Finish WeaponDeal System - Improved Inventory

This commit is contained in:
Lukas Moungos
2019-10-29 17:05:14 +01:00
parent 9ec30fd419
commit 55e0c4005e
9 changed files with 357 additions and 89 deletions

View File

@@ -137,6 +137,26 @@ namespace ReallifeGamemode.Server.Managers
return inventoryWeight;
}
public static int GetVehicleInventoryWeight(Vehicle veh)
{
var inventoryWeight = 0;
using (var context = new DatabaseContext())
{
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
List<VehicleItem> vehItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
foreach (var item in vehItems)
{
IItem iItem = GetItemById(item.ItemId);
var currentItemWeight = iItem.Gewicht * item.Amount;
inventoryWeight += currentItemWeight;
}
}
return inventoryWeight;
}
public static UserItem UserHasThisItem(Client player, int itemId)
{
var user = player.GetUser();
@@ -192,7 +212,7 @@ namespace ReallifeGamemode.Server.Managers
{
if (veh.Position.DistanceTo(client.Position) < 5f)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
{
UserItem vItem = new UserItem
@@ -207,6 +227,25 @@ namespace ReallifeGamemode.Server.Managers
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == origin[1] && v.ItemId == vItem.ItemId).FirstOrDefault();
if (vehItem != null)
{
IItem iItem = GetItemById(vItem.ItemId);
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
{
for(int i = 0; i <= vItem.Amount; i++)
{
if(GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000) {
vItem.Amount = i - 1;
break;
}
}
}
if(vItem.Amount == 0)
{
return false;
}
if (itemAmount < vehItem.Amount)
{
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
@@ -251,11 +290,29 @@ namespace ReallifeGamemode.Server.Managers
VehicleId = origin[1],
Slot = -1,
};
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
IItem iItem = GetItemById(cItem.ItemId);
Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * cItem.Amount) > 250000)
{
for (int i = 0; i <= cItem.Amount; i++)
{
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * i) > 250000)
{
cItem.Amount = i - 1;
break;
}
}
}
if(iItem is IWeaponDealItem weaponDealItem)
if (cItem.Amount == 0)
{
return false;
}
if (iItem is IWeaponDealItem weaponDealItem)
{
return false;
}
@@ -313,7 +370,6 @@ namespace ReallifeGamemode.Server.Managers
using (var context = new DatabaseContext())
{
VehicleItem vItem = new VehicleItem
{
Amount = itemAmount,
@@ -336,7 +392,8 @@ namespace ReallifeGamemode.Server.Managers
vehItem.Amount = vItem.Amount;
}
context.SaveChanges();
IItem iItem = GetItemById(vItem.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Rucksack");
}
}
@@ -348,6 +405,7 @@ namespace ReallifeGamemode.Server.Managers
var user = player.GetUser();
var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player,jsonItemID, jsonItemAmount,jsonGotFrom, vehAmount))
return;
@@ -362,7 +420,9 @@ namespace ReallifeGamemode.Server.Managers
UserId = user.Id,
Slot = -1,
};
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
if (item == null)
{
context.UserItems.Add(cItem);
@@ -377,6 +437,8 @@ namespace ReallifeGamemode.Server.Managers
}
context.SaveChanges();
IItem iItem = GetItemById(item.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Kofferraum");
}
}
@@ -503,37 +565,37 @@ namespace ReallifeGamemode.Server.Managers
switch (type)
{
case "use":
ChatService.SendMessage(player, "use item: " + iItem.Name);
if (iItem == null)
{
ChatService.SendMessage(player, "Dieses Essen existiert nicht.");
player.TriggerEvent("Error", "Dieses Essen existiert nicht.");
return;
}
if (fItem == null)
{
ChatService.SendMessage(player, "Du hast dieses Item nicht");
player.TriggerEvent("Error", "Du hast dieses Item nicht");
return;
}
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(fItem);
player.TriggerEvent("removeItem", itemId, amount);
player.TriggerEvent("removeItem", itemId, 1);
player.TriggerEvent("aproveUse", 1, iItem.Name);
}
else ChatService.SendMessage(player, "Du kannst dieses Item nicht benutzen.");
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
break;
case "drop":
if (iItem == null)
{
ChatService.SendMessage(player, "Dieses Item existiert nicht.");
player.TriggerEvent("Error", "Dieses Item existiert nicht.");
return;
}
if (fItem == null)
{
ChatService.SendMessage(player, "Du hast dieses Item nicht");
player.TriggerEvent("Error", "Du hast dieses Item nicht");
return;
}
@@ -563,7 +625,8 @@ namespace ReallifeGamemode.Server.Managers
{
context.UserItems.Remove(fItem);
}
player.TriggerEvent("removeItem", itemId, amount);
player.TriggerEvent("aproveThrow", amount, iItem.Name);
}
break;
}