diff --git a/ReallifeGamemode.Client/assets/css/inventory/style.css b/ReallifeGamemode.Client/assets/css/inventory/style.css
deleted file mode 100644
index 9ccfa3e0..00000000
--- a/ReallifeGamemode.Client/assets/css/inventory/style.css
+++ /dev/null
@@ -1,327 +0,0 @@
-/* *** FOR TESTING ONLY *** */
-.greyFont {
- color: gray;
- font-size: 14px;
- width: 250px;
-}
-
-#commandOpts {
- width: 250px;
- height: 50px;
- overflow: hidden;
- overflow-y: scroll;
-}
-
-#commandOpts li{
- cursor: pointer;
-}
-
-/* *** FOR TESTING ONLY *** */
-
-body {
- overflow: hidden;
- font-family: 'Roboto', sans-serif;
- font-weight: 500;
- color: #222;
- margin: 0;
- padding: 0;
-}
-#buttonbenutzen {
- background-color: #4CAF50; /* gruen */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-#buttonwegwerfen {
- background-color: #f44336; /* rot */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-#buttonhandeln {
- background-color: #008CBA; /* blau */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-
-button {
- width: 125px;
- background-color: lightGrey;
- padding: 5px;
- margin: 2px 0px;
- border: none;
- cursor: pointer;
-}
-
-button:hover {
- background-color: grey;
-}
-
-
-h2 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 18px;
- color: white;
- margin:5px;
- padding: 5px;
- border: 1px solid #808080;
- width: 20.75em;
-}
-.box1 {
- float: left;
- width: 50%;
-}
-.box2 {
-
- padding: 2px;
-
- }
- .left { text-align: left; }
- .right { text-align: right; }
-h4 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 18px;
- color: white;
- margin:5px;
- padding: 5px;
- text-align:right;
- border: none;
-}
-
-h3 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 16px;
- padding: 0px 0px;
-}
-h5 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 18px;
- color: white;
- margin:5px;
- padding: 5px;
- border: 1px solid #808080;
- width: 20.75em;
-}
-
-.pInvWrapper {
- background: rgba(0,0,0,0.4);
- height: 395px;
- width: 394px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 38%;
- top: 0;
-}
-
-.pInvWrapper {
- background: rgba(0,0,0,0.4);
- height: 395px;
- width: 394px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 38%;
- top: 0;
-}
-
-.phanWrapper {
- background: rgba(0,0,0,0.4);
- height: 170px;
- width: 394px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 38%;
- top: 50%;
-}
-
-#invContainer{
- width: 110%;
- height: auto;
-}
-#handelContainer{
- width: 110%;
- height: auto;
-}
-
-#invContainer h3 {
- padding: 0px 10px;
-}
-
-.itemSlot {
- width: 54px;
- height: 54px;
- margin: 5px;
- float: left;
- border: 1px solid #808080;
- border-radius: 5px;
- position: relative;
- cursor: pointer;
-}
-
-.itemSlot:hover {
- border: 1px solid #999999;
-}
-
-.itemAmount p {
- color: white;
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- text-shadow: 0px 0px 2px black;
- position: absolute;
- top: 16px;
- left: 4px;
-}
-
-
-.selected {
- box-shadow: 0px 0px 6px white;
- border: 1px solid yellow;
-}
-
-.common {
- box-shadow: 0 0 2px 1px white inset;
-}
-
-.common h3 {
- color: white;
- text-shadow: 0 0 0 1px black;
-}
-
-.uncommon {
- box-shadow: 0 0 2px 1px #3333ff inset;
-}
-
-.uncommon h3 {
- color: #3333ff;
- text-shadow: 0 0 0 1px black;
-}
-
-.rare {
- box-shadow: 0 0 2px 1px #66ff33 inset;
-}
-
-.rare h3 {
- color: #66ff33;
- text-shadow: 0 0 0 1px black;
-}
-
-.superior {
- box-shadow: 0 0 3px 1px #990099 inset;
-}
-
-.superior h3 {
- color: #990099;
- text-shadow: 0px 0px 1px black;
-}
-
-.mythic {
- box-shadow: 0 0 3px 1px #ffa333 inset;
-}
-
-.mythic h3 {
- color: #ffa333;
- text-shadow: 0px 0px 1px black;
-}
-
-.pForgeWrapper {
- background: #222;
- height: 176px;
- width: 330px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 0;
- top: 0;
-}
-
-/*item description */
-.itemSlot:hover > .itemDesc {
- display: block;
-}
-
-.itemDesc {
- width: 250px;
- height: auto;
- top: 60px;
- border: 1px solid #808080;
- border-radius: 5px;
- background: #1a1a1a;
- position: absolute;
- display: none;
- z-index: 9999;
-}
-
-.itemDesc p{
- color: white;
-}
-/*Handelfenster */
-#tf_betrag {
- background-color: #313131; /* blau */
- border: none;
- height: 30px;
- width: 124px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 12px;
- position: relative;
- left: 1.5%;
- color:#ffffff;
-}
-#tf_name {
- background-color: #313131; /* blau */
- border: none;
- height: 30px;
- width: 124px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 12px;
- position: relative;
- left: 1.5%;
- color: #ffffff;
-}
-::placeholder {
- color: #696969;
