Add BankBalance to Infobox; Iprove Player Feedback; Add /gotolist
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@@ -32,7 +32,7 @@ namespace reallife_gamemode.Server.Events
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if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
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//Log einbauen für den bösen Bub.
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//TODO ?? Log einbauen für den bösen Bub.
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player.Kick();
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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@@ -47,7 +47,8 @@ namespace reallife_gamemode.Server.Events
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player.SetData("isLoggedIn", true);
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player.SetData("spec", true);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
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var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
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player.SetSharedData("money", userBankAccount.Balance); //Lädt den aktuellen Kontostand des Users aus der DB
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}
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}
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}
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@@ -24,13 +24,27 @@ namespace reallife_gamemode.Server.Events
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{
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using (var registerUser = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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var user = new Entities.User
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{
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Name = player.Name,
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SocialClubName = player.SocialClubName,
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Password = NAPI.Util.GetHashSha256(password)
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};
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registerUser.Users.Add(user);
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registerUser.SaveChanges();
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var userBankAccount = new Entities.UserBankAccount
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{
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UserId = user.Id,
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Balance = 5000,
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Active = true
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};
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registerUser.UserBankAccounts.Add(userBankAccount);
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registerUser.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
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player.SetData("isLoggedIn", true);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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}
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else if (player.SocialClubName == checkedUser.SocialClubName)
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{
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22
Server/Events/Update.cs
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22
Server/Events/Update.cs
Normal file
@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Event Update (Update.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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public class Update : Script
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{
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[ServerEvent(Event.Update)]
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public void OnUpdate()
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{
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}
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}
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}
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