Fixed login position

This commit is contained in:
Lennart Kampshoff
2018-10-08 12:04:13 +02:00
parent 65f2e615a4
commit 52138ff832
2 changed files with 2 additions and 2 deletions

View File

@@ -35,7 +35,7 @@ namespace reallife_gamemode.Server.Events
using (var saveUser = new Model.DatabaseContext()) using (var saveUser = new Model.DatabaseContext())
{ {
var user = saveUser.Users.SingleOrDefault(u => u.Name == player.Name); var user = player.GetUser(saveUser);
if(user == null) if(user == null)
{ {

View File

@@ -42,7 +42,7 @@ namespace reallife_gamemode.Server.Events
else else
{ {
player.TriggerEvent("loginSuccess"); player.TriggerEvent("loginSuccess");
NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING); NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
player.SetData("isLoggedIn", true); player.SetData("isLoggedIn", true);
player.SetData("spec", true); player.SetData("spec", true);