- opacity: 1;
-}
-#tf_submit {
- background-color: #008CBA; /* blau */
- border: none;
- height: 32px;
- width: 124px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- font-color: white;
- position: relative;
- left: 1.5%;
- color: #ffffff;
-}
- /* tasks */
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/handel/handelakzeptieren.html b/ReallifeGamemode.Client/assets/html/inventory/handel/handelakzeptieren.html
deleted file mode 100644
index cf260543..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/handel/handelakzeptieren.html
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
- Inventory
-
-
-
-
-
-
-
-
-
-
-
-
Handel Akzeptieren
-
Preis: 0$
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/handel/script.js b/ReallifeGamemode.Client/assets/html/inventory/handel/script.js
deleted file mode 100644
index e3515e0c..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/handel/script.js
+++ /dev/null
@@ -1,312 +0,0 @@
-
-$(document).ready(function () {
- //fire functions before page load
- drawToPage();
- moveItemsInv();
- console.log("loading finished");
- mp.trigger("CEF:BrowserLoadedTrade");
-});
-
-function setItems(itemIdArr1, itemAmountArr1, money1) {
- var itemIdArr = JSON.parse(itemIdArr1);
- var money = JSON.parse(money1);
- var itemAmountArr = JSON.parse(itemAmountArr1);
- document.getElementById('gewicht').innerText = 'Preis: '+money+'$';
- var itemAmountArr = JSON.parse(itemAmountArr1);
- for (var i = 0; i < itemIdArr.length; i++) {
- for (x = 0; x < itemAmountArr[i]; x++) {
- commands.addToPlayerInv(itemIdArr[i]);
- console.log(i);
- }
- }
-}
-
-
-
-var fish = {
- name: "Fisch",
- weight: 1,
- currentWeight: 1,
- dropweight: function () {
- var randomweight = Math.floor((Math.random() * 10) + 1);
- this.weight = randomweight;
- this.currentWeight = randomweight;
- },
- def: 15,
- rarity: 'common',
- statSlots: [],
- runes: [],
- amount: 1,
- usable: 'false',
- selected: 'false',
- stackable: 'false',
- object: 'true',
- itemId: 1,
- img: 'package://assets/img/items/fish.svg'
-}
-
-var hamburger = {
- name: "Hamburger",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.3,
- stackable: 'true',
- object: 'true',
- itemId: 2,
- img: "package://assets/img/items/burger.svg"
-}
-
-var cocaine = {
- name: "Koks",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.05,
- stackable: 'true',
- object: 'true',
- itemId: 3,
- img: "package://assets/img/items/cocaine.svg"
-}
-
-var cannabis = {
- name: "Cannabis",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.05,
- stackable: 'true',
- object: 'true',
- itemId: 4,
- img: "package://assets/img/items/cannabis.svg"
-}
-
-var allItems = [fish, hamburger, cocaine, cannabis];
-
-
-
-////////////////////////
-// Player Invenotry //
-////////////////////////
-
-var playerInventory = [];
-var EmptySlot = { name: 'blankSpace', rarity: '', object: 'false' };
-
-
-function addToInvenotry(addItem) {
- var cloneItem = Object.assign({}, addItem);
- var getExsistingId = cloneItem.itemId;
- var unfininshedStack;
-
-
- //Checks to see if any items can be stacked, the location, and stack amount
- for (var i = 0; i < playerInventory.length; i++) {
- if (playerInventory[i].itemId === getExsistingId && cloneItem.stackable === 'true' && playerInventory[i].amount < 10) {
- unfininshedStack = i
- break;
- }
- }
- if (cloneItem.currentWeight * cloneItem.amount + weightInv >= 25) {
- return;
- }
-
- //Adds item to inventory
- for (var i = 0; i < playerInventory.length; i++) {
- if (unfininshedStack != undefined) {
- if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
- playerInventory[unfininshedStack].amount += cloneItem.amount;
- unfininshedStack = undefined;
- drawToPage();
- moveItemsInv();
- break;
- }
- else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
- var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
- playerInventory[unfininshedStack].amount += stackRemainder;
- cloneItem.amount -= stackRemainder;
- var recycleCloned = cloneItem;
- addToInvenotry(recycleCloned);
- unfininshedStack = undefined;
- drawToPage();
- moveItemsInv();
- break;
- }
- }
- else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
- var reduceCloneAmount = Object.assign({}, cloneItem);
- reduceCloneAmount.amount = 10;
- playerInventory[i] = reduceCloneAmount;
- cloneItem.amount -= 10;
- addToInvenotry(cloneItem);
- drawToPage();
- moveItemsInv();
- break;
- }
- else if (unfininshedStack == undefined && playerInventory[i].object === 'false') {
- playerInventory[i] = cloneItem;
- drawToPage();
