vlt fix clothing
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@@ -111,7 +111,18 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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for (var x = 0; x < slotType.Length; x++)
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for (var x = 0; x < slotType.Length; x++)
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{
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{
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var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
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var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == (byte)slotType[x] && u.SlotId == slotId[x]);
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if (loopCloth == null)
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{
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loopCloth = new CharacterCloth()
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{
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UserId = user.Id,
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SlotType = (byte)slotType[x],
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SlotId = slotId[x]
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};
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}
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loopCloth.ClothId = clothId[x];
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loopCloth.ClothId = clothId[x];
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}
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}
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CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
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CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
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@@ -164,7 +175,7 @@ namespace ReallifeGamemode.Server.Events
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* [5] UndershirtTextureID
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* [5] UndershirtTextureID
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* [6] Price
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* [6] Price
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*/
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*/
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int[] data = JsonConvert.DeserializeObject<int[]>(jsonData);
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int[] data = JsonConvert.DeserializeObject<int[]>(jsonData);
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User user = client.GetUser();
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User user = client.GetUser();
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if (user.Handmoney < data[6])
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if (user.Handmoney < data[6])
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@@ -172,7 +183,7 @@ namespace ReallifeGamemode.Server.Events
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client.TriggerEvent("clothesMenu:Error");
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client.TriggerEvent("clothesMenu:Error");
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return;
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return;
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}
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}
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if (type == "clothe")
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if (type == "clothe")
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{
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{
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if (data[0] == 11)//for tops
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if (data[0] == 11)//for tops
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@@ -187,10 +198,10 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
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var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
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if(clothes == null)
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if (clothes == null)
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{
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{
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CharacterCloth newCloth = new CharacterCloth
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CharacterCloth newCloth = new CharacterCloth
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{
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{
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@@ -210,11 +221,11 @@ namespace ReallifeGamemode.Server.Events
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clothes.ClothId = data[2];
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clothes.ClothId = data[2];
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clothes.Texture = data[1];
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clothes.Texture = data[1];
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}
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}
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if(data[0] == 11)
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if (data[0] == 11)
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{
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{
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var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
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var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
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var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
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var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
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if(torso == null)
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if (torso == null)
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{
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{
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CharacterCloth newTorso = new CharacterCloth
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CharacterCloth newTorso = new CharacterCloth
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{
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{
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@@ -232,7 +243,7 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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torso.ClothId = data[3];
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torso.ClothId = data[3];
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}
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}
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if(undershirt == null)
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if (undershirt == null)
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{
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{
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CharacterCloth newUndershirt = new CharacterCloth
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CharacterCloth newUndershirt = new CharacterCloth
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{
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{
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@@ -240,7 +251,7 @@ namespace ReallifeGamemode.Server.Events
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Duty = false,
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Duty = false,
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SlotType = 0,
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SlotType = 0,
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SlotId = 8,
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SlotId = 8,
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ClothId = data[4],
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ClothId = data[4],
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Texture = data[5]
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Texture = data[5]
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};
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};
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dbContext.CharacterClothes.Add(newUndershirt);
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dbContext.CharacterClothes.Add(newUndershirt);
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