vlt fix clothing
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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@@ -111,7 +111,18 @@ namespace ReallifeGamemode.Server.Events
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{
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for (var x = 0; x < slotType.Length; x++)
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{
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var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
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var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == (byte)slotType[x] && u.SlotId == slotId[x]);
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if (loopCloth == null)
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{
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loopCloth = new CharacterCloth()
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{
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UserId = user.Id,
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SlotType = (byte)slotType[x],
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SlotId = slotId[x]
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};
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}
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loopCloth.ClothId = clothId[x];
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}
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CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
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@@ -190,7 +201,7 @@ namespace ReallifeGamemode.Server.Events
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var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
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if(clothes == null)
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if (clothes == null)
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{
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CharacterCloth newCloth = new CharacterCloth
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{
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@@ -210,11 +221,11 @@ namespace ReallifeGamemode.Server.Events
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clothes.ClothId = data[2];
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clothes.Texture = data[1];
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}
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if(data[0] == 11)
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if (data[0] == 11)
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{
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var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
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var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
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if(torso == null)
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if (torso == null)
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{
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CharacterCloth newTorso = new CharacterCloth
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{
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@@ -232,7 +243,7 @@ namespace ReallifeGamemode.Server.Events
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{
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torso.ClothId = data[3];
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}
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if(undershirt == null)
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if (undershirt == null)
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{
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CharacterCloth newUndershirt = new CharacterCloth
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{
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