Busfahrer und PilotenSystem überarbeitet, LoginAmbiente eingefügt, Überarbeitung der Türen

This commit is contained in:
Mac_Slash
2020-04-30 03:54:20 +02:00
parent ef7cde3db5
commit 51fdc16a6f
16 changed files with 516 additions and 230 deletions

View File

@@ -4,16 +4,12 @@ export default function () {
mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => { mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => {
if (!entity.isAVehicle()) return; if (!entity.isAVehicle()) return;
entity.setEnginePowerMultiplier(newValue); entity.setEnginePowerMultiplier(newValue);
mp.gui.chat.push("Debug0");
}); });
mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => { mp.events.addDataHandler("vehicleAdminSpeed2", (entity, newValue2) => {
mp.players.local.vehicle.setDoorOpen(door, lose, permanent); if (!entity.isAVehicle()) return;
}); mp.gui.chat.push("Debug1");
mp.events.add("CLIENT:SetDoorShut", (door, permanent) => { entity.setEngineTorqueMultiplier(newValue2);
mp.players.local.vehicle.setDoorShut(door, permanent); mp.gui.chat.push("Debug2");
});
mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => {
setTimeout(function () {
mp.players.local.vehicle.setDoorShut(door, permanent);
}, time)
}); });
} }

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@@ -164,6 +164,8 @@ waypointUtil();
require('./vehiclesync/vehiclesync'); require('./vehiclesync/vehiclesync');
require('./vehiclesync/door');
import smoothThrottle from './vehiclesync/smoothtrottle'; import smoothThrottle from './vehiclesync/smoothtrottle';
smoothThrottle(); smoothThrottle();

View File

@@ -0,0 +1,13 @@
export default function door() {
mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => {
mp.players.local.vehicle.setDoorOpen(door, lose, permanent);
});
mp.events.add("CLIENT:SetDoorShut", (door, permanent) => {
mp.players.local.vehicle.setDoorShut(door, permanent);
});
mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => {
setTimeout(function () {
mp.players.local.vehicle.setDoorShut(door, permanent);
}, time)
});
}

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@@ -834,7 +834,7 @@ namespace ReallifeGamemode.Server.Commands
} }
[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")] [Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
public void CmdAdminGotoPoint(Player player, string name, string Skill, int SkillLevel) public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{ {
@@ -876,6 +876,33 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt."); ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt."); ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
} }
[Command("setjob", "~m~Benutzung: ~s~/setjob [Playerid] [JobID 1=Taxifahrer, 2=Müllmann, 3=Pilot, 4=Busfahrer]")]
public void CmdAdminSetJob(Player player, string name, int JobID)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (JobID < 0)
{
ChatService.SendMessage(player, "~r~JobID kann nicht unter 0 sein");
return;
}
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).JobId = JobID;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, $"~w~Du hast die ~y~JobID ~w~von ~y~{target.Name} ~w~auf ~g~{JobID} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deine ~y~JobID ~w~auf ~g~{JobID} ~w~gesetzt.");
}
[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")] [Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Player player, float x, float y, float z) public void CmdAdminGotoxyz(Player player, float x, float y, float z)
@@ -2642,8 +2669,8 @@ namespace ReallifeGamemode.Server.Commands
} }
player.TriggerEvent("CLIENT:StopSound"); player.TriggerEvent("CLIENT:StopSound");
} }
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ?? [Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier1] [Modifier2]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
public void CmdAdminAspeed(Player player, int modifier) public void CmdAdminAspeed(Player player, int modifier, int modifier2 = 1)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{ {
@@ -2664,6 +2691,7 @@ namespace ReallifeGamemode.Server.Commands
} }
player.Vehicle.SetSharedData("vehicleAdminSpeed", modifier); player.Vehicle.SetSharedData("vehicleAdminSpeed", modifier);
player.Vehicle.SetSharedData("vehicleAdminSpeed2", modifier2);
} }
[Command("setmoney", "~m~Benutzung: ~s~/setmoney [Name] [Menge]")] [Command("setmoney", "~m~Benutzung: ~s~/setmoney [Name] [Menge]")]

