Clothe Shop finished

This commit is contained in:
Lukas Moungos
2020-01-30 21:36:40 +01:00
parent 834c5cb22d
commit 559c45b401
45 changed files with 4443 additions and 18098 deletions

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@@ -1,233 +0,0 @@
import * as NativeUI from 'NativeUI';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Bestätigen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function clotheShopList(globalData: GlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Hair Styles",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
10: "Decals",
11: "Tops"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
}
};
const localPlayer = mp.players.local;
let mainMenu = null;
let categoryMenus = [];
let clothingData = {} as any;
let currentMenuIdx = -1;
let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
let lastClothing = null;
function addClothingItems(type, bannerSprite, key, value) {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
const categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
// Fill it
const itemDescription = (type === "props" ? "Prop item." : "Clothing item.");
for (const item of value) {
const tempItem = new UIMenuItem(item.name, itemDescription);
tempItem.SetRightLabel(`${Number.isInteger(item.price) ? `$${item.price}` : "FREE"}`);
categoryMenu.AddItem(tempItem);
}
categoryMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key)
});
}
function submenuItemChangeHandler(newIndex) {
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
switch (currentMenu.type) {
case "clothes":
localPlayer.setComponentVariation(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, 2);
break;
case "props":
if (currentItem.drawable === -1) {
localPlayer.clearProp(currentMenu.slotIdx);
} else {
localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
}
break;
}
}
function resetPreview() {
if (lastClothing) {
switch (lastClothing.type) {
case "clothes":
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
break;
case "props":
if (lastClothing.drawable === -1) {
localPlayer.clearProp(lastClothing.slotIdx);
} else {
localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
}
break;
}
lastClothing = null;
}
}
mp.events.add("clothesMenu:updateData", (jsonBannerSprite, jsonData) => {
var bannerSprite = JSON.parse(jsonBannerSprite);
var data = JSON.parse(jsonData);
// Default menu banner
if (bannerSprite == null) {
bannerSprite = {
library: "commonmenu",
texture: "interaction_bgd"
};
} else if (bannerSprite == 1) {
bannerSprite = {
library: "shopui_title_lowendfashion",
texture: "shopui_title_lowendfashion"
};
} else if (bannerSprite == 2) {
bannerSprite = {
library: "shopui_title_midfashion",
texture: "shopui_title_midfashion"
};
} else if (bannerSprite == 3) {
bannerSprite = {
library: "shopui_title_highendfashion",
texture: "shopui_title_highendfashion"
};
}
// Hide the chat
mp.gui.chat.show(false);
// Reset some variables
categoryMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
clothingData = data;
// Add clothes
for (const [key, value] of Object.entries(clothingData)) addClothingItems("clothes", bannerSprite, key, value);
// Add props
// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
// Submenu events
for (const item of categoryMenus) {
// Preview hovering item
item.menu.IndexChange.on(submenuItemChangeHandler);
// Buy hovering item
item.menu.ItemSelect.on((selectedItem, itemIndex) => {
if (menuTransition) {
menuTransition = false;
return;
}
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][itemIndex];
mp.events.callRemote("buyClothingItem", currentMenu.type, currentMenu.slotIdx, currentItem.texture, currentItem.drawable, currentItem.price);
});
// Reset preview when player backs out of category menu
item.menu.MenuClose.on(() => {
resetPreview();
currentMenuIdx = -1;
mainMenu.Visible = true;
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = categoryMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
type: nextMenu.type,
slotIdx: slot,
drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot))
};
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.menu.Visible = true;
menuTransition = true;
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
});
mainMenu.MenuClose.on(() => {
mp.gui.chat.show(true);
currentMenuIdx = -1;
lastClothing = null;
});
});
mp.events.add("clothesMenu:updateLast", (drawable, texture) => {
if (lastClothing) {
lastClothing.drawable = drawable;
lastClothing.texture = texture;
}
});
mp.events.add("clothesMenu:close", () => {
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
});
}

