Busfahrer und PilotenSystem überarbeitet, LoginAmbiente eingefügt, Überarbeitung der Türen
This commit is contained in:
@@ -4,16 +4,12 @@ export default function () {
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mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => {
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if (!entity.isAVehicle()) return;
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entity.setEnginePowerMultiplier(newValue);
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mp.gui.chat.push("Debug0");
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});
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mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => {
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mp.players.local.vehicle.setDoorOpen(door, lose, permanent);
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});
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mp.events.add("CLIENT:SetDoorShut", (door, permanent) => {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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});
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mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => {
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setTimeout(function () {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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}, time)
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mp.events.addDataHandler("vehicleAdminSpeed2", (entity, newValue2) => {
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if (!entity.isAVehicle()) return;
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mp.gui.chat.push("Debug1");
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entity.setEngineTorqueMultiplier(newValue2);
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mp.gui.chat.push("Debug2");
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});
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}
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BIN
ReallifeGamemode.Client/assets/sound/music/login.mp3
Normal file
BIN
ReallifeGamemode.Client/assets/sound/music/login.mp3
Normal file
Binary file not shown.
@@ -164,6 +164,8 @@ waypointUtil();
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require('./vehiclesync/vehiclesync');
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require('./vehiclesync/door');
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import smoothThrottle from './vehiclesync/smoothtrottle';
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smoothThrottle();
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13
ReallifeGamemode.Client/vehiclesync/door.ts
Normal file
13
ReallifeGamemode.Client/vehiclesync/door.ts
Normal file
@@ -0,0 +1,13 @@
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export default function door() {
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mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => {
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mp.players.local.vehicle.setDoorOpen(door, lose, permanent);
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});
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mp.events.add("CLIENT:SetDoorShut", (door, permanent) => {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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});
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mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => {
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setTimeout(function () {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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}, time)
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});
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}
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@@ -834,7 +834,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
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public void CmdAdminGotoPoint(Player player, string name, string Skill, int SkillLevel)
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public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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@@ -876,6 +876,33 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
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ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
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}
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[Command("setjob", "~m~Benutzung: ~s~/setjob [Playerid] [JobID 1=Taxifahrer, 2=Müllmann, 3=Pilot, 4=Busfahrer]")]
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public void CmdAdminSetJob(Player player, string name, int JobID)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (JobID < 0)
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{
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ChatService.SendMessage(player, "~r~JobID kann nicht unter 0 sein");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).JobId = JobID;
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dbContext.SaveChanges();
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}
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ChatService.SendMessage(player, $"~w~Du hast die ~y~JobID ~w~von ~y~{target.Name} ~w~auf ~g~{JobID} ~w~gesetzt.");
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ChatService.SendMessage(target, $"~w~{player.Name} hat deine ~y~JobID ~w~auf ~g~{JobID} ~w~gesetzt.");
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}
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[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
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public void CmdAdminGotoxyz(Player player, float x, float y, float z)
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@@ -2642,8 +2669,8 @@ namespace ReallifeGamemode.Server.Commands
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}
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player.TriggerEvent("CLIENT:StopSound");
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}
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[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
