Fixed login position
This commit is contained in:
@@ -35,7 +35,7 @@ namespace reallife_gamemode.Server.Events
|
||||
|
||||
using (var saveUser = new Model.DatabaseContext())
|
||||
{
|
||||
var user = saveUser.Users.SingleOrDefault(u => u.Name == player.Name);
|
||||
var user = player.GetUser(saveUser);
|
||||
|
||||
if(user == null)
|
||||
{
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace reallife_gamemode.Server.Events
|
||||
else
|
||||
{
|
||||
player.TriggerEvent("loginSuccess");
|
||||
NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
|
||||
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
|
||||
|
||||
player.SetData("isLoggedIn", true);
|
||||
player.SetData("spec", true);
|
||||
|
||||
Reference in New Issue
Block a user