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@@ -0,0 +1,393 @@
import * as NativeUI from 'NativeUI';
import maleTops from "./male_tops.json";
import maleShoes from "./male_shoes.json";
import maleLegs from "./male_legs.json";
import maleUndershirts from "./male_undershirts.json";
import maleAccessoires from "./male_accessories.json";
import male_combination from "./male_torso_top_combination.json";
import playerBlips from '../../Gui/blips.js';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Bestätigen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function clotheShopList(globalData: GlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Hair Styles",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
10: "Decals",
11: "Tops"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
}
};
const localPlayer = mp.players.local;
var playerPos;
var myVar;
let mainMenu = null;
let categoryMenus = [];
let clothingData = [];
let currentMenuIdx = -1;
let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
let lastClothing = null;
function getClothingName(key, ClotheId) {
var textures = []
switch (key) {
case 11:
for (var i = 0; i < Object.keys(maleTops[ClotheId]).length; i++) {
if (maleTops[ClotheId][i].Localized != "NULL") {
for (var x = 0; x < Object.keys(male_combination.combination).length; x++) {
if (male_combination.combination[x].Top == ClotheId) {
for (var y = 0; y < Object.keys(maleUndershirts[male_combination.combination[x].Undershirt]).length; y++) {
if (maleUndershirts[male_combination.combination[x].Undershirt][y].Localized != "NULL") {
const newData = {
id: i,
data: [maleTops[ClotheId][i]],
torso: [male_combination.combination[x].Torso],
undershirt: [male_combination.combination[x].Undershirt, maleUndershirts[male_combination.combination[x].Undershirt][y], y]
}
textures.push(newData);
}
}
}
}
}
}
break;
case 6:
for (var i = 0; i < Object.keys(maleShoes[ClotheId]).length; i++) {
if (maleShoes[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleShoes[ClotheId][i]]
}
textures.push(newData);
}
}
break;
case 4:
for (var i = 0; i < Object.keys(maleLegs[ClotheId]).length; i++) {
if (maleLegs[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleLegs[ClotheId][i]]
}
textures.push(newData);
}
}
break;
case 7:
for (var i = 0; i < Object.keys(maleAccessoires[ClotheId]).length; i++) {
if (maleAccessoires[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [maleAccessoires[ClotheId][i]]
}
textures.push(newData);
}
}
break;
}
return textures;
}
function addClothingItems(type, bannerSprite, key, value) {
var categoryMenu;
var cloth = [];
var tx = [];
if (Object.keys(categoryMenus).length > 0) {
for (var i = 0; i < categoryMenus.length; i++) {
if (categoryMenus[i].slotIdx == key) {
return;
}
}
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
} else {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
}
mainMenu.Item
// Fill it
for (const item of value) {
if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId);
for (const x of txData) {
var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
if (itemDescription == "NULL") {
itemDescription = "Clothing item.";
}
const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
categoryMenu.AddItem(tempItem);
cloth.push(item);
tx.push(x);
}
}
}
categoryMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key),
item: cloth,
texture: tx
});
}
function submenuItemChangeHandler(newIndex) {
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[newIndex];
const currentTexture = currentMenu.texture[newIndex].id;
//const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
if (currentMenu.slotIdx == 11) {
const currentTorso = currentMenu.texture[newIndex].torso[0];
const currentUndershirt = currentMenu.texture[newIndex].undershirt;
mp.players.local.setComponentVariation(3, currentTorso, 0, 2); //set Torso
mp.players.local.setComponentVariation(8, currentUndershirt[0], currentUndershirt[2], 2); //set Undershirt
mp.players.local.setComponentVariation(currentMenu.slotIdx, currentItem.ClotheId, currentTexture, 2); //set Top
} else {
mp.players.local.setComponentVariation(currentMenu.slotIdx, currentItem.ClotheId, currentTexture, 2);
}
/*
case "props":
if (currentItem.drawable === -1) {
localPlayer.clearProp(currentMenu.slotIdx);
} else {
localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
}
break;
*/
}
function resetPreview() {
if (lastClothing) {
switch (lastClothing.type) {
case "clothes":
if (lastClothing.slotIdx == 11) {
localPlayer.setComponentVariation(3, lastClothing.torso, 0, 2);
localPlayer.setComponentVariation(8, lastClothing.undershirt[0], lastClothing.undershirt[1], 2);