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database; using ReallifeGamemode.Database;
@@ -43,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
if (IsPlayerBanned(player)) return; if (IsPlayerBanned(player)) return;
player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 25);
player.TriggerEvent("SERVER:Login_ShowBrowser"); player.TriggerEvent("SERVER:Login_ShowBrowser");
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")"; string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN); ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);

View File

@@ -42,6 +42,33 @@ namespace ReallifeGamemode.Server.Events
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return; return;
} }
}
if (vehicle.GetServerVehicle() is JobVehicle jveh)
{
if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && !player.IsAdminDuty()))
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
else
{
if ((VehicleHash)vehicle.Model == VehicleHash.Velum || (VehicleHash)vehicle.Model == VehicleHash.Velum2 && player.GetUser().PilotSkill < 300)
{
player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
return;
}
if ((VehicleHash)vehicle.Model == VehicleHash.Coach && player.GetUser().BusSkill < 300)
{
player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
return;
}
if ((VehicleHash)vehicle.Model == VehicleHash.Tourbus && player.GetUser().BusSkill < 800)
{
player.SendNotification("~r~Dein Skilllevel(3) ist nicht hoch genug!");
return;
}
}
} }
if (vehicle.GetServerVehicle() is SchoolVehicle sVeh) if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)

View File

@@ -180,7 +180,10 @@ namespace ReallifeGamemode.Server.Events
JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty")); JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3)); ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty"))); ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5); ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (nearestDuty != null)// Duty Point if (nearestDuty != null)// Duty Point
{ {
@@ -259,6 +262,62 @@ namespace ReallifeGamemode.Server.Events
UpdateCharacterCloth.LoadCharacterDefaults(player); UpdateCharacterCloth.LoadCharacterDefaults(player);
} }
} }
if (nearestJobPoint != null)
{
Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value);
JobManager jobb = new JobManager();
if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
{
if (job.GetUsersInJob().Contains(player))
{
jobb.StopJob(player);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
jobb.StartJobEvent(player);
return;
}
}
if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
{
if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill < 300)
{
if (job.GetUsersInJob().Contains(player))
{
jobb.StopJob(player);
user.SetData("PilotenBase2", false);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
jobb.StartJobEvent(player);
user.SetData("PilotenBase2", false);
return;
}
}
if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
{
if (job.GetUsersInJob().Contains(player))
{
jobb.StopJob(player);
user.SetData("PilotenBase2", false);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
jobb.StartJobEvent(player);
user.SetData("PilotenBase2", true);
return;
}
}
else
{
player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
return;
}
}
}
if (nearestWeapon != null) // Weapon Point if (nearestWeapon != null) // Weapon Point
{ {
@@ -505,56 +564,13 @@ namespace ReallifeGamemode.Server.Events
} }
else if (sV is JobVehicle jV) else if (sV is JobVehicle jV)
{ {
//if (jV.GetJob().GetUsersInJob().Contains(player)) if (jV.JobId == player.GetUser().JobId)
if (u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
{ {
} if (!jV.GetJob().GetUsersInJob().Contains(player))
else if (jV.GetJob().Id == u.JobId)
{ {
{ player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
if (u.JobId == 3)
{
if (v.Model == (uint)Types.VehicleModel.Cuban800)
{
}
if (v.Model == (uint)Types.VehicleModel.Velum || v.Model == (uint)Types.VehicleModel.Velum2)
{
if (u.PilotSkill < 300)
{
player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
return; return;
} }
else
{
}
}
}
if (u.JobId == 4)
{
if (v.Model == (uint)Types.VehicleModel.Coach)
{
if (u.BusSkill < 300)
{
player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
return;
}
else
{
}
}
if (v.Model == (uint)Types.VehicleModel.Tourbus)
{
if (u.BusSkill < 800)
{
player.SendNotification("~r~Dein Skilllevel(3) ist nicht hoch genug!");
return;
}
else
{
}
}
}
}
} }
else else
{ {

View File

@@ -52,6 +52,7 @@ namespace ReallifeGamemode.Server.Events
{ {
player.Name = username; player.Name = username;
player.TriggerEvent("SERVER:Login_Success"); player.TriggerEvent("SERVER:Login_Success");
player.TriggerEvent("CLIENT:StopSound");
player.SetData("isLoggedIn", true); player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true)); player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
player.SetData("spec", true); player.SetData("spec", true);

