fix invite
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@@ -26,16 +26,19 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Client player, string type)
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{
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if (type != "Fraktion" || type != "Gruppe") return;
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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NAPI.Chat.SendChatMessageToAll("faction invite 1");
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 2");
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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@@ -45,6 +48,8 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 3");
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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@@ -125,6 +130,35 @@ namespace ReallifeGamemode.Server.Managers
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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[RemoteEvent("CLIENT:InteractionMenu_InviteGroup")]
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public void InteractionMenuInviteGroup(Client player, string nameOrId)
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{
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if (player.GetUser()?.Group == null || player.GetUser().GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target.GetUser()?.Group != null)
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{
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ChatService.Error(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + player.GetUser().Group.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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