diff --git a/ReallifeGamemode.Client/Player/weaponlist.ts b/ReallifeGamemode.Client/Player/weaponlist.ts index cba4f2d6..82062bfc 100644 --- a/ReallifeGamemode.Client/Player/weaponlist.ts +++ b/ReallifeGamemode.Client/Player/weaponlist.ts @@ -26,29 +26,24 @@ export default function weaponList(globalData: IGlobalData) { var weaponMenu: NativeUI.Menu; - - var primaries; var secondaries; var melees; var specialsWep; var time; var armor; - - var primary = ""; - var secondary = ""; - var melee = ""; - var specialWep = ""; - var timer = ""; - //Weapon Menu mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => { if (!globalData.InMenu) { globalData.InMenu = true; - + var primary = ""; + var secondary = ""; + var melee = ""; + var specialWep = ""; + var timer = ""; primaries = primariesArr; secondaries = secondariesArr; melees = meleesArr; @@ -114,7 +109,6 @@ export default function weaponList(globalData: IGlobalData) { } }); - function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu { var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);