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
} else {
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
}
break;
case "props":
if (lastClothing.drawable === -1) {
localPlayer.clearProp(lastClothing.slotIdx);
} else {
localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
}
break;
}
lastClothing = null;
}
}
function myTimer() {
let dist = mp.game.gameplay.getDistanceBetweenCoords(localPlayer.position.x, localPlayer.position.y, 0, playerPos.x, playerPos.y, 0, false);
if (dist > 3) {
clearInterval(myVar);
resetPreview();
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
}
}
mp.events.add("clothesMenu:updateData", (jsonBannerSprite, jsonData) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
playerPos = localPlayer.position;
var bannerSprite = JSON.parse(jsonBannerSprite);
var data = JSON.parse(jsonData);
// Default menu banner
if (bannerSprite == null) {
bannerSprite = {
library: "commonmenu",
texture: "interaction_bgd"
};
} else if (bannerSprite == 1) {
bannerSprite = {
library: "shopui_title_lowendfashion",
texture: "shopui_title_lowendfashion"
};
} else if (bannerSprite == 2) {
bannerSprite = {
library: "shopui_title_midfashion",
texture: "shopui_title_midfashion"
};
} else if (bannerSprite == 3) {
bannerSprite = {
library: "shopui_title_highendfashion",
texture: "shopui_title_highendfashion"
};
}
// Hide the chat
mp.gui.chat.show(false);
// Reset some variables
categoryMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
clothingData = data;
// Add clothes
addClothingItems("clothes", bannerSprite, 11, data[0]);
addClothingItems("clothes", bannerSprite, 4, data[1]);
addClothingItems("clothes", bannerSprite, 6, data[2]);
addClothingItems("clothes", bannerSprite, 7, data[3]);
myVar = setInterval(myTimer, 100);
// Add props
// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
// Submenu events
for (const item of categoryMenus) {
// Preview hovering item
item.menu.IndexChange.on(submenuItemChangeHandler);
// Buy hovering item
item.menu.ItemSelect.on((selectedItem, itemIndex) => {
if (menuTransition) {
menuTransition = false;
return;
}
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[itemIndex];
const currentTexture = currentMenu.texture[itemIndex].id;
if (currentMenu.slotIdx == 11) {
const currentTorso = currentMenu.texture[itemIndex].torso[0];
const currentUndershirt = currentMenu.texture[itemIndex].undershirt;
var serverData = [currentMenu.slotIdx, currentTexture, currentItem.ClotheId, currentTorso, currentUndershirt[0], currentUndershirt[2], currentItem.Price];
if (lastClothing.drawable == currentItem.ClotheId && lastClothing.texture == currentTexture && lastClothing.undershirt[0] == currentUndershirt[0] && lastClothing.undershirt[1] == currentUndershirt[2]) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
} else {
mp.events.callRemote("SERVER:BuyCharacterClothes", "clothe", JSON.stringify(serverData));
}
} else {
var serverData = [currentMenu.slotIdx, currentTexture, currentItem.ClotheId, -1, -1, -1, currentItem.Price];
if (lastClothing.drawable == currentItem.ClotheId && lastClothing.texture == currentTexture) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
} else {
mp.events.callRemote("SERVER:BuyCharacterClothes", "clothe", JSON.stringify(serverData));
}
}
});
// Reset preview when player backs out of category menu
item.menu.MenuClose.on(() => {
resetPreview();
currentMenuIdx = -1;
mainMenu.Visible = true;
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = categoryMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
type: nextMenu.type,
slotIdx: slot,
drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot)),
undershirt: [localPlayer.getDrawableVariation(8), localPlayer.getTextureVariation(8)],
torso: localPlayer.getDrawableVariation(3)
};
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.menu.Visible = true;
menuTransition = true;
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
});
mainMenu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
currentMenuIdx = -1;
lastClothing = null;
});
}
});
mp.events.add("clothesMenu:updateLast", (drawable, texture, undershirt, undershirtTexture, torso) => {
if (lastClothing) {
lastClothing.drawable = drawable;
lastClothing.texture = texture;
lastClothing.undershirt[0] = undershirt;
lastClothing.undershirt[1] = undershirtTexture;
lastClothing.torso = torso;
}
});
mp.events.add("clothesMenu:close", () => {
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
});
mp.events.add("clothesMenu:Error", () => {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
});
}

