0)
{
ChatService.SendMessage(player, "~r~JobID kann nicht unter 0 sein");
return;
}
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).JobId = JobID;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, $"~w~Du hast die ~y~JobID ~w~von ~y~{target.Name} ~w~auf ~g~{JobID} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deine ~y~JobID ~w~auf ~g~{JobID} ~w~gesetzt.");
}
[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Player player, float x, float y, float z)
@@ -2642,8 +2669,8 @@ namespace ReallifeGamemode.Server.Commands
}
player.TriggerEvent("CLIENT:StopSound");
}
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
public void CmdAdminAspeed(Player player, int modifier)
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier1] [Modifier2]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
public void CmdAdminAspeed(Player player, int modifier, int modifier2 = 1)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
@@ -2664,6 +2691,7 @@ namespace ReallifeGamemode.Server.Commands
}
player.Vehicle.SetSharedData("vehicleAdminSpeed", modifier);
player.Vehicle.SetSharedData("vehicleAdminSpeed2", modifier2);
}
[Command("setmoney", "~m~Benutzung: ~s~/setmoney [Name] [Menge]")]