- moveItemsInv();
- break;
- }
- }
-}
-
-var getItemSlotData;
-function getAllItemSlotData() {
- getItemSlotData = document.getElementsByClassName('itemSlot');
-}
-
-
-var currentSelected;
-function moveItemsInv() {
- getAllItemSlotData();
- for (var i = 0; i < getItemSlotData.length; i++) {
- getItemSlotData[i].addEventListener("click", function () {
- if (this.classList.contains('selected')) {
- this.classList.remove('selected');
- currentSelected = undefined;
- }
- else if (this.getAttribute('object') === 'false' && isNaN(currentSelected)) {
- return;
- }
- else if (currentSelected) {
- if (playerInventory[currentSelected].stackable === 'false' || playerInventory[currentSelected].itemId != playerInventory[this.getAttribute('data-value')].itemId) {
- var swap = playerInventory[this.getAttribute('data-value')];
- playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
- playerInventory[currentSelected] = swap;
- drawToPage();
- currentSelected = undefined;
- getItemSlotData = document.getElementsByClassName('itemSlot');
- moveItemsInv();
- }
- else if (playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) {
- playerInventory[this.getAttribute('data-value')].amount += playerInventory[currentSelected].amount
- playerInventory[currentSelected] = EmptySlot;
- drawToPage();
- currentSelected = undefined;
- getItemSlotData = document.getElementsByClassName('itemSlot');
- moveItemsInv();
- }
- }
- else {
- this.className += ' selected'
- currentSelected = this.getAttribute('data-value')
- }
- });
- }
-}
-
-function refreshAllCurrentItems() {
- var remove = document.getElementById('invContainer');
- while (remove.firstChild) remove.removeChild(remove.firstChild);
-}
-
-
-function fillOutEmptyInv() {
- for (var i = 0; i < 6; i++) {
- if (!playerInventory[i]) {
- playerInventory.push(EmptySlot);
- drawToPage();
- }
- }
-}
-var weightInv = 0;
-function drawToPage() {
- refreshAllCurrentItems();
- weightInv = 0;
- for (var i = 0; i < playerInventory.length; i++) {
- if (playerInventory[i].selected == 'true') {
- var className = ' selected';
- }
- else {
- var className = '';
- }
-
- if (i >= 6) {
- //Keeps inventory set to 10 items max
- console.log('Inventory is full!')
- return;
- }
- else {
- //creates item element
- var item = document.createElement("div");
- item.className = "itemSlot " + playerInventory[i].rarity + className;
- item.setAttribute("data-value", i);
- item.setAttribute("inv-type", 'p');
- item.setAttribute("object", playerInventory[i].object);
- item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
-
- //show element amounts
- var itemAmount = document.createElement("div");
- itemAmount.className = "itemAmount";
- var itemAmountDisplay = document.createElement("p");
- if (playerInventory[i].amount) {
- var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
- }
- else {
- var itemDisplayStatsName = document.createTextNode('');
- }
- item.appendChild(itemAmount);
- itemAmount.appendChild(itemAmountDisplay);
- itemAmountDisplay.appendChild(itemDisplayStatsName);
-
-
- //adds item element or elements
- document.getElementById("invContainer").appendChild(item);
-
- //creates item display information
- if (playerInventory[i].object === 'true') {
- var itemDesc = document.createElement("div");
- var itemDescTitle = document.createElement("h3");
-
- var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
- itemDesc.className = "itemDesc";
- item.appendChild(itemDesc);
- itemDesc.appendChild(itemDescTitle);
- itemDescTitle.appendChild(getItemTitle);
- }
- }
- }
- fillOutEmptyInv();
-}
-
-
-///////////////////
-// Dev Commands //
-///////////////////
-
-var commands = {
- addToPlayerInv: function (itemGiveId) {
- for (var i = 0; i < allItems.length; i++) {
- if (allItems[i].itemId === itemGiveId) {
- addToInvenotry(allItems[i]);
- }
- }
- },
- clearPlayerInv: function () {
- playerInventory = [];
- drawToPage();
- },
-}
-
-
-// Button funktionen
-var elemakzeptieren = document.getElementById("buttonakzeptieren");
-elemakzeptieren.addEventListener('click', akzeptieren);
-
-var elemablehnen = document.getElementById("buttonablehnen");
-elemablehnen.addEventListener('click', ablehnen);
-
-
-//Handel Akzeptierenfenster
-
-function akzeptieren() {
- mp.trigger('CEF:acceptTrade');
-}
-
-function ablehnen() {
- mp.trigger('CEF:declineTrade');
-}
diff --git a/ReallifeGamemode.Client/assets/html/inventory/handel/style.css b/ReallifeGamemode.Client/assets/html/inventory/handel/style.css
deleted file mode 100644
