Testserver push
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@@ -16,14 +16,12 @@ namespace ReallifeGamemode.Server.Commands
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{
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internal class UserCommands : Script
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{
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[Command("skill")]
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public void CmdUserSkill(Player player)
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{
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User user = player.GetUser(new DatabaseContext());
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player.SendChatMessage($"~c~BusSkill = {user.BusSkill}/800, PilotSkill = {user.PilotSkill}/300.");
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}
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[Command("id", "~m~Benutzung: ~s~/id [Name]")]
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@@ -34,7 +32,8 @@ namespace ReallifeGamemode.Server.Commands
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if (target == null)
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{
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player.SendChatMessage("~c~Spieler ist nicht online.");
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} else
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}
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else
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{
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player.SendChatMessage("~c~ID: (" + target.Id + ") " + target.Name);
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}
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@@ -90,6 +89,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
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}
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}
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[Command("help", "~m~Benutzung: ~s~/help")]
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public void CmdHelp(Player player)
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{
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@@ -106,8 +106,10 @@ namespace ReallifeGamemode.Server.Commands
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[Command("hup")]
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public void CmdAnim(Player player)
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{
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player.StopAnimation();
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player.PlayAnimation("mp_am_hold_up", "handsup_base", (int)(AnimationFlags.Loop | AnimationFlags.OnlyAnimateUpperBody | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable));
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if (player.HasAnimation())
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return;
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player.SyncAnimation("hup");
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ChatService.SendInRange(player.Position, 20, $"~m~{player.Name} stellt sich...");
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}
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@@ -119,9 +121,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.BroadcastFaction("~b~[Event] " + player.Name + ": " + msg, new List<int>() { 9 }) ;
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ChatService.BroadcastFaction("~b~[Event] " + player.Name + ": " + msg, new List<int>() { 9 });
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}
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}
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}
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