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public void CmdAdminAspeed(Player player, int modifier)
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[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier1] [Modifier2]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
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public void CmdAdminAspeed(Player player, int modifier, int modifier2 = 1)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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@@ -2664,6 +2691,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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player.Vehicle.SetSharedData("vehicleAdminSpeed", modifier);
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player.Vehicle.SetSharedData("vehicleAdminSpeed2", modifier2);
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}
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[Command("setmoney", "~m~Benutzung: ~s~/setmoney [Name] [Menge]")]
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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@@ -43,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
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if (IsPlayerBanned(player)) return;
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player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 25);
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player.TriggerEvent("SERVER:Login_ShowBrowser");
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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@@ -42,6 +42,33 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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}
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}
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if (vehicle.GetServerVehicle() is JobVehicle jveh)
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{
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if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && !player.IsAdminDuty()))
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{
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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}
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else
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{
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if ((VehicleHash)vehicle.Model == VehicleHash.Velum || (VehicleHash)vehicle.Model == VehicleHash.Velum2 && player.GetUser().PilotSkill < 300)
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{
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player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
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return;
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}
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if ((VehicleHash)vehicle.Model == VehicleHash.Coach && player.GetUser().BusSkill < 300)
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{
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player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
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return;
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}
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if ((VehicleHash)vehicle.Model == VehicleHash.Tourbus && player.GetUser().BusSkill < 800)
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{
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player.SendNotification("~r~Dein Skilllevel(3) ist nicht hoch genug!");
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return;
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}
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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@@ -180,7 +180,10 @@ namespace ReallifeGamemode.Server.Events
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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if (nearestDuty != null)// Duty Point
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{
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@@ -259,6 +262,62 @@ namespace ReallifeGamemode.Server.Events
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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if (nearestJobPoint != null)
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{
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Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value);
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JobManager jobb = new JobManager();
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if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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jobb.StopJob(player);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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jobb.StartJobEvent(player);
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return;
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}
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}
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if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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{
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if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill < 300)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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jobb.StopJob(player);
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user.SetData("PilotenBase2", false);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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jobb.StartJobEvent(player);
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user.SetData("PilotenBase2", false);
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return;
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}
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}
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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jobb.StopJob(player);
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user.SetData("PilotenBase2", false);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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jobb.StartJobEvent(player);