index 3beb72fe..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/handel/style.css
+++ /dev/null
@@ -1,284 +0,0 @@
-/* *** FOR TESTING ONLY *** */
-.greyFont {
- color: gray;
- font-size: 14px;
- width: 250px;
-}
-
-body {
- overflow: hidden;
- font-family: 'Roboto', sans-serif;
- font-weight: 500;
- color: #222;
- margin: 0;
- padding: 0;
-}
-#buttonbenutzen {
- background-color: #4CAF50; /* gruen */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-#buttonwegwerfen {
- background-color: #f44336; /* rot */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-#buttonhandeln {
- background-color: #008CBA; /* blau */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 1.5%;
-}
-#buttonablehnen {
- background-color: #f44336; /* rot */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 18%;
-}
-#buttonakzeptieren {
- background-color: #008CBA; /* blau */
- border: none;
- color: white;
- padding: 12px 24px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- position: relative;
- left: 18%;
-}
-
-button {
- width: 125px;
- background-color: lightGrey;
- padding: 5px;
- margin: 2px 0px;
- border: none;
- cursor: pointer;
-}
-
-button:hover {
- background-color: grey;
-}
-
-h2 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 18px;
- color: white;
- margin:5px;
- padding: 5px;
- border: 1px solid #808080;
- width: 20.75em;
-}
-.box1 {
- float: left;
- width: 50%;
-}
-.box2 {
-
- padding: 2px;
-
- }
-
-h4 {
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- font-size: 18px;
- color: white;
- margin:5px;
- padding: 5px;
- text-align:right;
- border: none;
-}
-
-.pakWrapper {
- background: rgba(0,0,0,0.4);
- height: 170px;
- width: 394px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 38%;
- top: 35%;
-}
-
-#invContainer{
- width: 110%;
- height: auto;
-}
-
-#invContainer h3 {
- padding: 0px 10px;
-}
-
-.itemSlot {
- width: 54px;
- height: 54px;
- margin: 5px;
- float: left;
- border: 1px solid #808080;
- border-radius: 5px;
- position: relative;
- cursor: pointer;
-}
-
-.itemSlot:hover {
- border: 1px solid #999999;
-}
-
-.itemAmount p {
- color: white;
- font-family: 'Roboto', sans-serif;
- font-weight: 700;
- text-shadow: 0px 0px 2px black;
- position: absolute;
- top: 16px;
- left: 4px;
-}
-
-
-.selected {
- box-shadow: 0px 0px 6px white;
- border: 1px solid yellow;
-}
-
-.common {
- box-shadow: 0 0 2px 1px white inset;
-}
-
-.common h3 {
- color: white;
- text-shadow: 0 0 0 1px black;
-}
-
-.uncommon {
- box-shadow: 0 0 2px 1px #3333ff inset;
-}
-
-.uncommon h3 {
- color: #3333ff;
- text-shadow: 0 0 0 1px black;
-}
-
-.rare {
- box-shadow: 0 0 2px 1px #66ff33 inset;
-}
-
-.rare h3 {
- color: #66ff33;
- text-shadow: 0 0 0 1px black;
-}
-
-.superior {
- box-shadow: 0 0 3px 1px #990099 inset;
-}
-
-.superior h3 {
- color: #990099;
- text-shadow: 0px 0px 1px black;
-}
-
-.mythic {
- box-shadow: 0 0 3px 1px #ffa333 inset;
-}
-
-.mythic h3 {
- color: #ffa333;
- text-shadow: 0px 0px 1px black;
-}
-
-.pForgeWrapper {
- background: #222;
- height: 176px;
- width: 330px;
- display: block;
- padding: 5px;
- position: absolute;
- left: 0;
- top: 0;
-}
-
-/*item description */
-.itemSlot:hover > .itemDesc {
- display: block;
-}
-
-.itemDesc {
- width: 250px;
- height: auto;
- top: 60px;
- border: 1px solid #808080;
- border-radius: 5px;
- background: #1a1a1a;
- position: absolute;
- display: none;
- z-index: 9999;
-}
-
-.itemDesc p{
- color: white;
-}
-/*Handelfenster */
-#tf_betrag {
- background-color: #008CBA; /* blau */
- border: none;
- height: 30px;
- width: 124px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- font-color: white;
- position: relative;
- left: 1.5%;
- color:#ffffff;
-}
-::placeholder {
- color: white;
- opacity: 1;
-}
-#tf_submit {
- background-color: #008CBA; /* blau */
- border: none;
- height: 32px;
- width: 124px;
- text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 16px;
- font-color: white;
- position: relative;
- left: 1.5%;
- color:#ffffff;
-}
-
-
-
-/* tasks */
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/index.html b/ReallifeGamemode.Client/assets/html/inventory/index.html
deleted file mode 100644
index ec2ba455..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/index.html
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
-
- Inventory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Handel
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/ReallifeGamemode.Client/assets/img/items/burger.svg b/ReallifeGamemode.Client/assets/img/items/burger.svg
deleted file mode 100644
index f890542f..00000000