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@@ -187,200 +187,20 @@
"0": {
"GXT": "T_FMM_10_0",
"Localized": "White Tie"
},
"1": {
"GXT": "T_FMM_10_1",
"Localized": "Gray Tie"
},
"2": {
"GXT": "T_FMM_10_2",
"Localized": "Black Tie"
},
"3": {
"GXT": "T_FMM_10_3",
"Localized": "Blue Tie"
},
"4": {
"GXT": "T_FMM_10_4",
"Localized": "Navy Tie"
},
"5": {
"GXT": "T_FMM_10_5",
"Localized": "Red Tie"
},
"6": {
"GXT": "T_FMM_10_6",
"Localized": "Green Tie"
},
"7": {
"GXT": "T_FMM_10_7",
"Localized": "Orange Tie"
},
"8": {
"GXT": "T_FMM_10_8",
"Localized": "Yellow Tie"
},
"9": {
"GXT": "T_FMM_10_9",
"Localized": "Purple Tie"
},
"10": {
"GXT": "T_FMM_10_10",
"Localized": "Brown Tie"
},
"11": {
"GXT": "T_FMM_10_11",
"Localized": "Stone Tie"
},
"12": {
"GXT": "T_FMM_10_12",
"Localized": "Two-Tone Plaid Tie"
},
"13": {
"GXT": "T_FMM_10_13",
"Localized": "Tan Plaid Tie"
},
"14": {
"GXT": "T_FMM_10_14",
"Localized": "Gold Striped Tie"
},
"15": {
"GXT": "T_FMM_10_15",
"Localized": "Red Striped Tie"
}
},
"11": {
"0": {
"GXT": "T_FMM_11_0",
"Localized": "White Bowtie"
},
"1": {
"GXT": "T_FMM_11_1",
"Localized": "Gray Bowtie"
},
"2": {
"GXT": "T_FMM_11_2",
"Localized": "Black Bowtie"
},
"3": {
"GXT": "T_FMM_11_3",
"Localized": "Blue Bowtie"
},
"4": {
"GXT": "T_FMM_11_4",
"Localized": "Navy Bowtie"
},
"5": {
"GXT": "T_FMM_11_5",
"Localized": "Red Bowtie"
},
"6": {
"GXT": "T_FMM_11_6",
"Localized": "Green Bowtie"
},
"7": {
"GXT": "T_FMM_11_7",
"Localized": "Orange Bowtie"
},
"8": {
"GXT": "T_FMM_11_8",
"Localized": "Yellow Bowtie"
},
"9": {
"GXT": "T_FMM_11_9",
"Localized": "Purple Bowtie"
},
"10": {
"GXT": "T_FMM_11_10",
"Localized": "Brown Bowtie"
},
"11": {
"GXT": "T_FMM_11_11",
"Localized": "Stone Bowtie"
},
"12": {
"GXT": "T_FMM_11_12",
"Localized": "Blue Plaid Bowtie"
},
"13": {
"GXT": "T_FMM_11_13",
"Localized": "Orange Plaid Bowtie"
},
"14": {
"GXT": "T_FMM_11_14",
"Localized": "Earth Bowtie"
},
"15": {
"GXT": "T_FMM_11_15",
"Localized": "Red Plaid Bowtie"
}
},
"12": {
"0": {
"GXT": "T_FMM_12_0",
"Localized": "White Skinny Tie"
},
"1": {
"GXT": "T_FMM_12_1",
"Localized": "Gray Skinny Tie"
},
"2": {
"GXT": "T_FMM_12_2",
"Localized": "Black Skinny Tie"
},
"3": {
"GXT": "T_FMM_12_3",
"Localized": "Blue Skinny Tie"
},
"4": {
"GXT": "T_FMM_12_4",
"Localized": "Navy Skinny Tie"
},
"5": {
"GXT": "T_FMM_12_5",
"Localized": "Red Skinny Tie"
},
"6": {
"GXT": "T_FMM_12_6",
"Localized": "Green Skinny Tie"
},
"7": {
"GXT": "T_FMM_12_7",
"Localized": "Orange Skinny Tie"
},
"8": {
"GXT": "T_FMM_12_8",
"Localized": "Yellow Skinny Tie"
},
"9": {
"GXT": "T_FMM_12_9",
"Localized": "Purple Skinny Tie"
},
"10": {
"GXT": "T_FMM_12_10",
"Localized": "Brown Skinny Tie"
},
"11": {
"GXT": "T_FMM_12_11",
"Localized": "Stone Skinny Tie"
},
"12": {
"GXT": "T_FMM_12_12",
"Localized": "Two-Tone Plaid Skinny Tie"
},
"13": {
"GXT": "T_FMM_12_13",
"Localized": "Tan Plaid Skinny Tie"
},
"14": {
"GXT": "T_FMM_12_14",
"Localized": "Gold Striped Skinny Tie"
},
"15": {
"GXT": "T_FMM_12_15",
"Localized": "Red Striped Skinny Tie"
}
}
},
"11": {
"0": {
"GXT": "T_FMM_11_0",
"Localized": "White Bowtie"
}
},
"12": {
"0": {
"GXT": "T_FMM_12_0",
"Localized": "White Skinny Tie"
}
},
"13": {
"0": {
"GXT": "T_FMM_13_0",