View File

@@ -43,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
dbContext.SaveChanges(); dbContext.SaveChanges();
player.TriggerEvent("SERVER:Login_Success"); player.TriggerEvent("SERVER:Login_Success");
player.TriggerEvent("CLIENT:StopSound");
player.SetData("isLoggedIn", true); player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", true); player.SetSharedData("isLoggedIn", true);
player.SetData("isDead", false); player.SetData("isDead", false);

View File

@@ -19,6 +19,7 @@ namespace ReallifeGamemode.Server.Events
foreach (Player user in users) foreach (Player user in users)
{ {
user.TriggerEvent("CLIENT:StopSound");
using (var saveUsers = new DatabaseContext()) using (var saveUsers = new DatabaseContext())
{ {
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name); var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Job
public override string Name => "Busfahrer"; public override string Name => "Busfahrer";
public override bool NeedVehicleToStart => true; public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3> private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
{ {
@@ -104,7 +104,7 @@ namespace ReallifeGamemode.Server.Job
private void BusDriverJob_JobStart(Player player) private void BusDriverJob_JobStart(Player player)
{ {
List<String> listRouteTexts = new List<string>(); /*List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>(); List<String> listRouteTexts2 = new List<string>();
List<String> listRouteTexts3 = new List<string>(); List<String> listRouteTexts3 = new List<string>();
@@ -128,36 +128,106 @@ namespace ReallifeGamemode.Server.Job
listRouteTexts.Add("Lang 2"); listRouteTexts.Add("Lang 2");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts)); player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}*/
/*Random rnd = new Random();
int rroute = rnd.Next(1, 6);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route1");
break;
}
case 2:
{
StartBusRoute(player, "Route2");
break;
}
case 3:
{
StartBusRoute(player, "Route3");
break;
}
case 4:
{
StartBusRoute(player, "Route4");
break;
}
case 5:
{
StartBusRoute(player, "Route5");
break;
}
}*/
if (player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route1");
break;
}
case 2:
{
StartBusRoute(player, "Route2");
break;
}
}
}
if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route3");
break;
}
case 2:
{
StartBusRoute(player, "Route4");
break;
}
}
}
if (player.GetUser().BusSkill >= 800)
{
StartBusRoute(player, "Route5");
} }
} }
[RemoteEvent("startBusRoute")] [RemoteEvent("startBusRoute")]
public void StartBusRoute(Player player, string type) public void StartBusRoute(Player player, string type)
{ {
if (player.VehicleSeat == 0) //if (player.VehicleSeat == 0)
//{
if (type == "Route1")
{ {
if (type == "Kurz 1") CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 5, "busDriverJob");
{
CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 5, "busDriverJob");
} }
else if (type == "Kurz 2") else if (type == "Route2")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 5, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 5, "busDriverJob");
} }
else if (type == "Mittel 1") else if (type == "Route3")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 5, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 5, "busDriverJob");
} }
else if (type == "Lang 1") else if (type == "Route4")
{ {
CheckPointHandle.StartCheckPointRoute(player, RouteLong, 4000, 1, 7, 5, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, RouteLong, 5000, 1, 7, 5, "busDriverJob");
} }
else if (type == "Lang 2") else if (type == "Route5")
{ {
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 4000, 1, 7, 5, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 5000, 1, 7, 5, "busDriverJob");
} }
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50); player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
} //}
} }
public static void payWage(Player jobber, int wage) public static void payWage(Player jobber, int wage)
@@ -166,8 +236,8 @@ namespace ReallifeGamemode.Server.Job
{ {
if (jobber.VehicleSeat == 0) if (jobber.VehicleSeat == 0)
{ {
jobber.GetUser(dbContext).BankAccount.Balance += wage; jobber.GetUser(dbContext).Wage += wage;
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen."); jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).BusSkill++; jobber.GetUser(dbContext).BusSkill++;
dbContext.SaveChanges(); dbContext.SaveChanges();
if (jobber.GetUser(dbContext).BusSkill == 300) if (jobber.GetUser(dbContext).BusSkill == 300)
@@ -206,14 +276,24 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
c.StartBusRoute(player, "Kurz 1"); player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 1"); NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "Route1");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
}, delayTime: 30000);
break; break;
} }
case 2: case 2:
{ {
c.StartBusRoute(player, "Kurz 2"); player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 2"); NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "Route2");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
}, delayTime: 30000);
break; break;
} }
} }
@@ -226,22 +306,37 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
c.StartBusRoute(player, "Lang 1"); player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 1"); NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "Route3");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
}, delayTime: 30000);
break; break;
} }
case 2: case 2:
{ {
c.StartBusRoute(player, "Lang 2"); player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 2"); NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "Route4");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
}, delayTime: 30000);
break; break;
} }
} }
} }
if (v.Model == (uint)Types.VehicleModel.Tourbus) if (v.Model == (uint)Types.VehicleModel.Tourbus)
{ {
c.StartBusRoute(player, "Mittel 1"); player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Mittel 1"); NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "Route5");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
}, delayTime: 30000);
} }
} }
} }

