Müll Blip höhe angepasst
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@@ -29,7 +29,7 @@
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vehicle = veh;
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for (var i = 0; i < posArr.length; i++) {
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let pos = new mp.Vector3(posArr[i].x, posArr[i].y, posArr[i].z - 1)
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BlipTonne.push(mp.blips.new(1, pos, { name: 'Mülltonne', color: 45, shortRange: false }));
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BlipTonne.push(mp.blips.new(1, new mp.Vector3(pos.x, pos.y, 1000), { name: 'Mülltonne', color: 45, shortRange: false }));
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BlipTonne[i].setFlashTimer(2000);
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ShapeTonne.push(mp.colshapes.newSphere(posArr[i].x, posArr[i].y, posArr[i].z + 0.5, 1.75));
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}
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@@ -39,6 +39,7 @@ namespace ReallifeGamemode.Server.Job
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}
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public static List<MuellmannData> muellmanData = new List<MuellmannData>();
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public float blipHeight = 1000;
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private readonly IReadOnlyCollection<Vector3> vector3s = new List<Vector3>
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{
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@@ -164,6 +165,7 @@ namespace ReallifeGamemode.Server.Job
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{
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if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
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{
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Vehicle veh;
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foreach (var data in muellmanData)
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{
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