View File

@@ -125,10 +125,6 @@
"14": {
"GXT": "U_FMM_1_14",
"Localized": "Signs V Neck"
},
"15": {
"GXT": "U_FMM_1_15",
"Localized": "Blue Striped V Neck"
}
},
"2": {

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View File

@@ -125,10 +125,6 @@
"14": {
"GXT": "U_FMM_1_14",
"Localized": "Signs V Neck"
},
"15": {
"GXT": "U_FMM_1_15",
"Localized": "Blue Striped V Neck"
}
},
"2": {
@@ -992,7 +988,7 @@
"15": {
"0": {
"GXT": "NO_LABEL",
"Localized": "NULL"
"Localized": "Nothing"
}
},
"16": {

View File

@@ -182,4 +182,7 @@ import PilotRouteList from './Jobs/PilotRouteSelect';
PilotRouteList(globalData);
import gangwarHandle from './util/Gangwar';
gangwarHandle(globalData);
gangwarHandle(globalData);
import clotheShopList from './interaction/clothes/ClotheShop';
clotheShopList(globalData);

View File

@@ -9,6 +9,9 @@
"rootDir": "./",
"outDir": "./tmp",
"baseUrl": "./",
"module": "commonjs",
"resolveJsonModule": true,
"esModuleInterop": true,
"moduleResolution": "node"
},
"include": [

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@@ -1,35 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class WeaponDealTimer : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "WeaponDealTime",
table: "Factions",
nullable: false,
defaultValue: 0);
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 60);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "WeaponDealTime",
table: "Factions");
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
}
}

