Continued business system
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@@ -1,35 +0,0 @@
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class Business : IBankAccountOwner
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Name { get; set; }
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public IBankAccount GetBankAccount (DatabaseContext databaseContext = null)
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{
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if (databaseContext == null)
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{
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using (databaseContext = new DatabaseContext())
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{
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return databaseContext.BusinessBankAccounts.FirstOrDefault(u => u.BusinessId == this.Id);
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}
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}
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else
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{
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return databaseContext.BusinessBankAccounts.FirstOrDefault(u => u.BusinessId == this.Id);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using reallife_gamemode.Server.Util;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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@@ -14,8 +15,8 @@ namespace reallife_gamemode.Server.Entities
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public int Id { get; set; }
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public int Balance { get; set; }
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[ForeignKey("Business")]
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public int BusinessId { get; set; }
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public Business Business { get; set; }
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[NotMapped]
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public BusinessBase Business { get; set; }
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}
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}
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