Clothe Shop finished

This commit is contained in:
Lukas Moungos
2020-01-30 21:36:40 +01:00
parent 834c5cb22d
commit 559c45b401
45 changed files with 4443 additions and 18098 deletions

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@@ -1,233 +0,0 @@
import * as NativeUI from 'NativeUI';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Bestätigen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function clotheShopList(globalData: GlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Hair Styles",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
10: "Decals",
11: "Tops"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
}
};
const localPlayer = mp.players.local;
let mainMenu = null;
let categoryMenus = [];
let clothingData = {} as any;
let currentMenuIdx = -1;
let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
let lastClothing = null;
function addClothingItems(type, bannerSprite, key, value) {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
const categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
// Fill it
const itemDescription = (type === "props" ? "Prop item." : "Clothing item.");
for (const item of value) {
const tempItem = new UIMenuItem(item.name, itemDescription);
tempItem.SetRightLabel(`${Number.isInteger(item.price) ? `$${item.price}` : "FREE"}`);
categoryMenu.AddItem(tempItem);
}
categoryMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key)
});
}
function submenuItemChangeHandler(newIndex) {
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
switch (currentMenu.type) {
case "clothes":
localPlayer.setComponentVariation(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, 2);
break;
case "props":
if (currentItem.drawable === -1) {
localPlayer.clearProp(currentMenu.slotIdx);
} else {
localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
}
break;
}
}
function resetPreview() {
if (lastClothing) {
switch (lastClothing.type) {
case "clothes":
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
break;
case "props":
if (lastClothing.drawable === -1) {
localPlayer.clearProp(lastClothing.slotIdx);
} else {
localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
}
break;
}
lastClothing = null;
}
}
mp.events.add("clothesMenu:updateData", (jsonBannerSprite, jsonData) => {
var bannerSprite = JSON.parse(jsonBannerSprite);
var data = JSON.parse(jsonData);
// Default menu banner
if (bannerSprite == null) {
bannerSprite = {
library: "commonmenu",
texture: "interaction_bgd"
};
} else if (bannerSprite == 1) {
bannerSprite = {
library: "shopui_title_lowendfashion",
texture: "shopui_title_lowendfashion"
};
} else if (bannerSprite == 2) {
bannerSprite = {
library: "shopui_title_midfashion",
texture: "shopui_title_midfashion"
};
} else if (bannerSprite == 3) {
bannerSprite = {
library: "shopui_title_highendfashion",
texture: "shopui_title_highendfashion"
};
}
// Hide the chat
mp.gui.chat.show(false);
// Reset some variables
categoryMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
clothingData = data;
// Add clothes
for (const [key, value] of Object.entries(clothingData)) addClothingItems("clothes", bannerSprite, key, value);
// Add props
// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
// Submenu events
for (const item of categoryMenus) {
// Preview hovering item
item.menu.IndexChange.on(submenuItemChangeHandler);
// Buy hovering item
item.menu.ItemSelect.on((selectedItem, itemIndex) => {
if (menuTransition) {
menuTransition = false;
return;
}
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][itemIndex];
mp.events.callRemote("buyClothingItem", currentMenu.type, currentMenu.slotIdx, currentItem.texture, currentItem.drawable, currentItem.price);
});
// Reset preview when player backs out of category menu
item.menu.MenuClose.on(() => {
resetPreview();
currentMenuIdx = -1;
mainMenu.Visible = true;
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = categoryMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
type: nextMenu.type,
slotIdx: slot,
drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot))
};
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.menu.Visible = true;
menuTransition = true;
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
});
mainMenu.MenuClose.on(() => {
mp.gui.chat.show(true);
currentMenuIdx = -1;
lastClothing = null;
});
});
mp.events.add("clothesMenu:updateLast", (drawable, texture) => {
if (lastClothing) {
lastClothing.drawable = drawable;
lastClothing.texture = texture;
}
});
mp.events.add("clothesMenu:close", () => {
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
});
}