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View File

@@ -1,33 +0,0 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Locations",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Description = table.Column<string>(nullable: true),
X = table.Column<double>(nullable: false),
Y = table.Column<double>(nullable: false),
Z = table.Column<double>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Locations", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Locations");
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class FactionWeaponAmount : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "Ammount",
table: "FactionWeapons",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Ammount",
table: "FactionWeapons");
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocationsHeading : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<double>(
name: "Heading",
table: "Locations",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Heading",
table: "Locations");
}
}
}

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@@ -1,17 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class gtavdevdb : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseVehicle : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseVehicle",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseVehicle",
table: "Users");
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class FlyingLicensePlane : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "FlyingLicensePlane",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FlyingLicensePlane",
table: "Users");
}
}
}

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View File

@@ -1,22 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class SchoolId : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "SchoolId",
table: "ServerVehicles",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "SchoolId",
table: "ServerVehicles");
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseBike : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseBike",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseBike",
table: "Users");
}
}
}

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View File

@@ -1,37 +0,0 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Turfs : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Turfs",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: true),
Owner = table.Column<string>(nullable: true),
Name = table.Column<string>(nullable: true),
X = table.Column<float>(nullable: false),
Y = table.Column<float>(nullable: false),
Rotation = table.Column<float>(nullable: false),
Range = table.Column<float>(nullable: false),
Color = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Turfs", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Turfs");
}
}
}

View File

@@ -1,23 +0,0 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class TurfVector : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Vector",
table: "Turfs",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Vector",
table: "Turfs");
}
}
}

View File

@@ -9,8 +9,8 @@ using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Database.Migrations
{
[DbContext(typeof(DatabaseContext))]
[Migration("20200113192903_TurfVector")]
partial class TurfVector
[Migration("20200126141420_Initial")]
partial class Initial
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
@@ -876,6 +876,28 @@ namespace ReallifeGamemode.Database.Migrations
b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int>("Category");
b.Property<int>("ClotheId");
b.Property<int>("ComponentId");
b.Property<bool>("Gender");
b.Property<int>("Price");
b.Property<string>("TypeId");
b.HasKey("Id");
b.ToTable("ShopClothes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
{
b.Property<int>("Id")

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View File

@@ -874,6 +874,28 @@ namespace ReallifeGamemode.Database.Migrations
b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int>("Category");
b.Property<int>("ClotheId");
b.Property<int>("ComponentId");
b.Property<bool>("Gender");
b.Property<int>("Price");
b.Property<string>("TypeId");
b.HasKey("Id");
b.ToTable("ShopClothes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
{
b.Property<int>("Id")

View File

@@ -24,4 +24,8 @@
<HintPath>..\Import\Bootstrapper.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Migrations\" />
</ItemGroup>
</Project>

View File

@@ -148,6 +148,7 @@ namespace ReallifeGamemode.Server.Events
WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
ShopPoint nearestShopPoint = PositionManager.ShopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
if (nearestDuty != null)// Duty Point
{
var nameTagColor = new Color(0, 0, 0);
@@ -325,6 +326,10 @@ namespace ReallifeGamemode.Server.Events
}
player.TriggerEvent("showElevatorMenu", JsonConvert.SerializeObject(stages.ToArray()));
}
if(nearestShopPoint != null)
{
nearestShopPoint.clotheShop.LoadShopNUI(player);
}
if (user.FactionLeader)
{
player.TriggerEvent("CLIENT:StartGangwar");

View File

@@ -21,6 +21,7 @@ namespace ReallifeGamemode.Server.Events
pV.SetSharedData("sirenSound", newValue);
NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
}
}
}