View File

@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Job
public override string Name => "Pilot"; public override string Name => "Pilot";
public override bool NeedVehicleToStart => true; public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3> private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
{ {
@@ -115,7 +115,7 @@ namespace ReallifeGamemode.Server.Job
private void PilotJob_JobStart(Player player) private void PilotJob_JobStart(Player player)
{ {
List<String> listRouteTexts = new List<string>(); /*List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>(); List<String> listRouteTexts2 = new List<string>();
Vehicle veh = player.Vehicle; Vehicle veh = player.Vehicle;
@@ -136,14 +136,89 @@ namespace ReallifeGamemode.Server.Job
listRouteTexts.Add("Route 3"); listRouteTexts.Add("Route 3");
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts)); player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}*/
/*Random rnd = new Random();
int rroute = rnd.Next(1, 6);
switch (rroute)
{
case 1:
{
StartPilotRoute(player, "Route 1");
break;
}
case 2:
{
StartPilotRoute(player, "Route 2");
break;
}
case 3:
{
StartPilotRoute(player, "Route 3");
break;
}
case 4:
{
StartPilotRoute(player, "Route 4");
break;
}
case 5:
{
StartPilotRoute(player, "Route 5");
break;
}
}*/
if (player.GetUser().PilotSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
{
case 1:
{
StartPilotRoute(player, "Route1");
break;
}
case 2:
{
StartPilotRoute(player, "Route2");
break;
}
case 3:
{
StartPilotRoute(player, "Route3");
break;
}
}
}
if (player.GetUser().PilotSkill >= 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
{
case 1:
{
StartPilotRoute(player, "Route4");
break;
}
case 2:
{
StartPilotRoute(player, "Route5");
break;
}
case 3:
{
StartPilotRoute(player, "Route6");
break;
}
}
} }
} }
[RemoteEvent("startPilotRoute")] [RemoteEvent("startPilotRoute")]
public void StartPilotRoute(Player player, string type) public void StartPilotRoute(Player player, string type)
{ {
if (player.VehicleSeat == 0) //if (player.VehicleSeat == 0)
{ //{
if (type == "Route 1") if (type == "Route 1")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 30, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 30, "pilotJob"); //6, 23, 25, 26, 27, 28
@@ -168,7 +243,7 @@ namespace ReallifeGamemode.Server.Job
{ {
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 30, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 30, "pilotJob");
} }
} //}
} }
public static void payWage(Player jobber, int wage) public static void payWage(Player jobber, int wage)
{ {
@@ -176,8 +251,8 @@ namespace ReallifeGamemode.Server.Job
{ {
if (jobber.VehicleSeat == 0) if (jobber.VehicleSeat == 0)
{ {
jobber.GetUser(dbContext).BankAccount.Balance += wage; jobber.GetUser(dbContext).Wage += wage;
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen."); jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).PilotSkill++; jobber.GetUser(dbContext).PilotSkill++;
dbContext.SaveChanges(); dbContext.SaveChanges();
if (jobber.GetUser(dbContext).PilotSkill == 300) if (jobber.GetUser(dbContext).PilotSkill == 300)

