Some improvements
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@@ -22,6 +22,7 @@ namespace reallife_gamemode.Server.Events
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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if (!player.IsLoggedIn()) player.Kick();
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player.SetData("isDead", true);
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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