Busfahrer und PilotenSystem überarbeitet, LoginAmbiente eingefügt, Überarbeitung der Türen
This commit is contained in:
@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Busfahrer";
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public override bool NeedVehicleToStart => true;
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public override bool NeedVehicleToStart => false;
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private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
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{
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@@ -104,7 +104,7 @@ namespace ReallifeGamemode.Server.Job
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private void BusDriverJob_JobStart(Player player)
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{
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List<String> listRouteTexts = new List<string>();
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/*List<String> listRouteTexts = new List<string>();
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List<String> listRouteTexts2 = new List<string>();
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List<String> listRouteTexts3 = new List<string>();
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@@ -128,36 +128,106 @@ namespace ReallifeGamemode.Server.Job
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listRouteTexts.Add("Lang 2");
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player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
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}*/
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/*Random rnd = new Random();
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int rroute = rnd.Next(1, 6);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route1");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route2");
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break;
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}
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case 3:
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{
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StartBusRoute(player, "Route3");
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break;
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}
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case 4:
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{
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StartBusRoute(player, "Route4");
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break;
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}
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case 5:
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{
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StartBusRoute(player, "Route5");
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break;
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}
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}*/
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if (player.GetUser().BusSkill < 300)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route1");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route2");
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break;
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}
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}
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}
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if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route3");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route4");
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break;
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}
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}
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}
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if (player.GetUser().BusSkill >= 800)
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{
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StartBusRoute(player, "Route5");
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}
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}
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[RemoteEvent("startBusRoute")]
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public void StartBusRoute(Player player, string type)
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{
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if (player.VehicleSeat == 0)
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{
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if (type == "Kurz 1")
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//if (player.VehicleSeat == 0)
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//{
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if (type == "Route1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Kurz 2")
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else if (type == "Route2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Mittel 1")
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else if (type == "Route3")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Lang 1")
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else if (type == "Route4")
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{
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CheckPointHandle.StartCheckPointRoute(player, RouteLong, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, RouteLong, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Lang 2")
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else if (type == "Route5")
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{
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CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 5000, 1, 7, 5, "busDriverJob");
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}
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
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}
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//}
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}
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public static void payWage(Player jobber, int wage)
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@@ -166,8 +236,8 @@ namespace ReallifeGamemode.Server.Job
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{
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if (jobber.VehicleSeat == 0)
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{
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jobber.GetUser(dbContext).BankAccount.Balance += wage;
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
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jobber.GetUser(dbContext).Wage += wage;
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jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
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jobber.GetUser(dbContext).BusSkill++;
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dbContext.SaveChanges();
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if (jobber.GetUser(dbContext).BusSkill == 300)
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@@ -206,14 +276,24 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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c.StartBusRoute(player, "Kurz 1");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 1");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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c.StartBusRoute(player, "Route1");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
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}, delayTime: 30000);
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break;
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}
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case 2:
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{
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c.StartBusRoute(player, "Kurz 2");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 2");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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c.StartBusRoute(player, "Route2");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
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}, delayTime: 30000);
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break;
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}
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}
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@@ -226,22 +306,37 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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c.StartBusRoute(player, "Lang 1");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 1");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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c.StartBusRoute(player, "Route3");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
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}, delayTime: 30000);
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break;
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}
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case 2:
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{
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c.StartBusRoute(player, "Lang 2");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 2");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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c.StartBusRoute(player, "Route4");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
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}, delayTime: 30000);
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break;
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}
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}
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}
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if (v.Model == (uint)Types.VehicleModel.Tourbus)
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{
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c.StartBusRoute(player, "Mittel 1");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Mittel 1");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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c.StartBusRoute(player, "Route5");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
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}, delayTime: 30000);
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}
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}
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}
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