View File

@@ -148,10 +148,11 @@ namespace ReallifeGamemode.Server.Managers
} }
} }
JobPoint nearJobPoint = PositionManager.jobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2); //JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
if (nearJobPoint == null && u.JobId == 2) return; if(u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
{
return;
}
var json = JsonConvert.SerializeObject(data); var json = JsonConvert.SerializeObject(data);
@@ -181,7 +182,34 @@ namespace ReallifeGamemode.Server.Managers
job.StartJob(player); job.StartJob(player);
} }
Vehicle LastVehicle;
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (u.JobId != 2)
{
timerJobVehicleRespawn.Start();
veh.SetData("timerJobVehicleRespawn", true);
LastVehicle = veh;
timerJobVehicleRespawn.AutoReset = false;
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
}
}
}
[RemoteEvent("CLIENT:Job_StopJob")] [RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Player player) public void StopJob(Player player)
{ {
@@ -205,11 +233,11 @@ namespace ReallifeGamemode.Server.Managers
//if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true) //if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
//Vehicle v = player.Vehicle; //Vehicle v = player.Vehicle;
job.StopJob(player); job.StopJob(player);
if (player.GetUser().JobId == 1)//Taxifahrer /*if (player.GetUser().JobId == 1)//Taxifahrer
{ {
player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471); player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
player.Heading = (-171.50303649902344f); player.Heading = (-171.50303649902344f);
} }*/
if (player.GetUser().JobId == 2)//Müllmann if (player.GetUser().JobId == 2)//Müllmann
{ {
player.Position = new Vector3(-428.9902038574219, -1726.5357666015625, 19.783836364746094); player.Position = new Vector3(-428.9902038574219, -1726.5357666015625, 19.783836364746094);
@@ -217,22 +245,7 @@ namespace ReallifeGamemode.Server.Managers
} }
if (player.GetUser().JobId == 3)//Pilot if (player.GetUser().JobId == 3)//Pilot
{ {
if (player.IsInVehicle) /*if (LastVehicle != null)
{
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Cuban800)
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
}
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Velum || (VehicleHash)player.Vehicle.Model == VehicleHash.Velum2)
{
player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
player.Heading = (60.65372848510742f);
}
}
else
{
if (LastVehicle != null)
{ {
if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800) if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800)
{ {
@@ -244,27 +257,21 @@ namespace ReallifeGamemode.Server.Managers
player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457); player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
player.Heading = (60.65372848510742f); player.Heading = (60.65372848510742f);
} }
}*/
if (!player.HasData("PilotenBase2") || player.GetData<bool>("PilotenBase2") == false) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
} }
if (player.HasData("PilotenBase2") && player.GetData<bool>("PilotenBase2") == true) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
} }
} }
if (player.GetUser().JobId == 4)//Busfahrer if (player.GetUser().JobId == 4)//Busfahrer
{ {
if (player.IsInVehicle) /*if (LastVehicle != null)
{
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Bus || (VehicleHash)player.Vehicle.Model == VehicleHash.Coach)
{
player.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373);
player.Heading = (17.64179039001465f);
}
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Tourbus)
{
player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
player.Heading = (-8.147048950195312f);
}
}
else
{
if (LastVehicle != null)
{ {
if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach) if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach)
{ {
@@ -276,42 +283,21 @@ namespace ReallifeGamemode.Server.Managers
player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332); player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