View File

@@ -23,7 +23,6 @@ namespace ReallifeGamemode.Server.Events
player.ClearAccessory(1);
player.ClearAccessory(2);
}
}
[RemoteEvent("updateDutyCloth")]
@@ -152,5 +151,112 @@ namespace ReallifeGamemode.Server.Events
}
}
}
[RemoteEvent("SERVER:BuyCharacterClothes")]
public void RmtEvent_BuyClothes(Client client, string type, string jsonData)
{
/*
* [0] ComponentID
* [1] TextureID
* [2] ClotheID
* [3] TorsoID
* [4] UndershirtID
* [5] UndershirtTextureID
* [6] Price
*/
int[] data = JsonConvert.DeserializeObject<int[]>(jsonData);
User user = client.GetUser();
if (user.Handmoney < data[6])
{
client.TriggerEvent("clothesMenu:Error");
return;
}
if (type == "clothe")
{
if (data[0] == 11)//for tops
{
client.SetClothes(11, data[2], data[1]); //set Top
client.SetClothes(8, data[4], data[5]); //set undershirt
client.SetClothes(3, data[3], 0); //set Torso
}
else
{
client.SetClothes(data[0], data[2], data[1]);
}
using (var dbContext = new DatabaseContext())
{
var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
if(clothes == null)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = data[0],
ClothId = data[2],
Texture = data[1]
};
dbContext.CharacterClothes.Add(newCloth);
}
else
{
clothes.ClothId = data[2];
clothes.Texture = data[1];
}
if(data[0] == 11)
{
var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
if(torso == null)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 3,
ClothId = data[3]
};
dbContext.CharacterClothes.Add(newTorso);
}
else
{
torso.ClothId = data[3];
}
if(undershirt == null)
{
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 8,
ClothId = data[4],
Texture = data[5]
};
dbContext.CharacterClothes.Add(newUndershirt);
}
else
{
undershirt.ClothId = data[4];
undershirt.Texture = data[5];
}
}
user.Handmoney -= data[6];
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
dbContext.SaveChanges();
}
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
}
}
}
}

View File

@@ -44,6 +44,7 @@ namespace ReallifeGamemode.Server
};
InventoryManager.LoadItems();
ShopManager.LoadClotheShops();
TuningManager.LoadTuningGarages();
@@ -81,6 +82,8 @@ namespace ReallifeGamemode.Server
Economy.PaydayTimer();
WeaponDealManager.WeaponDealTimer();
}
}
}

View File

@@ -110,9 +110,12 @@ namespace ReallifeGamemode.Server.Managers
}
else
{
houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true);
//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
}
houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Server.Shop.Clothing;
namespace ReallifeGamemode.Server.Managers
{
@@ -17,6 +18,9 @@ namespace ReallifeGamemode.Server.Managers
public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
public static List<ColShape> ElevatorColShapes = new List<ColShape>();
public static List<ShopPoint> ShopPoints = new List<ShopPoint>();
public static List<ColShape> ShopColShapes = new List<ColShape>();
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
@@ -48,8 +52,11 @@ namespace ReallifeGamemode.Server.Managers
new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#endregion DutyPoints
#region WeaponPoints
WeaponPoint weaponPointLSPD = new WeaponPoint()
{
Position = new Vector3(460.3162, -981.0168, 30.68959),
@@ -83,8 +90,11 @@ namespace ReallifeGamemode.Server.Managers
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#endregion WeaponPoints
#region JailReleasePoints
JailReleasePoint jailPointLSPD = new JailReleasePoint()
{
Position = new Vector3(459.5327, -988.8435, 24.91487)
@@ -103,8 +113,11 @@ namespace ReallifeGamemode.Server.Managers
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#endregion JailReleasePoints
#region ElevetaorPoints
ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
{
Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
@@ -134,32 +147,63 @@ namespace ReallifeGamemode.Server.Managers
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#endregion ElevetaorPoints
#region Shops
foreach (var shop in ShopManager.clotheStores)
{
shop.LoadClothes();
ShopPoint shopPoint = new ShopPoint()
{
Position = shop.vector,
clotheShop = shop
};
ShopPoints.Add(shopPoint);
}
foreach(ShopPoint s in ShopPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Kleiderladen - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion Shops
}
}
public class DutyPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class WeaponPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
}
public class JailReleasePoint
{
public Vector3 Position { get; set; }
}
public class ElevatorPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
public string Stage { get; set; }
}
public class DutyPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class WeaponPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class JailReleasePoint
{
public Vector3 Position { get; set; }
}
public class ShopPoint
{
public Vector3 Position { get; set; }
public ClotheShop clotheShop { get; set; }
}
public class ElevatorPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
public string Stage { get; set; }
}