--- a/ReallifeGamemode.Client/assets/img/items/burger.svg
+++ /dev/null
@@ -1,101 +0,0 @@
-
-
-
diff --git a/ReallifeGamemode.Client/assets/img/items/cannabis.svg b/ReallifeGamemode.Client/assets/img/items/cannabis.svg
deleted file mode 100644
index 92a41b9c..00000000
--- a/ReallifeGamemode.Client/assets/img/items/cannabis.svg
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
diff --git a/ReallifeGamemode.Client/assets/img/items/cocaine.svg b/ReallifeGamemode.Client/assets/img/items/cocaine.svg
deleted file mode 100644
index b8e9aea0..00000000
--- a/ReallifeGamemode.Client/assets/img/items/cocaine.svg
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
diff --git a/ReallifeGamemode.Client/assets/img/items/fish.svg b/ReallifeGamemode.Client/assets/img/items/fish.svg
deleted file mode 100644
index ded220af..00000000
--- a/ReallifeGamemode.Client/assets/img/items/fish.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/js/inventory/script.js b/ReallifeGamemode.Client/assets/js/inventory/script.js
deleted file mode 100644
index 77316876..00000000
--- a/ReallifeGamemode.Client/assets/js/inventory/script.js
+++ /dev/null
@@ -1,486 +0,0 @@
-
-
-$(document).ready(function () {
- //fire functions before page load
- drawToPage();
- moveItemsInv();
- console.log("loading finished");
- mp.trigger("CEF:BrowserLoaded");
-});
-
-function setItems(itemIdArr1, itemAmountArr1) {
- var itemIdArr = JSON.parse(itemIdArr1);
- var itemAmountArr = JSON.parse(itemAmountArr1);
- for (var i = 0; i < itemIdArr.length; i++) {
- for (x = 0; x < itemAmountArr[i]; x++) {
- commands.addToPlayerInv(itemIdArr[i]);
- console.log(i);
- }
- }
-}
-
-
-
-var fish = {
- name: "Fisch",
- weight: 1,
- currentWeight: 1,
- dropweight: function () {
- var randomweight = Math.floor((Math.random() * 10) + 1);
- this.weight = randomweight;
- this.currentWeight = randomweight;
- },
- def: 15,
- rarity: 'common',
- statSlots: [],
- runes: [],
- amount: 1,
- usable: 'false',
- selected: 'false',
- stackable: 'false',
- object: 'true',
- itemId: 1,
- img: 'package://assets/img/items/fish.svg'
-}
-
-var hamburger = {
- name: "Hamburger",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.3,
- stackable: 'true',
- object: 'true',
- itemId: 2,
- img: "package://assets/img/items/burger.svg"
-}
-
-var cocaine = {
- name: "Koks",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.05,
- stackable: 'true',
- object: 'true',
- itemId: 3,
- img: "package://assets/img/items/cocaine.svg"
-}
-
-var cannabis = {
- name: "Cannabis",
- rarity: 'common',
- selected: 'false',
- usable: 'true',
- amount: 1,
- currentWeight: 0.05,
- stackable: 'true',
- object: 'true',
- itemId: 4,
- img: "package://assets/img/items/cannabis.svg"
-}
-
-var allItems = [fish, hamburger, cocaine, cannabis];
-
-
-
-////////////////////////
-// Player Invenotry //
-////////////////////////
-
-var playerInventory = [];
-var EmptySlot = { name: 'blankSpace', rarity: '', object: 'false' };
-
-
-function addToInvenotry(addItem) {
- var cloneItem = Object.assign({}, addItem);
- var getExsistingId = cloneItem.itemId;
- var unfininshedStack;
-
-
- //Checks to see if any items can be stacked, the location, and stack amount
- for (var i = 0; i < playerInventory.length; i++) {
- if (playerInventory[i].itemId === getExsistingId && cloneItem.stackable === 'true' && playerInventory[i].amount < 10) {
- unfininshedStack = i
- break;
- }
- }
- if (cloneItem.currentWeight * cloneItem.amount + weightInv >= 25) {
- return;
- }
-
- //Adds item to inventory
- for (var i = 0; i < playerInventory.length; i++) {
- if (unfininshedStack != undefined) {
- if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
- playerInventory[unfininshedStack].amount += cloneItem.amount;
- unfininshedStack = undefined;
- drawToPage();
- moveItemsInv();
- break;
- }
- else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
- var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
- playerInventory[unfininshedStack].amount += stackRemainder;
- cloneItem.amount -= stackRemainder;
- var recycleCloned = cloneItem;
- addToInvenotry(recycleCloned);
- unfininshedStack = undefined;
- drawToPage();
- moveItemsInv();
- break;
- }
- }
- else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
- var reduceCloneAmount = Object.assign({}, cloneItem);
- reduceCloneAmount.amount = 10;
- playerInventory[i] = reduceCloneAmount;
- cloneItem.amount -= 10;
- addToInvenotry(cloneItem);
- drawToPage();
- moveItemsInv();
- break;
- }
- else if (unfininshedStack == undefined && playerInventory[i].object === 'false') {