player.Heading = (-8.147048950195312f); player.Heading = (-8.147048950195312f);
} }
}*/
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
} }
} if (LastVehicle != null)
} {
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle); ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle1: {LastVehicle}");
}
ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle2: {LastVehicle}");
CheckPointHandle.DeleteCheckpoints(player); CheckPointHandle.DeleteCheckpoints(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
} }
Vehicle LastVehicle;
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (veh.GetServerVehicle() is JobVehicle vehJ)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
{
if (u.JobId != 2)
{
timerJobVehicleRespawn.Start();
veh.SetData("timerJobVehicleRespawn", true);
LastVehicle = veh;
timerJobVehicleRespawn.AutoReset = false;
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
}
}
}
public void Timer30000_Elapsed(object sender, ElapsedEventArgs e) public void Timer30000_Elapsed(object sender, ElapsedEventArgs e)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
@@ -335,7 +321,7 @@ namespace ReallifeGamemode.Server.Managers
LastVehicle.ResetData("timerJobVehicleRespawn"); LastVehicle.ResetData("timerJobVehicleRespawn");
CheckPointHandle.DeleteCheckpoints(p); CheckPointHandle.DeleteCheckpoints(p);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle); ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
if (p.GetData<bool>("isDead") == true) if (p.GetData<bool>("isDead") == false)
{ {
if (p.GetUser().JobId == 1)//Taxifahrer if (p.GetUser().JobId == 1)//Taxifahrer
{ {
@@ -347,31 +333,21 @@ namespace ReallifeGamemode.Server.Managers
} }
if (p.GetUser().JobId == 3)//Pilot if (p.GetUser().JobId == 3)//Pilot
{ {
if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800) if (!p.HasData("PilotenBase2") || p.GetData<bool>("PilotenBase2") == false) //Sandyshores
{ {
p.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406); p.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
p.Heading = (-154.65234375f); p.Heading = (-154.65234375f);
} }
if ((VehicleHash)LastVehicle.Model == VehicleHash.Velum || (VehicleHash)LastVehicle.Model == VehicleHash.Velum2) if (p.HasData("PilotenBase2") && p.GetData<bool>("PilotenBase2") == true) //LS Airport
{ {
p.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457); p.Position = new Vector3(-1622.48, -3151.58, 13);
p.Heading = (60.65372848510742f); p.Heading = (48.44f);
} }
//VehicleManager.DeleteVehicle(v);
} }
if (p.GetUser().JobId == 4) //Busfahrer if (p.GetUser().JobId == 4)//Busfahrer
{ {
if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach) p.Position = new Vector3(-535.46, -2144.97, 5.95);
{ p.Heading = (57.03f);
p.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373);
p.Heading = (17.64179039001465f);
}
if ((VehicleHash)LastVehicle.Model == VehicleHash.Tourbus)
{
p.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
p.Heading = (-8.147048950195312f);
}
//VehicleManager.DeleteVehicle(v);
} }
} }
} }
@@ -430,6 +406,8 @@ namespace ReallifeGamemode.Server.Managers
if (sVeh != null) if (sVeh != null)
{ {
if (sVeh is JobVehicle JV) if (sVeh is JobVehicle JV)
{
if (seat == 0)
{ {
JobVehicle c = new JobVehicle(); JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player)) if (JV.GetJob().GetUsersInJob().Contains(player))
@@ -437,8 +415,10 @@ namespace ReallifeGamemode.Server.Managers
timerJobVehicleRespawn.Stop(); timerJobVehicleRespawn.Stop();
veh.SetData("timerJobVehicleRespawn", false); veh.SetData("timerJobVehicleRespawn", false);
} }
}
else return; else return;
} }
else return;
} }
return; return;
} }
@@ -463,7 +443,7 @@ namespace ReallifeGamemode.Server.Managers
} }
[ServerEvent(Event.PlayerExitVehicle)] [ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh) public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
{ {
ServerVehicle sVeh = veh.GetServerVehicle(); ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return; if (sVeh == null) return;

