Müll Blip höhe angepasst
This commit is contained in:
@@ -29,7 +29,7 @@
|
|||||||
vehicle = veh;
|
vehicle = veh;
|
||||||
for (var i = 0; i < posArr.length; i++) {
|
for (var i = 0; i < posArr.length; i++) {
|
||||||
let pos = new mp.Vector3(posArr[i].x, posArr[i].y, posArr[i].z - 1)
|
let pos = new mp.Vector3(posArr[i].x, posArr[i].y, posArr[i].z - 1)
|
||||||
BlipTonne.push(mp.blips.new(1, pos, { name: 'Mülltonne', color: 45, shortRange: false }));
|
BlipTonne.push(mp.blips.new(1, new mp.Vector3(pos.x, pos.y, 1000), { name: 'Mülltonne', color: 45, shortRange: false }));
|
||||||
BlipTonne[i].setFlashTimer(2000);
|
BlipTonne[i].setFlashTimer(2000);
|
||||||
ShapeTonne.push(mp.colshapes.newSphere(posArr[i].x, posArr[i].y, posArr[i].z + 0.5, 1.75));
|
ShapeTonne.push(mp.colshapes.newSphere(posArr[i].x, posArr[i].y, posArr[i].z + 0.5, 1.75));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static List<MuellmannData> muellmanData = new List<MuellmannData>();
|
public static List<MuellmannData> muellmanData = new List<MuellmannData>();
|
||||||
|
public float blipHeight = 1000;
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> vector3s = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> vector3s = new List<Vector3>
|
||||||
{
|
{
|
||||||
@@ -164,6 +165,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
|
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
|
||||||
{
|
{
|
||||||
|
|
||||||
Vehicle veh;
|
Vehicle veh;
|
||||||
foreach (var data in muellmanData)
|
foreach (var data in muellmanData)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user