- playerInventory[i] = cloneItem;
- drawToPage();
- moveItemsInv();
- break;
- }
- }
-}
-
-var getItemSlotData;
-function getAllItemSlotData() {
- getItemSlotData = document.getElementsByClassName('itemSlot');
-}
-
-
-var currentSelected;
-function moveItemsInv() {
- getAllItemSlotData();
- for (var i = 0; i < getItemSlotData.length; i++) {
- getItemSlotData[i].addEventListener("click", function () {
- if (this.classList.contains('selected')) {
- this.classList.remove('selected');
- currentSelected = undefined;
- }
- else if (this.getAttribute('object') === 'false' && isNaN(currentSelected)) {
- return;
- }
- else if (currentSelected) {
- if (playerInventory[currentSelected].stackable === 'false' || playerInventory[currentSelected].itemId != playerInventory[this.getAttribute('data-value')].itemId) {
- var swap = playerInventory[this.getAttribute('data-value')];
- playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
- playerInventory[currentSelected] = swap;
- drawToPage();
- drawToHandel();
- currentSelected = undefined;
- getItemSlotData = document.getElementsByClassName('itemSlot');
- moveItemsInv();
- }
- else if (playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) {
- playerInventory[this.getAttribute('data-value')].amount += playerInventory[currentSelected].amount
- playerInventory[currentSelected] = EmptySlot;
- drawToPage();
- drawToHandel();
- currentSelected = undefined;
- getItemSlotData = document.getElementsByClassName('itemSlot');
- moveItemsInv();
- }
- }
- else {
- this.className += ' selected'
- currentSelected = this.getAttribute('data-value')
- }
- });
- }
-}
-
-function refreshAllCurrentItems() {
- var remove = document.getElementById('invContainer');
- while (remove.firstChild) remove.removeChild(remove.firstChild);
-}
-
-
-function fillOutEmptyInv() {
- for (var i = 0; i < 24; i++) {
- if (!playerInventory[i]) {
- playerInventory.push(EmptySlot);
- drawToPage();
- }
- }
-}
-var weightInv = 0;
-function drawToPage() {
- refreshAllCurrentItems();
- weightInv = 0;
- for (var i = 0; i < playerInventory.length; i++) {
- if (playerInventory[i].selected == 'true') {
- var className = ' selected';
- }
- else {
- var className = '';
- }
-
- if (i >= 24) {
- //Keeps inventory set to 10 items max
- console.log('Inventory is full!')
- return;
- }
- else {
- //creates item element
- var item = document.createElement("div");
- item.className = "itemSlot " + playerInventory[i].rarity + className;
- item.setAttribute("data-value", i);
- item.setAttribute("inv-type", 'p');
- item.setAttribute("object", playerInventory[i].object);
- item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
-
- //show element amounts
- var itemAmount = document.createElement("div");
- itemAmount.className = "itemAmount";
- var itemAmountDisplay = document.createElement("p");
- if (playerInventory[i].amount) {
- var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
- }
- else {
- var itemDisplayStatsName = document.createTextNode('');
- }
- item.appendChild(itemAmount);
- itemAmount.appendChild(itemAmountDisplay);
- itemAmountDisplay.appendChild(itemDisplayStatsName);
-
-
- //adds item element or elements
- document.getElementById("invContainer").appendChild(item);
-
- //creates item display information
- if (playerInventory[i].object === 'true') {
- var itemDesc = document.createElement("div");
- var itemDescTitle = document.createElement("h3");
-
- var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
- itemDesc.className = "itemDesc";
- item.appendChild(itemDesc);
- itemDesc.appendChild(itemDescTitle);
- itemDescTitle.appendChild(getItemTitle);
-
- weightInv += playerInventory[i].currentWeight * playerInventory[i].amount;
- document.getElementById('gewicht').innerText = Math.round(weightInv * 100) / 100 + "/25 kg";
- }
- }
- }
- fillOutEmptyInv();
-}
-
-function refreshAllCurrentHandelItems() {
- var remove = document.getElementById('handelContainer');
- while (remove.firstChild) remove.removeChild(remove.firstChild);
-}
-
-
-function fillOutEmptyInvHandel() {
- for (var i = 24; i < 30; i++) {
- if (!playerInventory[i]) {
- playerInventory.push(EmptySlot);
- drawToHandel();
- }
- }
-}
-
-function drawToHandel() {
- refreshAllCurrentHandelItems();
- for (var i = 24; i < playerInventory.length; i++) {
- if (playerInventory[i].selected == 'true') {
- var className = ' selected';
- }
- else {
- var className = '';
- }
-
- if (i >= 30) {
- //Keeps inventory set to 10 items max
- console.log('Inventory is full!')
