vlt fix clothing

This commit is contained in:
hydrant
2020-05-10 13:29:11 +02:00
parent 81a2108ddb
commit 53d133ef89

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -111,7 +111,18 @@ namespace ReallifeGamemode.Server.Events
{ {
for (var x = 0; x < slotType.Length; x++) for (var x = 0; x < slotType.Length; x++)
{ {
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]); var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == (byte)slotType[x] && u.SlotId == slotId[x]);
if (loopCloth == null)
{
loopCloth = new CharacterCloth()
{
UserId = user.Id,
SlotType = (byte)slotType[x],
SlotId = slotId[x]
};
}
loopCloth.ClothId = clothId[x]; loopCloth.ClothId = clothId[x];
} }
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3); CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);