Testserver push
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@@ -6,6 +6,7 @@ using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Inventory
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{
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@@ -99,9 +100,9 @@ namespace ReallifeGamemode.Server.Inventory
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}
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if (nearestItem is IWeaponDealItem obj)
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{
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if (!player.HasAttachment("ammobox"))
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if (!player.HasAttachment("ammobox") && !player.HasAnimation())
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{
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player.PlayAnimation("anim@heists@box_carry@", "idle", 49);
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player.SyncAnimation("carryBox");
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player.AddAttachment("ammobox", false);
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NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
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}
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