View File

@@ -20,7 +20,7 @@ namespace ReallifeGamemode.Server.Managers
public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>(); public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
public static List<JobPoint> jobPoints = new List<JobPoint>(); public static List<JobPoint> JobPoints = new List<JobPoint>();
[ServerEvent(Event.ResourceStart)] [ServerEvent(Event.ResourceStart)]
public void OnResourceStart() public void OnResourceStart()
@@ -117,7 +117,7 @@ namespace ReallifeGamemode.Server.Managers
#endregion JailReleasePoints #endregion JailReleasePoints
#region ElevetaorPoints #region ElevatorPoints
ElevatorPoint FibElevatorPointEG = new ElevatorPoint() ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
{ {
@@ -149,23 +149,68 @@ namespace ReallifeGamemode.Server.Managers
NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
} }
#endregion ElevetaorPoints #endregion ElevatorPoints
#region JobPoints
JobPoint jobPointRefuseCollector = new JobPoint() JobPoint jobPointRefuseCollector = new JobPoint()
{ {
Position = new Vector3(-429.237, -1727.9839, 19.73836), Position = new Vector3(-429.237, -1727.9839, 19.73836),
jobId = 2 jobId = 2,
Skill = 0
};
JobPoint jobPointPilot = new JobPoint()
{
Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
jobId = 3,
Skill = 0
};
JobPoint jobPointPilot2 = new JobPoint()
{
Position = new Vector3(-1622.48, -3151.58, 13),
jobId = 3,
Skill = 300
};
JobPoint jobPointBusDriver = new JobPoint()
{
Position = new Vector3(-535.46, -2144.97, 5.95),
jobId = 4,
Skill = 0
}; };
jobPoints.Add(jobPointRefuseCollector); JobPoints.Add(jobPointRefuseCollector);
JobPoints.Add(jobPointPilot);
JobPoints.Add(jobPointBusDriver);
foreach(JobPoint p in jobPoints) foreach (JobPoint p in JobPoints)
{ {
NAPI.Marker.CreateMarker(1, new Vector3(p.Position.X, p.Position.Y, p.Position.Z - 2), new Vector3(p.Position.X, p.Position.Y, p.Position.Z + 1), NAPI.Marker.CreateMarker(1, new Vector3(p.Position.X, p.Position.Y, p.Position.Z - 2), new Vector3(p.Position.X, p.Position.Y, p.Position.Z + 1),
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0); new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~J~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); if (p.jobId == 2)
NAPI.Blip.CreateBlip(318, p.Position, 1f, 0, "Müllmann", 255, 0,true); {
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.Blip.CreateBlip(318, p.Position, 1f, 16, "Müllmann", 255, 0, true);
} }
if (p.jobId == 3)
{
if (p.Skill < 2)
{
NAPI.TextLabel.CreateTextLabel("Pilot Anf\u00E4nger - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Anfänger", 255, 0, true);
}
if (p.Skill >= 2)
{
NAPI.TextLabel.CreateTextLabel("Pilot Fortgeschritten - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Fortgeschritten", 255, 0, true);
}
}
if (p.jobId == 4)
{
NAPI.TextLabel.CreateTextLabel("Busfahrer - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
}
}
#endregion JobPoints
#region Shops #region Shops
foreach (var shop in ShopManager.clotheStores) foreach (var shop in ShopManager.clotheStores)
@@ -251,6 +296,7 @@ public class JobPoint
{ {
public Vector3 Position { get; set; } public Vector3 Position { get; set; }
public int jobId { get; set; } public int jobId { get; set; }
public int Skill { get; set; }
} }

View File

@@ -76,30 +76,10 @@ namespace ReallifeGamemode.Server.Util
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right); NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
} }
} }
public static void BusCheckpoint(Player user)
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Player user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == user)
{
break;
}
}
if (temp.LastCheckpoint != 1)
{
if (user.GetUser().JobId == 3)
{
PilotJob.payWage(user, 100);
}
if (user.GetUser().JobId == 4)
{ {
if (!user.IsInVehicle || user.VehicleSeat != 0) return; if (!user.IsInVehicle || user.VehicleSeat != 0) return;
Vehicle veh = user.Vehicle; Vehicle veh = user.Vehicle;
BusDriverJob.payWage(user, 100);
if ((VehicleHash)veh.Model == VehicleHash.Bus) if ((VehicleHash)veh.Model == VehicleHash.Bus)
{ {
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25); user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25);
@@ -125,6 +105,29 @@ namespace ReallifeGamemode.Server.Util
veh.SetData("indicatorData", data); veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right); NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
} }
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Player user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == user)
{
break;
}
}
if (temp.LastCheckpoint != 1)
{
if (user.GetUser().JobId == 3)
{
PilotJob.payWage(user, 100);
}
if (user.GetUser().JobId == 4)
{
BusDriverJob.payWage(user, 100);
BusCheckpoint(user);
}
} }
else else
{ {
@@ -188,6 +191,7 @@ namespace ReallifeGamemode.Server.Util
if (player.GetUser().JobId == 4) if (player.GetUser().JobId == 4)
{ {
BusDriverJob.payWage(player, 200); BusDriverJob.payWage(player, 200);
CheckPointHandle.BusCheckpoint(player);
BusDriverJob.BusLetzterCheckpoint(player); BusDriverJob.BusLetzterCheckpoint(player);
} }
} }