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user.SetData("PilotenBase2", true);
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return;
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}
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}
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else
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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}
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}
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if (nearestWeapon != null) // Weapon Point
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{
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@@ -505,56 +564,13 @@ namespace ReallifeGamemode.Server.Events
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}
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else if (sV is JobVehicle jV)
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{
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//if (jV.GetJob().GetUsersInJob().Contains(player))
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if (u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
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if (jV.JobId == player.GetUser().JobId)
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{
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}
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else if (jV.GetJob().Id == u.JobId)
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if (!jV.GetJob().GetUsersInJob().Contains(player))
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{
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{
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if (u.JobId == 3)
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{
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if (v.Model == (uint)Types.VehicleModel.Cuban800)
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{
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}
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if (v.Model == (uint)Types.VehicleModel.Velum || v.Model == (uint)Types.VehicleModel.Velum2)
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{
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if (u.PilotSkill < 300)
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{
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player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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}
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}
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}
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if (u.JobId == 4)
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{
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if (v.Model == (uint)Types.VehicleModel.Coach)
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{
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if (u.BusSkill < 300)
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{
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player.SendNotification("~r~Dein Skilllevel(2) ist nicht hoch genug!");
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return;
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}
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else
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{
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}
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}
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if (v.Model == (uint)Types.VehicleModel.Tourbus)
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{
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if (u.BusSkill < 800)
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{
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player.SendNotification("~r~Dein Skilllevel(3) ist nicht hoch genug!");
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return;
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}
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else
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{
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}
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}
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}
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}
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}
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else
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{
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@@ -52,6 +52,7 @@ namespace ReallifeGamemode.Server.Events
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{
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player.Name = username;
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player.TriggerEvent("SERVER:Login_Success");
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player.TriggerEvent("CLIENT:StopSound");
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player.SetData("isLoggedIn", true);
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player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
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player.SetData("spec", true);
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@@ -43,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.SaveChanges();
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player.TriggerEvent("SERVER:Login_Success");
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player.TriggerEvent("CLIENT:StopSound");
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player.SetData("isLoggedIn", true);
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player.SetSharedData("isLoggedIn", true);
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player.SetData("isDead", false);
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@@ -19,6 +19,7 @@ namespace ReallifeGamemode.Server.Events
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foreach (Player user in users)
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{
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user.TriggerEvent("CLIENT:StopSound");
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using (var saveUsers = new DatabaseContext())
