Rubbellos with function (Item ID 200)

This commit is contained in:
CroniX
2020-06-20 21:51:00 +02:00
parent 13cf942b76
commit 52647961fc

View File

@@ -1,5 +1,9 @@
using GTANetworkAPI;
using System;
using System.Security.Cryptography;
using GTANetworkAPI;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
@@ -20,6 +24,29 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
Player player = uItem.GetUser().Player;
//Abfrage wenn item ID = rubellos dann random funktion einbauen mit möglichkeit gewinn zu erzielen
if (uItem.ItemId != 200)
{
return;
}
Random random = new Random();
int randomNumber = random.Next(1, 5);
if (randomNumber == 1)
{
using (var dbContext = new DatabaseContext())
{
User payer = player.GetUser(dbContext);
payer.Handmoney += 1000;
player.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
dbContext.SaveChanges();
}
Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 erzielt!");
}
else
{
Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
}
player.SendNotification("Du hast ~g~" + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}