Finish WeaponDeal System - Improved Inventory
This commit is contained in:
@@ -137,6 +137,26 @@ namespace ReallifeGamemode.Server.Managers
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return inventoryWeight;
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}
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public static int GetVehicleInventoryWeight(Vehicle veh)
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{
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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List<VehicleItem> vehItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
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foreach (var item in vehItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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}
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}
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return inventoryWeight;
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}
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public static UserItem UserHasThisItem(Client player, int itemId)
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{
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var user = player.GetUser();
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@@ -192,7 +212,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (veh.Position.DistanceTo(client.Position) < 5f)
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{
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
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{
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UserItem vItem = new UserItem
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@@ -207,6 +227,25 @@ namespace ReallifeGamemode.Server.Managers
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == origin[1] && v.ItemId == vItem.ItemId).FirstOrDefault();
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if (vehItem != null)
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{
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IItem iItem = GetItemById(vItem.ItemId);
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if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
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{
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for(int i = 0; i <= vItem.Amount; i++)
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{
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if(GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000) {
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vItem.Amount = i - 1;
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break;
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}
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}
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}
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if(vItem.Amount == 0)
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{
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return false;
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}
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if (itemAmount < vehItem.Amount)
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{
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UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
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@@ -251,11 +290,29 @@ namespace ReallifeGamemode.Server.Managers
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VehicleId = origin[1],
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Slot = -1,
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};
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UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
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IItem iItem = GetItemById(cItem.ItemId);
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Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
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if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * cItem.Amount) > 250000)
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{
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for (int i = 0; i <= cItem.Amount; i++)
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{
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if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * i) > 250000)
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{
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cItem.Amount = i - 1;
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break;
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}
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}
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}
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if(iItem is IWeaponDealItem weaponDealItem)
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if (cItem.Amount == 0)
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{
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return false;
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}
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if (iItem is IWeaponDealItem weaponDealItem)
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{
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return false;
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}
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@@ -313,7 +370,6 @@ namespace ReallifeGamemode.Server.Managers
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using (var context = new DatabaseContext())
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{
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VehicleItem vItem = new VehicleItem
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{
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Amount = itemAmount,
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@@ -336,7 +392,8 @@ namespace ReallifeGamemode.Server.Managers
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vehItem.Amount = vItem.Amount;
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}
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context.SaveChanges();
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IItem iItem = GetItemById(vItem.ItemId);
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player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Rucksack");
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}
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}
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@@ -348,6 +405,7 @@ namespace ReallifeGamemode.Server.Managers
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var user = player.GetUser();
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var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
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var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
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var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
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if (!CheckOriginOfItem(player,jsonItemID, jsonItemAmount,jsonGotFrom, vehAmount))
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return;
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@@ -362,7 +420,9 @@ namespace ReallifeGamemode.Server.Managers
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UserId = user.Id,
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Slot = -1,
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};
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
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if (item == null)
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{
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context.UserItems.Add(cItem);
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@@ -377,6 +437,8 @@ namespace ReallifeGamemode.Server.Managers
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}
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context.SaveChanges();
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IItem iItem = GetItemById(item.ItemId);
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player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Kofferraum");
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}
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}
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@@ -503,37 +565,37 @@ namespace ReallifeGamemode.Server.Managers
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switch (type)
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{
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case "use":
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ChatService.SendMessage(player, "use item: " + iItem.Name);
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if (iItem == null)
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{
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ChatService.SendMessage(player, "Dieses Essen existiert nicht.");
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player.TriggerEvent("Error", "Dieses Essen existiert nicht.");
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return;
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}
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if (fItem == null)
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{
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ChatService.SendMessage(player, "Du hast dieses Item nicht");
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player.TriggerEvent("Error", "Du hast dieses Item nicht");
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return;
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}
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if (iItem is IUsableItem usableItemObj)
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{
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usableItemObj.Use(fItem);
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player.TriggerEvent("removeItem", itemId, amount);
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player.TriggerEvent("removeItem", itemId, 1);
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player.TriggerEvent("aproveUse", 1, iItem.Name);
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}
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else ChatService.SendMessage(player, "Du kannst dieses Item nicht benutzen.");
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else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
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break;
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case "drop":
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if (iItem == null)
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{
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ChatService.SendMessage(player, "Dieses Item existiert nicht.");
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player.TriggerEvent("Error", "Dieses Item existiert nicht.");
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return;
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}
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if (fItem == null)
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{
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ChatService.SendMessage(player, "Du hast dieses Item nicht");
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player.TriggerEvent("Error", "Du hast dieses Item nicht");
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return;
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}
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@@ -563,7 +625,8 @@ namespace ReallifeGamemode.Server.Managers
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{
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context.UserItems.Remove(fItem);
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}
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player.TriggerEvent("removeItem", itemId, amount);
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player.TriggerEvent("aproveThrow", amount, iItem.Name);
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}
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break;
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}
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