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{
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var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Busfahrer";
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public override bool NeedVehicleToStart => true;
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public override bool NeedVehicleToStart => false;
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private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
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{
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@@ -104,7 +104,7 @@ namespace ReallifeGamemode.Server.Job
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private void BusDriverJob_JobStart(Player player)
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{
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List<String> listRouteTexts = new List<string>();
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/*List<String> listRouteTexts = new List<string>();
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List<String> listRouteTexts2 = new List<string>();
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List<String> listRouteTexts3 = new List<string>();
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@@ -128,36 +128,106 @@ namespace ReallifeGamemode.Server.Job
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listRouteTexts.Add("Lang 2");
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player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
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}*/
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/*Random rnd = new Random();
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int rroute = rnd.Next(1, 6);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route1");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route2");
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break;
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}
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case 3:
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{
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StartBusRoute(player, "Route3");
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break;
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}
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case 4:
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{
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StartBusRoute(player, "Route4");
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break;
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}
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case 5:
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{
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StartBusRoute(player, "Route5");
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break;
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}
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}*/
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if (player.GetUser().BusSkill < 300)
|
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route1");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route2");
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break;
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}
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}
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}
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if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300)
|
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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{
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StartBusRoute(player, "Route3");
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break;
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}
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case 2:
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{
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StartBusRoute(player, "Route4");
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break;
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}
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}
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}
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if (player.GetUser().BusSkill >= 800)
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{
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StartBusRoute(player, "Route5");
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}
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}
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[RemoteEvent("startBusRoute")]
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public void StartBusRoute(Player player, string type)
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{
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if (player.VehicleSeat == 0)
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//if (player.VehicleSeat == 0)
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//{
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if (type == "Route1")
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{
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if (type == "Kurz 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Kurz 2")
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else if (type == "Route2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Mittel 1")
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else if (type == "Route3")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 5, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 5, "busDriverJob");
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}
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else if (type == "Lang 1")
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else if (type == "Route4")
|
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{
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteLong, 4000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteLong, 5000, 1, 7, 5, "busDriverJob");
|
||||
}
|
||||
else if (type == "Lang 2")
|
||||
