Initial commit for player keys
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@@ -27,7 +27,6 @@ namespace reallife_gamemode.Server.Services
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player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
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}
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<<<<<<< HEAD
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public static void PlayerNotLoggedIn(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du bist nicht eingeloggt.");
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@@ -35,7 +34,7 @@ namespace reallife_gamemode.Server.Services
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public static void ErrorMsg(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
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=======
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}
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public static void BroadcastFaction(string message, List<Faction> factions)
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{
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using (var dbCon = new DatabaseContext())
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@@ -57,7 +56,6 @@ namespace reallife_gamemode.Server.Services
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public static void BroadcastFaction(string message, Faction faction)
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{
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BroadcastFaction(message, new List<Faction> { faction });
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>>>>>>> feature/faction-system
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}
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}
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}
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