Testserver push
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@@ -4,6 +4,7 @@ using GTANetworkAPI;
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using ReallifeGamemode.Server.Shop.Clothing;
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using ReallifeGamemode.Server.Shop.SevenEleven;
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using ReallifeGamemode.Server.Shop.Friseur;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -18,8 +19,8 @@ namespace ReallifeGamemode.Server.Managers
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public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
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public static List<ClotheshopPoint> clotheshopPoints = new List<ClotheshopPoint>();
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public static List<FriseurPoint> friseurPoints = new List<FriseurPoint>();
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public static List<FriseurPoint> friseurPoints = new List<FriseurPoint>();
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public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
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@@ -213,6 +214,7 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
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}
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}
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#endregion JobPoints
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#region Shops
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@@ -285,7 +287,6 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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player.Position = ElevatorPoints.Where(e => e.Stage == level).First().Position;
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}
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}
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@@ -347,7 +348,7 @@ public class BehindVehiclePoint
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{
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if (!player.HasAttachment("ammobox"))
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{
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player.PlayAnimation("anim@heists@box_carry@", "idle", 49);
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player.SyncAnimation("carryBox");
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player.AddAttachment("ammobox", false);
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NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
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}
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@@ -389,7 +390,6 @@ public class JobPoint
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public Vector3 Position { get; set; }
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public int jobId { get; set; }
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public int Skill { get; set; }
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}
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public class ElevatorPoint
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