diff --git a/ReallifeGamemode.Client/CharCreator/main.ts b/ReallifeGamemode.Client/CharCreator/main.ts index 88efebc3..19e34b5b 100644 --- a/ReallifeGamemode.Client/CharCreator/main.ts +++ b/ReallifeGamemode.Client/CharCreator/main.ts @@ -1,28 +1,28 @@ - // shitcode will be better in the future - // , \u00dc, \u00fc - // , \u00c4, \u00e4 - // , \u00d6, \u00f6 - // \u00df +// shitcode will be better in the future +// , \u00dc, \u00fc +// , \u00c4, \u00e4 +// , \u00d6, \u00f6 +// \u00df - import * as NativeUI from '../libs/NativeUI'; - import * as Data from './data'; +import * as NativeUI from '../libs/NativeUI'; +import * as Data from './data'; - const Menu = NativeUI.Menu; - const UIMenuItem = NativeUI.UIMenuItem; - const UIMenuListItem = NativeUI.UIMenuListItem; - const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem; - const BadgeStyle = NativeUI.BadgeStyle; - const Point = NativeUI.Point; - const ItemsCollection = NativeUI.ItemsCollection; - const Color = NativeUI.Color; +const Menu = NativeUI.Menu; +const UIMenuItem = NativeUI.UIMenuItem; +const UIMenuListItem = NativeUI.UIMenuListItem; +const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem; +const BadgeStyle = NativeUI.BadgeStyle; +const Point = NativeUI.Point; +const ItemsCollection = NativeUI.ItemsCollection; +const Color = NativeUI.Color; - const creatorCoords = { - camera: new mp.Vector3(402.8664, -997.5515, -98.5), - cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5) - }; +const creatorCoords = { + camera: new mp.Vector3(402.8664, -997.5515, -98.5), + cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5) +}; - const localPlayer = mp.players.local; +const localPlayer = mp.players.local; export default function charCreator(globalData: IGlobalData) { @@ -200,7 +200,7 @@ export default function charCreator(globalData: IGlobalData) { let currentGender = 0; let creatorMenus: NativeUI.Menu[] = []; - let creatorCamera; + let creatorCamera: CameraMp; // color arrays let hairColors = []; @@ -550,7 +550,7 @@ export default function charCreator(globalData: IGlobalData) { mp.events.add("toggleCreator", () => { if (creatorCamera === undefined) { creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45); - creatorCamera.pointAtCoord(creatorCoords.cameraLookAt); + creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z); creatorCamera.setActive(true); globalData.InMenu = true;