else if (type == "Route5")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 4000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 5000, 1, 7, 5, "busDriverJob");
|
||||
}
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
public static void payWage(Player jobber, int wage)
|
||||
@@ -166,8 +236,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
if (jobber.VehicleSeat == 0)
|
||||
{
|
||||
jobber.GetUser(dbContext).BankAccount.Balance += wage;
|
||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
|
||||
jobber.GetUser(dbContext).Wage += wage;
|
||||
jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
jobber.GetUser(dbContext).BusSkill++;
|
||||
dbContext.SaveChanges();
|
||||
if (jobber.GetUser(dbContext).BusSkill == 300)
|
||||
@@ -206,14 +276,24 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
c.StartBusRoute(player, "Kurz 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||
c.StartBusRoute(player, "Route1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
||||
}, delayTime: 30000);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
c.StartBusRoute(player, "Kurz 2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Kurz 2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||
c.StartBusRoute(player, "Route2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
||||
}, delayTime: 30000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -226,22 +306,37 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
c.StartBusRoute(player, "Lang 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||
c.StartBusRoute(player, "Route3");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
||||
}, delayTime: 30000);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
c.StartBusRoute(player, "Lang 2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Lang 2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||
c.StartBusRoute(player, "Route4");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
||||
}, delayTime: 30000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (v.Model == (uint)Types.VehicleModel.Tourbus)
|
||||
{
|
||||
c.StartBusRoute(player, "Mittel 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Mittel 1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||
c.StartBusRoute(player, "Route5");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
|
||||
}, delayTime: 30000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
public override string Name => "Pilot";
|
||||
|
||||
public override bool NeedVehicleToStart => true;
|
||||
public override bool NeedVehicleToStart => false;
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
|
||||
{
|
||||
@@ -115,7 +115,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
private void PilotJob_JobStart(Player player)
|
||||
{
|
||||
List<String> listRouteTexts = new List<string>();
|
||||
/*List<String> listRouteTexts = new List<string>();
|
||||
List<String> listRouteTexts2 = new List<string>();
|
||||
|
||||
Vehicle veh = player.Vehicle;
|
||||
@@ -136,14 +136,89 @@ namespace ReallifeGamemode.Server.Job
|
||||
listRouteTexts.Add("Route 3");
|
||||
|
||||
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
|
||||
}*/
|
||||
/*Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 6);
|
||||
switch (rroute)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
StartPilotRoute(player, "Route 1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartPilotRoute(player, "Route 2");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
StartPilotRoute(player, "Route 3");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
StartPilotRoute(player, "Route 4");
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
StartPilotRoute(player, "Route 5");
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
if (player.GetUser().PilotSkill < 300)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 4);
|
||||
switch (rroute)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
StartPilotRoute(player, "Route1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartPilotRoute(player, "Route2");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
StartPilotRoute(player, "Route3");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (player.GetUser().PilotSkill >= 300)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 4);
|
||||
switch (rroute)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
StartPilotRoute(player, "Route4");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartPilotRoute(player, "Route5");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
StartPilotRoute(player, "Route6");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[RemoteEvent("startPilotRoute")]
|
||||
public void StartPilotRoute(Player player, string type)
|
||||
{
|
||||
if (player.VehicleSeat == 0)
|
||||
{
|
||||
//if (player.VehicleSeat == 0)
|
||||
//{
|
||||
if (type == "Route 1")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 30, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
@@ -168,7 +243,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 30, "pilotJob");
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
public static void payWage(Player jobber, int wage)
|
||||
{
|
||||
@@ -176,8 +251,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
if (jobber.VehicleSeat == 0)
|
||||
{
|
||||
jobber.GetUser(dbContext).BankAccount.Balance += wage;
|
||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
|
||||
jobber.GetUser(dbContext).Wage += wage;
|
||||
jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
jobber.GetUser(dbContext).PilotSkill++;
|
||||
dbContext.SaveChanges();
|
||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||
|
||||
@@ -148,10 +148,11 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
|
||||
}
|
||||
JobPoint nearJobPoint = PositionManager.jobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
|
||||
if (nearJobPoint == null && u.JobId == 2) return;
|
||||
|
||||
|
||||
//JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
|
||||
if(u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var json = JsonConvert.SerializeObject(data);
|
||||
|
||||
@@ -181,7 +182,34 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
job.StartJob(player);
|
||||
}
|
||||
Vehicle LastVehicle;
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