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@@ -0,0 +1,393 @@
import * as NativeUI from 'NativeUI';
import maleTops from "./male_tops.json";
import maleShoes from "./male_shoes.json";
import maleLegs from "./male_legs.json";
import maleUndershirts from "./male_undershirts.json";
import maleAccessoires from "./male_accessories.json";
import male_combination from "./male_torso_top_combination.json";
import playerBlips from '../../Gui/blips.js';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Bestätigen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function clotheShopList(globalData: GlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Hair Styles",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
10: "Decals",
11: "Tops"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
}
};
const localPlayer = mp.players.local;
var playerPos;
var myVar;
let mainMenu = null;
let categoryMenus = [];
let clothingData = [];
let currentMenuIdx = -1;
let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
let lastClothing = null;
function getClothingName(key, ClotheId) {
var textures = []
switch (key) {
case 11:
for (var i = 0; i < Object.keys(maleTops[ClotheId]).length; i++) {
if (maleTops[ClotheId][i].Localized != "NULL") {
for (var x = 0; x < Object.keys(male_combination.combination).length; x++) {
if (male_combination.combination[x].Top == ClotheId) {
for (var y = 0; y < Object.keys(maleUndershirts[male_combination.combination[x].Undershirt]).length; y++) {
if (maleUndershirts[male_combination.combination[x].Undershirt][y].Localized != "NULL") {
const newData = {
id: i,
data: [maleTops[ClotheId][i]],
torso: [male_combination.combination[x].Torso],
undershirt: [male_combination.combination[x].Undershirt, maleUndershirts[male_combination.combination[x].Undershirt][y], y]
}
textures.push(newData);
}
}
}
}
}
}
break;
case 6:
for (var i = 0; i < Object.keys(maleShoes[ClotheId]).length; i++) {
if (maleShoes[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleShoes[ClotheId][i]]
}
textures.push(newData);
}
}
break;
case 4:
for (var i = 0; i < Object.keys(maleLegs[ClotheId]).length; i++) {
if (maleLegs[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleLegs[ClotheId][i]]
}
textures.push(newData);
}
}
break;
case 7:
for (var i = 0; i < Object.keys(maleAccessoires[ClotheId]).length; i++) {
if (maleAccessoires[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleAccessoires[ClotheId][i]]
}
textures.push(newData);
}
}
break;
}
return textures;
}
function addClothingItems(type, bannerSprite, key, value) {
var categoryMenu;
var cloth = [];
var tx = [];
if (Object.keys(categoryMenus).length > 0) {
for (var i = 0; i < categoryMenus.length; i++) {
if (categoryMenus[i].slotIdx == key) {
return;
}
}
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
} else {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
}
mainMenu.Item
// Fill it
for (const item of value) {
if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId);
for (const x of txData) {
var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
if (itemDescription == "NULL") {
itemDescription = "Clothing item.";
}
const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
categoryMenu.AddItem(tempItem);
cloth.push(item);
tx.push(x);
}
}
}
categoryMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key),
item: cloth,
texture: tx
});
}
function submenuItemChangeHandler(newIndex) {
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[newIndex];
const currentTexture = currentMenu.texture[newIndex].id;
//const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
if (currentMenu.slotIdx == 11) {
const currentTorso = currentMenu.texture[newIndex].torso[0];
const currentUndershirt = currentMenu.texture[newIndex].undershirt;
mp.players.local.setComponentVariation(3, currentTorso, 0, 2); //set Torso
mp.players.local.setComponentVariation(8, currentUndershirt[0], currentUndershirt[2], 2); //set Undershirt
mp.players.local.setComponentVariation(currentMenu.slotIdx, currentItem.ClotheId, currentTexture, 2); //set Top
} else {
mp.players.local.setComponentVariation(currentMenu.slotIdx, currentItem.ClotheId, currentTexture, 2);
}
/*
case "props":
if (currentItem.drawable === -1) {
localPlayer.clearProp(currentMenu.slotIdx);
} else {
localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
}
break;
*/
}
function resetPreview() {
if (lastClothing) {
switch (lastClothing.type) {
case "clothes":
if (lastClothing.slotIdx == 11) {
localPlayer.setComponentVariation(3, lastClothing.torso, 0, 2);
localPlayer.setComponentVariation(8, lastClothing.undershirt[0], lastClothing.undershirt[1], 2);
