zu testzwecken gw timer runtergesetzt
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@@ -31,7 +31,7 @@ namespace ReallifeGamemode.Server.Gangwar
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public Player[] playerInGangwar { get; set; }
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public Player[] playerInGangwar { get; set; }
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public int timerCount;
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public int timerCount;
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private const int GANGWAR_TOTAL_TIME = 900;
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private const int GANGWAR_TOTAL_TIME = 30;
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public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
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public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
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{
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{
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