|
||||
JobBase job = GetJob(u.JobId.Value);
|
||||
if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0)
|
||||
{
|
||||
if (vehJ.GetJob().GetUsersInJob().Contains(player))
|
||||
{
|
||||
if (u.JobId != 2)
|
||||
{
|
||||
timerJobVehicleRespawn.Start();
|
||||
veh.SetData("timerJobVehicleRespawn", true);
|
||||
LastVehicle = veh;
|
||||
timerJobVehicleRespawn.AutoReset = false;
|
||||
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;
|
||||
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
//job.StopJob(player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
[RemoteEvent("CLIENT:Job_StopJob")]
|
||||
public void StopJob(Player player)
|
||||
{
|
||||
@@ -205,11 +233,11 @@ namespace ReallifeGamemode.Server.Managers
|
||||
//if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||
//Vehicle v = player.Vehicle;
|
||||
job.StopJob(player);
|
||||
if (player.GetUser().JobId == 1)//Taxifahrer
|
||||
/*if (player.GetUser().JobId == 1)//Taxifahrer
|
||||
{
|
||||
player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
|
||||
player.Heading = (-171.50303649902344f);
|
||||
}
|
||||
}*/
|
||||
if (player.GetUser().JobId == 2)//Müllmann
|
||||
{
|
||||
player.Position = new Vector3(-428.9902038574219, -1726.5357666015625, 19.783836364746094);
|
||||
@@ -217,22 +245,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
if (player.GetUser().JobId == 3)//Pilot
|
||||
{
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Cuban800)
|
||||
{
|
||||
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
||||
player.Heading = (-154.65234375f);
|
||||
}
|
||||
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Velum || (VehicleHash)player.Vehicle.Model == VehicleHash.Velum2)
|
||||
{
|
||||
player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
|
||||
player.Heading = (60.65372848510742f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LastVehicle != null)
|
||||
/*if (LastVehicle != null)
|
||||
{
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800)
|
||||
{
|
||||
@@ -244,27 +257,21 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
|
||||
player.Heading = (60.65372848510742f);
|
||||
}
|
||||
}*/
|
||||
if (!player.HasData("PilotenBase2") || player.GetData<bool>("PilotenBase2") == false) //Sandyshores
|
||||
{
|
||||
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
||||
player.Heading = (-154.65234375f);
|
||||
}
|
||||
if (player.HasData("PilotenBase2") && player.GetData<bool>("PilotenBase2") == true) //LS Airport
|
||||
{
|
||||
player.Position = new Vector3(-1622.48, -3151.58, 13);
|
||||
player.Heading = (48.44f);
|
||||
}
|
||||
}
|
||||
if (player.GetUser().JobId == 4)//Busfahrer
|
||||
{
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Bus || (VehicleHash)player.Vehicle.Model == VehicleHash.Coach)
|
||||
{
|
||||
player.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373);
|
||||
player.Heading = (17.64179039001465f);
|
||||
}
|
||||
if ((VehicleHash)player.Vehicle.Model == VehicleHash.Tourbus)
|
||||
{
|
||||
player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
|
||||
player.Heading = (-8.147048950195312f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LastVehicle != null)
|
||||
/*if (LastVehicle != null)
|
||||
{
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach)
|
||||
{
|
||||
@@ -276,42 +283,21 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
|
||||
player.Heading = (-8.147048950195312f);
|
||||
}
|
||||
}*/
|
||||
player.Position = new Vector3(-535.46, -2144.97, 5.95);
|
||||
player.Heading = (57.03f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (LastVehicle != null)
|
||||
{
|
||||
LastVehicle.ResetData("timerJobVehicleRespawn");
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle1: {LastVehicle}");
|
||||
}
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle2: {LastVehicle}");
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
}
|
||||
Vehicle LastVehicle;
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
|
||||
JobBase job = GetJob(u.JobId.Value);
|
||||
if (veh.GetServerVehicle() is JobVehicle vehJ)
|
||||
{
|
||||
if (vehJ.GetJob().GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
|
||||
{
|
||||
if (u.JobId != 2)
|
||||
{
|
||||
timerJobVehicleRespawn.Start();
|
||||
veh.SetData("timerJobVehicleRespawn", true);
|
||||
LastVehicle = veh;
|
||||
timerJobVehicleRespawn.AutoReset = false;
|
||||
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;
|
||||
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
//job.StopJob(player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Timer30000_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
NAPI.Task.Run(() =>
|
||||
@@ -335,7 +321,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
LastVehicle.ResetData("timerJobVehicleRespawn");
|
||||
CheckPointHandle.DeleteCheckpoints(p);
|
||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||
if (p.GetData<bool>("isDead") == true)
|
||||
if (p.GetData<bool>("isDead") == false)
|
||||
{
|
||||
if (p.GetUser().JobId == 1)//Taxifahrer
|
||||
{
|
||||
@@ -347,31 +333,21 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
if (p.GetUser().JobId == 3)//Pilot
|
||||
{
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800)
|
||||
if (!p.HasData("PilotenBase2") || p.GetData<bool>("PilotenBase2") == false) //Sandyshores
|
||||
{
|
||||
p.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
||||
p.Heading = (-154.65234375f);
|
||||
}
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Velum || (VehicleHash)LastVehicle.Model == VehicleHash.Velum2)
|
||||
if (p.HasData("PilotenBase2") && p.GetData<bool>("PilotenBase2") == true) //LS Airport
|
||||
{
|
||||
p.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
|
||||
p.Heading = (60.65372848510742f);
|
||||
p.Position = new Vector3(-1622.48, -3151.58, 13);
|
||||
p.Heading = (48.44f);
|
||||
}
|
||||
//VehicleManager.DeleteVehicle(v);
|
||||
}
|
||||
if (p.GetUser().JobId == 4)//Busfahrer
|
||||
{
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach)
|
||||
{
|
||||
p.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373);
|
||||
p.Heading = (17.64179039001465f);
|
||||
}
|
||||
if ((VehicleHash)LastVehicle.Model == VehicleHash.Tourbus)
|
||||
{
|
||||
