[+] Added WeaponDeal System (Gangs Only) (WIP)

[+] New Timer in WeaponRack (will be removed for LSPD and FIB)
     [+] New Items for WeaponDeal System
[**] Huge Improvements on Inventory System w/ bug fixes (WIP)
This commit is contained in:
Lukas Moungos
2019-10-29 17:20:26 +01:00
39 changed files with 3676 additions and 132 deletions

View File

@@ -137,6 +137,26 @@ namespace ReallifeGamemode.Server.Managers
return inventoryWeight;
}
public static int GetVehicleInventoryWeight(Vehicle veh)
{
var inventoryWeight = 0;
using (var context = new DatabaseContext())
{
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
List<VehicleItem> vehItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
foreach (var item in vehItems)
{
IItem iItem = GetItemById(item.ItemId);
var currentItemWeight = iItem.Gewicht * item.Amount;
inventoryWeight += currentItemWeight;
}
}
return inventoryWeight;
}
public static UserItem UserHasThisItem(Client player, int itemId)
{
var user = player.GetUser();
@@ -190,9 +210,9 @@ namespace ReallifeGamemode.Server.Managers
{
foreach (Vehicle veh in NAPI.Pools.GetAllVehicles())
{
if (veh.Position.DistanceTo(client.Position) < 2.5f)
if (veh.Position.DistanceTo(client.Position) < 5f)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
{
UserItem vItem = new UserItem
@@ -207,6 +227,25 @@ namespace ReallifeGamemode.Server.Managers
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == origin[1] && v.ItemId == vItem.ItemId).FirstOrDefault();
if (vehItem != null)
{
IItem iItem = GetItemById(vItem.ItemId);
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
{
for(int i = 0; i <= vItem.Amount; i++)
{
if(GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000) {
vItem.Amount = i - 1;
break;
}
}
}
if(vItem.Amount == 0)
{
return false;
}
if (itemAmount < vehItem.Amount)
{
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
@@ -251,8 +290,33 @@ namespace ReallifeGamemode.Server.Managers
VehicleId = origin[1],
Slot = -1,
};
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
IItem iItem = GetItemById(cItem.ItemId);
Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * cItem.Amount) > 250000)
{
for (int i = 0; i <= cItem.Amount; i++)
{
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * i) > 250000)
{
cItem.Amount = i - 1;
break;
}
}
}
if (cItem.Amount == 0)
{
return false;
}
if (iItem is IWeaponDealItem weaponDealItem)
{
return false;
}
if (uItem != null)
{
if (vehAmount < uItem.Amount)
@@ -306,7 +370,6 @@ namespace ReallifeGamemode.Server.Managers
using (var context = new DatabaseContext())
{
VehicleItem vItem = new VehicleItem
{
Amount = itemAmount,
@@ -329,7 +392,8 @@ namespace ReallifeGamemode.Server.Managers
vehItem.Amount = vItem.Amount;
}
context.SaveChanges();
IItem iItem = GetItemById(vItem.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Rucksack");
}
}
@@ -341,6 +405,7 @@ namespace ReallifeGamemode.Server.Managers
var user = player.GetUser();
var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player,jsonItemID, jsonItemAmount,jsonGotFrom, vehAmount))
return;
@@ -355,7 +420,9 @@ namespace ReallifeGamemode.Server.Managers
UserId = user.Id,
Slot = -1,
};
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
if (item == null)
{
context.UserItems.Add(cItem);
@@ -370,6 +437,8 @@ namespace ReallifeGamemode.Server.Managers
}
context.SaveChanges();
IItem iItem = GetItemById(item.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Kofferraum");
}
}
@@ -407,6 +476,53 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static void AddItemToVehicleInventory(Client player, VehicleItem item, Vehicle veh)
{
var user = player.GetUser();
using (var context = new DatabaseContext())
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
VehicleItem existingItem = context.VehicleItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.VehicleId == sVeh.Id);
if (existingItem != null)
{
existingItem.Amount += item.Amount;
}
else
{
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
var slotArr = Enumerable.Range(1, 20).ToList();
allItemsByVehicle.ForEach(allItem =>
{
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
});
int newSlot = slotArr.Min();
item.Slot = newSlot;
context.VehicleItems.Add(item);
IItem iItem = GetItemById(item.ItemId);
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
}
context.SaveChanges();
}
}
public static void RemoveAllItemsfromVehicleInventory(Vehicle veh)
{
using(var context = new DatabaseContext())
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
allItemsByVehicle.ForEach(allItem =>
{
context.Remove(allItem);
});
context.SaveChanges();
}
}
[RemoteEvent("removeItemAsAdmin")]
public void RemoveAsAdminInventory(Client player, string amount, string userItemId, string targetPlayerName)
{
@@ -449,47 +565,56 @@ namespace ReallifeGamemode.Server.Managers
switch (type)
{
case "use":
ChatService.SendMessage(player, "use item: " + iItem.Name);
if (iItem == null)
{
ChatService.SendMessage(player, "Dieses Essen existiert nicht.");
player.TriggerEvent("Error", "Dieses Essen existiert nicht.");
return;
}
if (fItem == null)
{
ChatService.SendMessage(player, "Du hast dieses Item nicht");
player.TriggerEvent("Error", "Du hast dieses Item nicht");
return;
}
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(fItem);
player.TriggerEvent("removeItem", itemId, amount);
player.TriggerEvent("removeItem", itemId, 1);
player.TriggerEvent("aproveUse", 1, iItem.Name);
}
else ChatService.SendMessage(player, "Du kannst dieses Item nicht benutzen.");
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
break;
case "drop":
if (iItem == null)
{
ChatService.SendMessage(player, "Dieses Item existiert nicht.");
player.TriggerEvent("Error", "Dieses Item existiert nicht.");
return;
}
if (fItem == null)
{
ChatService.SendMessage(player, "Du hast dieses Item nicht");
player.TriggerEvent("Error", "Du hast dieses Item nicht");
return;
}
if (iItem is IDroppableItem usableItemObj2)
{
Vector3 dropPosition = ClientExtension.GetPositionFromPlayer(player, 0.6f, 0);
dropPosition.Z -= 0.8f;
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
GTANetworkAPI.Object grndObject;
if (iItem is IWeaponDealItem obj)
{
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
}
else
{
dropPosition.Z -= 0.8f;
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
}
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
@@ -500,7 +625,8 @@ namespace ReallifeGamemode.Server.Managers
{
context.UserItems.Remove(fItem);
}
player.TriggerEvent("removeItem", itemId, amount);
player.TriggerEvent("aproveThrow", amount, iItem.Name);
}
break;
}