- return;
- }
- else {
- //creates item element
- var item = document.createElement("div");
- item.className = "itemSlot " + playerInventory[i].rarity + className;
- item.setAttribute("data-value", i);
- item.setAttribute("inv-type", 'p');
- item.setAttribute("object", playerInventory[i].object);
- item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
-
- //show element amounts
- var itemAmount = document.createElement("div");
- itemAmount.className = "itemAmount";
- var itemAmountDisplay = document.createElement("p");
- if (playerInventory[i].amount) {
- var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
- }
- else {
- var itemDisplayStatsName = document.createTextNode('');
- }
- item.appendChild(itemAmount);
- itemAmount.appendChild(itemAmountDisplay);
- itemAmountDisplay.appendChild(itemDisplayStatsName);
-
-
- //adds item element or elements
- document.getElementById("handelContainer").appendChild(item);
-
- if (playerInventory[i].object === 'true') {
- var itemDesc = document.createElement("div");
- var itemDescTitle = document.createElement("h3");
-
- var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
- itemDesc.className = "itemDesc";
- item.appendChild(itemDesc);
- itemDesc.appendChild(itemDescTitle);
- itemDescTitle.appendChild(getItemTitle);
- }
-
- }
-
- }
- fillOutEmptyInvHandel();
-}
-
-
-
-///////////////////
-// Dev Commands //
-///////////////////
-
-var commands = {
- addToPlayerInv: function (itemGiveId) {
- for (var i = 0; i < allItems.length; i++) {
- if (allItems[i].itemId === itemGiveId) {
- addToInvenotry(allItems[i]);
- }
- }
- },
- clearPlayerInv: function () {
- playerInventory = [];
- drawToPage();
- drawToHandel();
- },
-}
-
-
-// Button funktionen
-var elembenutzen = document.getElementById("buttonbenutzen");
-elembenutzen.addEventListener('click', benutzen);
-
-var elemwegwerfen = document.getElementById("buttonwegwerfen");
-elemwegwerfen.addEventListener('click', wegwerfen);
-
-var elemsubmit = document.getElementById("tf_submit");
-elemsubmit.addEventListener('click', handeln);
-
-
-function benutzen() {
- if (currentSelected) {
- if (playerInventory[currentSelected].usable == 'true') {
- if (playerInventory[currentSelected].stackable == 'true') {
- playerInventory[currentSelected].amount -= 1;
- if (playerInventory[currentSelected].amount <= 0) {
- playerInventory[currentSelected] = EmptySlot;
- } else {
- if (getItemSlotData[currentSelected].classList.contains('selected')) {
- getItemSlotData[currentSelected].classList.remove('selected');
- playerInventory[currentSelected].selected = 'false';
- currentSelected = undefined;
- }
- }
- drawToPage();
- drawToHandel();
- moveItemsInv();
- getCommands();
- } else {
- playerInventory[currentSelected] = EmptySlot;
- currentSelected = undefined;
- drawToPage();
- drawToHandel();
- moveItemsInv();
-
- }
- mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
- }
- }
-}
-
-
-function wegwerfen() {
- if (currentSelected) {
- playerInventory[currentSelected] = EmptySlot;
- currentSelected = undefined;
- drawToPage();
- drawToHandel();
- moveItemsInv();
- mp.events.callRemote('invThrowItem', playerInventory[currentSelected].itemId);
- }
-
-}
-$(".phanWrapper").hide();
-var trade = 1;
-$("#buttonhandeln").click(function () {
- if (trade == 1) {
- $(".phanWrapper").show();
- drawToHandel();
- drawToPage();
- moveItemsInv();
- trade = 0;
- } else {
- $(".phanWrapper").hide();
- trade = 1;
- }
-});
-
-function handeln() {
- var Money = document.getElementById("tf_betrag").value;
- var User = document.getElementById("tf_name").value;
- if (User == '') {
- return;
- }
- if (Money == '') {
- getTradeSlotItems();
- playerInventory[currentSelected] = EmptySlot;
- currentSelected = undefined;
- drawToPage();
- drawToHandel();
- moveItemsInv();
-
- mp.trigger("CEF:tradeItem", 0, User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
- return;
- }
- getTradeSlotItems();
- playerInventory[currentSelected] = EmptySlot;
- currentSelected = undefined;
- drawToPage();
- drawToHandel();
- moveItemsInv();
- mp.trigger("CEF:tradeItem", $('#tf_betrag').val(), User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
- return;
-}
-var tradeItems = [];
-var tradeItemAmount = [];
-function getTradeSlotItems() {
- tradeItems = [];
- tradeItemAmount = [];
- for (var i = 24; i < playerInventory.length; i++) {
- if (playerInventory[i].object == 'true') {
- for (var x = 0; x < allItems.length; x++) {
- if (playerInventory[i].itemId == allItems[x].itemId) {
- tradeItems.push(playerInventory[i].itemId);
