Testserver push
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@@ -30,8 +30,6 @@ namespace ReallifeGamemode.Server.Util
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{
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string animationName = animations.ElementAt(0);
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List<string> nextAnimations = animations.Skip(1).ToList();
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nextAnimations.ForEach(s => player.SendChatMessage(s));
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player.SyncAnimation(animationName);
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if (nextAnimations.Count != 0)
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