p.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
|
||||
p.Heading = (-8.147048950195312f);
|
||||
}
|
||||
//VehicleManager.DeleteVehicle(v);
|
||||
p.Position = new Vector3(-535.46, -2144.97, 5.95);
|
||||
p.Heading = (57.03f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -430,6 +406,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
if (sVeh != null)
|
||||
{
|
||||
if (sVeh is JobVehicle JV)
|
||||
{
|
||||
if (seat == 0)
|
||||
{
|
||||
JobVehicle c = new JobVehicle();
|
||||
if (JV.GetJob().GetUsersInJob().Contains(player))
|
||||
@@ -437,8 +415,10 @@ namespace ReallifeGamemode.Server.Managers
|
||||
timerJobVehicleRespawn.Stop();
|
||||
veh.SetData("timerJobVehicleRespawn", false);
|
||||
}
|
||||
}
|
||||
else return;
|
||||
}
|
||||
else return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -463,7 +443,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh)
|
||||
public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
|
||||
{
|
||||
ServerVehicle sVeh = veh.GetServerVehicle();
|
||||
if (sVeh == null) return;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
|
||||
|
||||
public static List<JobPoint> jobPoints = new List<JobPoint>();
|
||||
public static List<JobPoint> JobPoints = new List<JobPoint>();
|
||||
|
||||
[ServerEvent(Event.ResourceStart)]
|
||||
public void OnResourceStart()
|
||||
@@ -117,7 +117,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
#endregion JailReleasePoints
|
||||
|
||||
#region ElevetaorPoints
|
||||
#region ElevatorPoints
|
||||
|
||||
ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
|
||||
{
|
||||
@@ -149,23 +149,68 @@ namespace ReallifeGamemode.Server.Managers
|
||||
NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
}
|
||||
|
||||
#endregion ElevetaorPoints
|
||||
#endregion ElevatorPoints
|
||||
|
||||
#region JobPoints
|
||||
|
||||
JobPoint jobPointRefuseCollector = new JobPoint()
|
||||
{
|
||||
Position = new Vector3(-429.237, -1727.9839, 19.73836),
|
||||
jobId = 2
|
||||
jobId = 2,
|
||||
Skill = 0
|
||||
};
|
||||
JobPoint jobPointPilot = new JobPoint()
|
||||
{
|
||||
Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
|
||||
jobId = 3,
|
||||
Skill = 0
|
||||
};
|
||||
JobPoint jobPointPilot2 = new JobPoint()
|
||||
{
|
||||
Position = new Vector3(-1622.48, -3151.58, 13),
|
||||
jobId = 3,
|
||||
Skill = 300
|
||||
};
|
||||
JobPoint jobPointBusDriver = new JobPoint()
|
||||
{
|
||||
Position = new Vector3(-535.46, -2144.97, 5.95),
|
||||
jobId = 4,
|
||||
Skill = 0
|
||||
};
|
||||
|
||||
jobPoints.Add(jobPointRefuseCollector);
|
||||
JobPoints.Add(jobPointRefuseCollector);
|
||||
JobPoints.Add(jobPointPilot);
|
||||
JobPoints.Add(jobPointBusDriver);
|
||||
|
||||
foreach(JobPoint p in jobPoints)
|
||||
foreach (JobPoint p in JobPoints)
|
||||
{
|
||||
NAPI.Marker.CreateMarker(1, new Vector3(p.Position.X, p.Position.Y, p.Position.Z - 2), new Vector3(p.Position.X, p.Position.Y, p.Position.Z + 1),
|
||||
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
|
||||
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~J~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
NAPI.Blip.CreateBlip(318, p.Position, 1f, 0, "Müllmann", 255, 0,true);
|
||||
if (p.jobId == 2)
|
||||
{
|
||||
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
NAPI.Blip.CreateBlip(318, p.Position, 1f, 16, "Müllmann", 255, 0, true);
|
||||
}
|
||||
if (p.jobId == 3)
|
||||
{
|
||||
if (p.Skill < 2)
|
||||
{
|
||||
NAPI.TextLabel.CreateTextLabel("Pilot Anf\u00E4nger - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Anfänger", 255, 0, true);
|
||||
}
|
||||
if (p.Skill >= 2)
|
||||
{
|
||||
NAPI.TextLabel.CreateTextLabel("Pilot Fortgeschritten - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Fortgeschritten", 255, 0, true);
|
||||
}
|
||||
}
|
||||
if (p.jobId == 4)
|
||||
{
|
||||
NAPI.TextLabel.CreateTextLabel("Busfahrer - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
|
||||
}
|
||||
}
|
||||
#endregion JobPoints
|
||||
|
||||
#region Shops
|
||||
foreach (var shop in ShopManager.clotheStores)
|
||||
@@ -251,6 +296,7 @@ public class JobPoint
|
||||
{
|
||||
public Vector3 Position { get; set; }
|
||||
public int jobId { get; set; }
|
||||
public int Skill { get; set; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -76,30 +76,10 @@ namespace ReallifeGamemode.Server.Util
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("playerInCheckpoint")]
|
||||
public void PlayerInCheckpoint(Player user)
|
||||
{
|
||||
CheckPointListForPlayer temp = null;
|
||||
for (int a = 0; a < listHandle.Count; a++)
|
||||
{
|
||||
temp = listHandle[a];
|
||||
if (temp.player == user)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (temp.LastCheckpoint != 1)
|
||||
{
|
||||
if (user.GetUser().JobId == 3)
|
||||
{
|
||||
PilotJob.payWage(user, 100);
|
||||
}
|
||||
if (user.GetUser().JobId == 4)
|
||||
public static void BusCheckpoint(Player user)
|
||||
{
|
||||
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
|
||||
Vehicle veh = user.Vehicle;
|
||||
BusDriverJob.payWage(user, 100);
|
||||
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
||||
{
|
||||
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25);
|
||||
@@ -125,6 +105,29 @@ namespace ReallifeGamemode.Server.Util
|
||||
veh.SetData("indicatorData", data);
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
||||
}
|
||||
[RemoteEvent("playerInCheckpoint")]
|
||||
public void PlayerInCheckpoint(Player user)
|
||||
{
|
||||
CheckPointListForPlayer temp = null;
|
||||
for (int a = 0; a < listHandle.Count; a++)
|
||||
{
|
||||
temp = listHandle[a];
|
||||
if (temp.player == user)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (temp.LastCheckpoint != 1)
|
||||
{
|
||||
if (user.GetUser().JobId == 3)
|
||||
{
|
||||
PilotJob.payWage(user, 100);
|
||||
}
|
||||
if (user.GetUser().JobId == 4)
|
||||
{
|
||||
BusDriverJob.payWage(user, 100);
|
||||
BusCheckpoint(user);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -188,6 +191,7 @@ namespace ReallifeGamemode.Server.Util
|
||||
if (player.GetUser().JobId == 4)
|
||||
{
|
||||
BusDriverJob.payWage(player, 200);
|
||||
CheckPointHandle.BusCheckpoint(player);
|
||||
BusDriverJob.BusLetzterCheckpoint(player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user