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
} else {
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
}
break;
case "props":
if (lastClothing.drawable === -1) {
localPlayer.clearProp(lastClothing.slotIdx);
} else {
localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
}
break;
}
lastClothing = null;
}
}
function myTimer() {
let dist = mp.game.gameplay.getDistanceBetweenCoords(localPlayer.position.x, localPlayer.position.y, 0, playerPos.x, playerPos.y, 0, false);
if (dist > 3) {
clearInterval(myVar);
resetPreview();
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
}
}
mp.events.add("clothesMenu:updateData", (jsonBannerSprite, jsonData) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
playerPos = localPlayer.position;
var bannerSprite = JSON.parse(jsonBannerSprite);
var data = JSON.parse(jsonData);
// Default menu banner
if (bannerSprite == null) {
bannerSprite = {
library: "commonmenu",
texture: "interaction_bgd"
};
} else if (bannerSprite == 1) {
bannerSprite = {
library: "shopui_title_lowendfashion",
texture: "shopui_title_lowendfashion"
};
} else if (bannerSprite == 2) {
bannerSprite = {
library: "shopui_title_midfashion",
texture: "shopui_title_midfashion"
};
} else if (bannerSprite == 3) {
bannerSprite = {
library: "shopui_title_highendfashion",
texture: "shopui_title_highendfashion"
};
}
// Hide the chat
mp.gui.chat.show(false);
// Reset some variables
categoryMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
clothingData = data;
// Add clothes
addClothingItems("clothes", bannerSprite, 11, data[0]);
addClothingItems("clothes", bannerSprite, 4, data[1]);
addClothingItems("clothes", bannerSprite, 6, data[2]);
addClothingItems("clothes", bannerSprite, 7, data[3]);
myVar = setInterval(myTimer, 100);
// Add props
// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
// Submenu events
for (const item of categoryMenus) {
// Preview hovering item
item.menu.IndexChange.on(submenuItemChangeHandler);
// Buy hovering item
item.menu.ItemSelect.on((selectedItem, itemIndex) => {
if (menuTransition) {
menuTransition = false;
return;
}
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[itemIndex];
const currentTexture = currentMenu.texture[itemIndex].id;
if (currentMenu.slotIdx == 11) {
const currentTorso = currentMenu.texture[itemIndex].torso[0];
const currentUndershirt = currentMenu.texture[itemIndex].undershirt;
var serverData = [currentMenu.slotIdx, currentTexture, currentItem.ClotheId, currentTorso, currentUndershirt[0], currentUndershirt[2], currentItem.Price];
if (lastClothing.drawable == currentItem.ClotheId && lastClothing.texture == currentTexture && lastClothing.undershirt[0] == currentUndershirt[0] && lastClothing.undershirt[1] == currentUndershirt[2]) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
} else {
mp.events.callRemote("SERVER:BuyCharacterClothes", "clothe", JSON.stringify(serverData));
}
} else {
var serverData = [currentMenu.slotIdx, currentTexture, currentItem.ClotheId, -1, -1, -1, currentItem.Price];
if (lastClothing.drawable == currentItem.ClotheId && lastClothing.texture == currentTexture) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
} else {
mp.events.callRemote("SERVER:BuyCharacterClothes", "clothe", JSON.stringify(serverData));
}
}
});
// Reset preview when player backs out of category menu
item.menu.MenuClose.on(() => {
resetPreview();
currentMenuIdx = -1;
mainMenu.Visible = true;
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = categoryMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
type: nextMenu.type,
slotIdx: slot,
drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot)),
undershirt: [localPlayer.getDrawableVariation(8), localPlayer.getTextureVariation(8)],
torso: localPlayer.getDrawableVariation(3)
};
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.menu.Visible = true;
menuTransition = true;
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
});
mainMenu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
currentMenuIdx = -1;
lastClothing = null;
});
}
});
mp.events.add("clothesMenu:updateLast", (drawable, texture, undershirt, undershirtTexture, torso) => {
if (lastClothing) {
lastClothing.drawable = drawable;
lastClothing.texture = texture;
lastClothing.undershirt[0] = undershirt;
lastClothing.undershirt[1] = undershirtTexture;
lastClothing.torso = torso;
}
});
mp.events.add("clothesMenu:close", () => {
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
});
mp.events.add("clothesMenu:Error", () => {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
});
}

