Clothe Shop finished
This commit is contained in:
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Load Diff
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@@ -1,35 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class WeaponDealTimer : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "WeaponDealTime",
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table: "Factions",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AlterColumn<int>(
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name: "PaydayTimer",
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table: "Users",
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nullable: false,
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defaultValue: 60);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "WeaponDealTime",
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table: "Factions");
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migrationBuilder.AlterColumn<int>(
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name: "PaydayTimer",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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}
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}
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@@ -1,33 +0,0 @@
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class SavedLocations : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "Locations",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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Description = table.Column<string>(nullable: true),
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X = table.Column<double>(nullable: false),
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Y = table.Column<double>(nullable: false),
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Z = table.Column<double>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Locations", x => x.Id);
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});
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "Locations");
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}
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}
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}
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Load Diff
@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FactionWeaponAmount : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "Ammount",
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table: "FactionWeapons",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Ammount",
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table: "FactionWeapons");
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}
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}
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}
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Load Diff
@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class SavedLocationsHeading : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<double>(
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name: "Heading",
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table: "Locations",
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nullable: false,
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defaultValue: 0.0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Heading",
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table: "Locations");
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}
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}
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}
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@@ -1,17 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class gtavdevdb : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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}
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}
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}
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class DriverLicenseVehicle : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<bool>(
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name: "DriverLicenseVehicle",
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table: "Users",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "DriverLicenseVehicle",
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table: "Users");
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}
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}
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}
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Load Diff
@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FlyingLicensePlane : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<bool>(
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name: "FlyingLicensePlane",
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table: "Users",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "FlyingLicensePlane",
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table: "Users");
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}
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}
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}
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@@ -1,22 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class SchoolId : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "SchoolId",
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table: "ServerVehicles",
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nullable: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "SchoolId",
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table: "ServerVehicles");
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class DriverLicenseBike : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<bool>(
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name: "DriverLicenseBike",
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table: "Users",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "DriverLicenseBike",
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table: "Users");
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,37 +0,0 @@
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class Turfs : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "Turfs",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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FactionId = table.Column<int>(nullable: true),
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Owner = table.Column<string>(nullable: true),
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Name = table.Column<string>(nullable: true),
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X = table.Column<float>(nullable: false),
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Y = table.Column<float>(nullable: false),
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Rotation = table.Column<float>(nullable: false),
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Range = table.Column<float>(nullable: false),
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Color = table.Column<int>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Turfs", x => x.Id);
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});
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "Turfs");
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}
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}
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}
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@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class TurfVector : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "Vector",
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table: "Turfs",
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nullable: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Vector",
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table: "Turfs");
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}
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}
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}
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@@ -9,8 +9,8 @@ using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Database.Migrations
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{
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[DbContext(typeof(DatabaseContext))]
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[Migration("20200113192903_TurfVector")]
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partial class TurfVector
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[Migration("20200126141420_Initial")]
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partial class Initial
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{
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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@@ -876,6 +876,28 @@ namespace ReallifeGamemode.Database.Migrations
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b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Category");
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b.Property<int>("ClotheId");
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b.Property<int>("ComponentId");
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b.Property<bool>("Gender");
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b.Property<int>("Price");
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b.Property<string>("TypeId");
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b.HasKey("Id");
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b.ToTable("ShopClothes");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
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{
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b.Property<int>("Id")
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1285
ReallifeGamemode.Database/Migrations/20200126141420_Initial.cs
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1285
ReallifeGamemode.Database/Migrations/20200126141420_Initial.cs
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Load Diff
@@ -874,6 +874,28 @@ namespace ReallifeGamemode.Database.Migrations
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b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Category");
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b.Property<int>("ClotheId");
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b.Property<int>("ComponentId");
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b.Property<bool>("Gender");
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b.Property<int>("Price");
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b.Property<string>("TypeId");
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b.HasKey("Id");
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b.ToTable("ShopClothes");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
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{
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b.Property<int>("Id")
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