fix postitioning of cuffs and delete cuffpoits on death

This commit is contained in:
2021-04-07 22:42:57 +02:00
parent a63185768c
commit 56ab0734ee
2 changed files with 11 additions and 11 deletions

View File

@@ -25,27 +25,29 @@ namespace ReallifeGamemode.Server.Events
public class Death : Script
{
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason )
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
if (!player.IsLoggedIn())
{
player.Kick();
return;
}
PositionManager.cuffPoints.Remove(player);
player.SetData("isDead", true);
using (var userDeath = new DatabaseContext())
{
{
User userisdead = player.GetUser(userDeath);
userisdead.Dead = true;
userDeath.SaveChanges();
}
userDeath.SaveChanges();
}
//TODO: Zum Full Release entfernen
if (player.HasData("togdeath")) {
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
if (player.HasData("togdeath"))
{
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
}
int? killerId;
float killerPosX;
@@ -108,8 +110,6 @@ namespace ReallifeGamemode.Server.Events
Medic.delHealTask(player);
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
}
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{