- tradeItemAmount.push(playerInventory[i].amount);
- }
- }
- }
- }
-}
-
diff --git a/ReallifeGamemode.Client/index.ts b/ReallifeGamemode.Client/index.ts
index e5b8af06..385517eb 100644
--- a/ReallifeGamemode.Client/index.ts
+++ b/ReallifeGamemode.Client/index.ts
@@ -82,7 +82,8 @@ Infobox(globalData);
import playerList from './Gui/playerlist';
playerList();
-
+import inventory from './Gui/Inventory/inventory';
+inventory(globalData);
import vehicleMenu from './Gui/vehiclemenu/main';
vehicleMenu(globalData);
@@ -105,9 +106,6 @@ playerInteraction(globalData);
import interactionMenu from './Interaction/interactionmenu';
interactionMenu(globalData);
-import inventory from './inventory/inventory';
-inventory(globalData);
-
import Login from './Login/main';
Login(globalData);
diff --git a/ReallifeGamemode.Client/inventory/inventory.ts b/ReallifeGamemode.Client/inventory/inventory.ts
deleted file mode 100644
index 4aa691ba..00000000
--- a/ReallifeGamemode.Client/inventory/inventory.ts
+++ /dev/null
@@ -1,78 +0,0 @@
-
-
-export default function inventory(globalData: GlobalData): void {
-
- var invBrowser: BrowserMp = null;
-
- var itemIdArr;
- var itemAmountArr;
- var money;
-
- mp.events.add("openTradeWindow", (money1, itemIdArr1, itemAmountArr1) => {
- if (!globalData.InMenu) {
- if (invBrowser !== null) {
- invBrowser.destroy()
- invBrowser = null;
- mp.gui.cursor.show(false, false);
- return;
- }
- mp.gui.cursor.show(true, true);
- invBrowser = mp.browsers.new("package://assets/html/inventory/handel/handelakzeptieren.html");
-
- itemIdArr = itemIdArr1;
- itemAmountArr = itemAmountArr1;
- money = money1;
-
- }
- });
-
- mp.events.add('inventoryShow', (itemIdArr1, itemAmountArr1) => {
- if (!globalData.InMenu) {
- if (invBrowser !== null) {
- invBrowser.destroy()
- invBrowser = null;
- mp.gui.cursor.show(false, false);
- return;
- }
-
- mp.gui.cursor.show(true, true);
- invBrowser = mp.browsers.new("package://assets/html/inventory/index.html");
-
- itemIdArr = itemIdArr1;
- itemAmountArr = itemAmountArr1;
- }
- });
-
- mp.events.add("CEF:BrowserLoaded", () => {
- invBrowser.execute(`setItems("${JSON.stringify(itemIdArr)}","${JSON.stringify(itemAmountArr)}");`);
- });
- mp.events.add("CEF:BrowserLoadedTrade", () => {
- invBrowser.execute(`setItems("${JSON.stringify(itemIdArr)}","${JSON.stringify(itemAmountArr)}","${JSON.stringify(money)}");`);
- });
-
- mp.events.add("CEF:acceptTrade", () => {
- mp.events.callRemote('acceptTrade');
- invBrowser.destroy()
- invBrowser = null;
- mp.gui.cursor.show(false, false);
- });
-
- mp.events.add("CEF:declineTrade", () => {
- mp.events.callRemote('declineTrade');
- invBrowser.destroy()
- invBrowser = null;
- mp.gui.cursor.show(false, false);
- });
-
- mp.events.add("CEF:UseItemInv", (itemId) => {
- mp.events.callRemote('invUseItem', itemId);
- });
-
- mp.events.add("CEF:tradeItem", (money, User, tradeItems, tradeItemAmount) => {
- mp.events.callRemote('tradeItem', money, User, tradeItems, tradeItemAmount);
- invBrowser.destroy()
- invBrowser = null;
- mp.gui.cursor.show(false, false);
- });
-
-}
\ No newline at end of file
diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs
index 3d1946de..c81f02c3 100644
--- a/ReallifeGamemode.Server/Events/Key.cs
+++ b/ReallifeGamemode.Server/Events/Key.cs
@@ -287,7 +287,7 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
- ManagerOfInventory.GetUserItems(player);
+ InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:O")]
@@ -368,19 +368,12 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
-
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
-
- if (player.HasData("inTrade") && player.GetData("inTrade") == true)
- {
- ManagerOfInventory.OpenTradeAccept(player);
- }
-
if (player.IsInVehicle && player.VehicleSeat == -1)
{
ServerVehicle veh = player.Vehicle.GetServerVehicle();
diff --git a/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs b/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
index 507ddb93..818ada87 100644
--- a/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
+++ b/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
@@ -14,9 +14,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Cheeseburger : FoodItem
{
public override int Id => 2;
- public override string Name => "Hamburger";
- public override string Description => "Ein Burger";
- public override int Gewicht => 300;
+ public override string Name => "Cheeseburger";
+ public override string Description => "Wie der Hamburger, nur mit Käse.";
+ public override int Gewicht => 320;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;