View File

@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Shop.Clothing;
namespace ReallifeGamemode.Server.Managers
{
public class ShopManager
{
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
public static void LoadClotheShops()
{
using(var dbContext = new DatabaseContext())
{
List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
foreach(var store in discount) {
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(1, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
foreach(var store in midclass)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(2, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
foreach (var store in luxury)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(2, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
}
}
}
}

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Shop.Clothing
{
public class Clothe : ShopClothe
{
public string clothe;
public int undershirtId;
public int torsoId;
}
}

View File

@@ -1,92 +1,52 @@
using GTANetworkAPI;
using System;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using System.Linq;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Shop.Clothing
{
public class ClotheShop
{
public int category { get; set; } = 1;
public int category { get; set; }
public Vector3 vector { get; set; }
public List<ShopClothe> clotheList = new List<ShopClothe>();
public ClotheShop(int category)
public ClotheShop(int category, Vector3 vector)
{
this.category = category;
this.vector = vector;
LoadClothes();
}
public void LoadClothes()
{
using (var dbContext = new DatabaseContext())
{
clotheList = dbContext.ShopClothes.ToList().FindAll(c => c.Category == category);
}
}
[Command("buyclothes")]
public void LoadShopNUI(Client client)
{
LoadClothes();
bool gender = client.GetUser().GetCharacter().Gender;
List<ShopClothe> tops = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 11);
List<ShopClothe> legs = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 4);
List<ShopClothe> shoes = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 6);
List<ShopClothe> accessoires = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 7);
using (var dbContext = new DatabaseContext())
List<Array> clothes = new List<Array>
{
List<Clothe> clothes = new List<Clothe>();
bool gender = client.GetUser().Character.Gender;
foreach (var clothe in clotheList)
{
if(clothe.TypeId == "clothes" )
{
switch (clothe.ComponentId)
{
case 11: //tops
List<ClothCombination> combinations = dbContext.ClothCombinations.Where(c => c.Top == clothe.ClotheId && c.Gender == gender).ToList();
foreach (var combination in combinations)
{
var top = new Clothe
{
ComponentId = clothe.ComponentId, //needs to be fist bc it acts like an identifier in JS
ClotheId = clothe.ClotheId,
Gender = gender,
TypeId = "clothes",
clothe = "clothes",
Category = category,
Price = clothe.Price,
undershirtId = combination.Undershirt,
torsoId = combination.Torso
};
clothes.Add(top);
}
break;
default: //everything else
var garment = new Clothe
{
ComponentId = clothe.ComponentId, //needs to be fist bc it acts like an identifier in JS
ClotheId = clothe.ClotheId,
Gender = gender,
TypeId = "clothes",
clothe = "clothes",
Category = category,
Price = clothe.Price,
undershirtId = -1, //will not be used unless top
torsoId = -1 //will not be used unless top
};
clothes.Add(garment);
break;
tops.ToArray(),
legs.ToArray(),
shoes.ToArray(),
accessoires.ToArray()
};
}
}
}
client.TriggerEvent("clothesMenu:updateData", JsonConvert.SerializeObject(category), JsonConvert.SerializeObject(clothes.ToArray()));
}
client.TriggerEvent("clothesMenu:updateData", JsonConvert.SerializeObject(category), JsonConvert.SerializeObject(clothes.ToArray()));
}
}
}