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@@ -187,200 +187,20 @@
"0": {
"GXT": "T_FMM_10_0",
"Localized": "White Tie"
},
"1": {
"GXT": "T_FMM_10_1",
"Localized": "Gray Tie"
},
"2": {
"GXT": "T_FMM_10_2",
"Localized": "Black Tie"
},
"3": {
"GXT": "T_FMM_10_3",
"Localized": "Blue Tie"
},
"4": {
"GXT": "T_FMM_10_4",
"Localized": "Navy Tie"
},
"5": {
"GXT": "T_FMM_10_5",
"Localized": "Red Tie"
},
"6": {
"GXT": "T_FMM_10_6",
"Localized": "Green Tie"
},
"7": {
"GXT": "T_FMM_10_7",
"Localized": "Orange Tie"
},
"8": {
"GXT": "T_FMM_10_8",
"Localized": "Yellow Tie"
},
"9": {
"GXT": "T_FMM_10_9",
"Localized": "Purple Tie"
},
"10": {
"GXT": "T_FMM_10_10",
"Localized": "Brown Tie"
},
"11": {
"GXT": "T_FMM_10_11",
"Localized": "Stone Tie"
},
"12": {
"GXT": "T_FMM_10_12",
"Localized": "Two-Tone Plaid Tie"
},
"13": {
"GXT": "T_FMM_10_13",
"Localized": "Tan Plaid Tie"
},
"14": {
"GXT": "T_FMM_10_14",
"Localized": "Gold Striped Tie"
},
"15": {
"GXT": "T_FMM_10_15",
"Localized": "Red Striped Tie"
}
},
"11": {
"0": {
"GXT": "T_FMM_11_0",
"Localized": "White Bowtie"
},
"1": {
"GXT": "T_FMM_11_1",
"Localized": "Gray Bowtie"
},
"2": {
"GXT": "T_FMM_11_2",
"Localized": "Black Bowtie"
},
"3": {
"GXT": "T_FMM_11_3",
"Localized": "Blue Bowtie"
},
"4": {
"GXT": "T_FMM_11_4",
"Localized": "Navy Bowtie"
},
"5": {
"GXT": "T_FMM_11_5",
"Localized": "Red Bowtie"
},
"6": {
"GXT": "T_FMM_11_6",
"Localized": "Green Bowtie"
},
"7": {
"GXT": "T_FMM_11_7",
"Localized": "Orange Bowtie"
},
"8": {
"GXT": "T_FMM_11_8",
"Localized": "Yellow Bowtie"
},
"9": {
"GXT": "T_FMM_11_9",
"Localized": "Purple Bowtie"
},
"10": {
"GXT": "T_FMM_11_10",
"Localized": "Brown Bowtie"
},
"11": {
"GXT": "T_FMM_11_11",
"Localized": "Stone Bowtie"
},
"12": {
"GXT": "T_FMM_11_12",
"Localized": "Blue Plaid Bowtie"
},
"13": {
"GXT": "T_FMM_11_13",
"Localized": "Orange Plaid Bowtie"
},
"14": {
"GXT": "T_FMM_11_14",
"Localized": "Earth Bowtie"
},
"15": {
"GXT": "T_FMM_11_15",
"Localized": "Red Plaid Bowtie"
}
},
"12": {
"0": {
"GXT": "T_FMM_12_0",
"Localized": "White Skinny Tie"
},
"1": {
"GXT": "T_FMM_12_1",
"Localized": "Gray Skinny Tie"
},
"2": {
"GXT": "T_FMM_12_2",
"Localized": "Black Skinny Tie"
},
"3": {
"GXT": "T_FMM_12_3",
"Localized": "Blue Skinny Tie"
},
"4": {
"GXT": "T_FMM_12_4",
"Localized": "Navy Skinny Tie"
},
"5": {
"GXT": "T_FMM_12_5",
"Localized": "Red Skinny Tie"
},
"6": {
"GXT": "T_FMM_12_6",
"Localized": "Green Skinny Tie"
},
"7": {
"GXT": "T_FMM_12_7",
"Localized": "Orange Skinny Tie"
},
"8": {
"GXT": "T_FMM_12_8",
"Localized": "Yellow Skinny Tie"
},
"9": {
"GXT": "T_FMM_12_9",
"Localized": "Purple Skinny Tie"
},
"10": {
"GXT": "T_FMM_12_10",
"Localized": "Brown Skinny Tie"
},
"11": {
"GXT": "T_FMM_12_11",
"Localized": "Stone Skinny Tie"
},
"12": {
"GXT": "T_FMM_12_12",
"Localized": "Two-Tone Plaid Skinny Tie"
},
"13": {
"GXT": "T_FMM_12_13",
"Localized": "Tan Plaid Skinny Tie"
},
"14": {
"GXT": "T_FMM_12_14",
"Localized": "Gold Striped Skinny Tie"
},
"15": {
"GXT": "T_FMM_12_15",
"Localized": "Red Striped Skinny Tie"
}
}
},
"11": {
"0": {
"GXT": "T_FMM_11_0",
"Localized": "White Bowtie"
}
},
"12": {
"0": {
"GXT": "T_FMM_12_0",
"Localized": "White Skinny Tie"
}
},
"13": {
"0": {
"GXT": "T_FMM_13_0",

View File

@@ -125,10 +125,6 @@
"14": {
"GXT": "U_FMM_1_14",
"Localized": "Signs V Neck"
},
"15": {
"GXT": "U_FMM_1_15",
"Localized": "Blue Striped V Neck"
}
},
"2": {

File diff suppressed because it is too large Load Diff

View File

@@ -125,10 +125,6 @@
"14": {
"GXT": "U_FMM_1_14",
"Localized": "Signs V Neck"
},
"15": {
"GXT": "U_FMM_1_15",
"Localized": "Blue Striped V Neck"
}
},
"2": {
@@ -992,7 +988,7 @@
"15": {
"0": {
"GXT": "NO_LABEL",
"Localized": "NULL"
"Localized": "Nothing"
}
},
"16": {