Clothe Shop finished
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51
ReallifeGamemode.Server/Managers/ShopManager.cs
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51
ReallifeGamemode.Server/Managers/ShopManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities.Saves;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Shop.Clothing;
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namespace ReallifeGamemode.Server.Managers
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{
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public class ShopManager
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{
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public static List<ClotheShop> clotheStores = new List<ClotheShop>();
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public static void LoadClotheShops()
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{
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using(var dbContext = new DatabaseContext())
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{
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List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
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List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
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List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
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foreach(var store in discount) {
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(1, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach(var store in midclass)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(2, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in luxury)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(2, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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}
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}
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}
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}
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