Change Clothe and RefuseCollector
This commit is contained in:
@@ -177,7 +177,8 @@ export default function clotheShopList(globalData: IGlobalData) {
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if (item.ComponentId == key) {
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if (item.ComponentId == key) {
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var txData = getClothingName(key, item.ClotheId, gender);
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var txData = getClothingName(key, item.ClotheId, gender);
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let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.AddItem(new UIMenuItem(mp.game.ui.getLabelText(txData[0].data[0].GXT), ""));
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let clotheUpperMenu = new UIMenu(" ", mp.game.ui.getLabelText(txData[0].data[0].GXT), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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clotheUpperMenu.Visible = false;
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clotheUpperMenu.Visible = false;
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for (const x of txData) {
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for (const x of txData) {
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@@ -196,7 +197,6 @@ export default function clotheShopList(globalData: IGlobalData) {
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cloth.push(item);
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cloth.push(item);
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tx.push(x);
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tx.push(x);
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}
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}
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categoryMenu.AddItem(clotheUpperMenu);
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}
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}
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}
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}
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@@ -182,6 +182,7 @@ namespace ReallifeGamemode.Server.Job
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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job.StopJob(player, true);
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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@@ -189,8 +190,9 @@ namespace ReallifeGamemode.Server.Job
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if (data.hasFreePlace())
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if (data.hasFreePlace())
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{
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{
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if(data.vehicle != null)
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data.vehicle.GetServerVehicle().Spawn(data.vehicle);
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muellmanData.Remove(data);
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muellmanData.Remove(data);
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//müllwagen respawnen
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return;
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return;
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}
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}
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@@ -220,8 +222,9 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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return;
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return;
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}
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}
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using (var dbContext = new DatabaseContext())
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{
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using var dbContext = new DatabaseContext();
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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@@ -229,57 +232,18 @@ namespace ReallifeGamemode.Server.Job
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User user1 = player.GetUser(dbContext);
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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/*user1.trashcount += 1;
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if (user1.trashcount == 20)
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data.setTrashCount(data.getTrashCount() + 1);
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{
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player.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
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player.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
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}
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null)
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if (target != null)
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{
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{
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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target.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
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user2.trashcount += 1;
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if (user2.trashcount == 20)
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{
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target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
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}
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}
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dbContext.SaveChanges();
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player.AddAttachment("binbag", true);
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*/
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if (player.GetUser(dbContext).trashcount >= 20)
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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{
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ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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}
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else
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{
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null)
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{
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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user2.trashcount += 1;
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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// player.AddAttachment("binbag", true);
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// player.AddAttachment("binbag", true);
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if (player.GetUser(dbContext).trashcount >= 20)
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if (data.getTrashCount() >= 20)
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{
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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if (target != null)
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@@ -291,8 +255,6 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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else
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else
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{
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{
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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if (target != null)
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if (target != null)
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{
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{
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@@ -309,7 +271,6 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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return;
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return;
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}
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}
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}
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[RemoteEvent("CLIENT:MuellmannBaseSack")]
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[RemoteEvent("CLIENT:MuellmannBaseSack")]
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public void MuellmannBaseSack(Player player)
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public void MuellmannBaseSack(Player player)
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@@ -321,26 +282,27 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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Player target = data.getPartnerClient(player);
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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//bonus pro sack
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//bonus pro sack
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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User user1 = player.GetUser(dbContext);
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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int bonus = 25 * data.getTrashCount();
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if (target != null)
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if (target != null)
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{
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{
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user1.Wage += 250;
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user1.Wage += (int)(bonus / 2);
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user2.Wage += 250;
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user2.Wage += (int)(bonus / 2);
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}
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}
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else
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else
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{
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{
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user1.Wage += 500;
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user1.Wage += bonus;
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}
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}
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user1.trashcount -= user1.trashcount;
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data.setTrashCount(0);
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if (target != null) user2.trashcount -= user2.trashcount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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@@ -353,38 +315,12 @@ namespace ReallifeGamemode.Server.Job
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public void MuellmannOnPlayerDc(Player player)
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public void MuellmannOnPlayerDc(Player player)
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{
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{
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foreach (var data in muellmanData)
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MuellmannJobBeenden(player);
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.hasFreePlace())
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{
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muellmanData.Remove(data);
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//müllwagen respawnen
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return;
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}
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data.removeClientFromData(player);
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return;
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}
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}
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}
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public void MuellmannOnPlayerDeath(Player player)
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public void MuellmannOnPlayerDeath(Player player)
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{
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{
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foreach (var data in muellmanData)
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MuellmannJobBeenden(player);
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.hasFreePlace())
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{
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muellmanData.Remove(data);
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//müllwagen respawnen
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return;
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}
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data.removeClientFromData(player);
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return;
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}
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}
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}
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[ServerEvent(Event.VehicleDeath)]
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[ServerEvent(Event.VehicleDeath)]
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@@ -396,10 +332,13 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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if (data.vehicle == veh)
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if (data.vehicle == veh)
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{
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{
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//müllfahrzeug respawnen
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veh.GetServerVehicle().Spawn(veh);
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List<Player> clients = data.getClientsFromData();
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List<Player> clients = data.getClientsFromData();
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foreach (var c in clients) { RefuseCollectorJobJobStop(c); }
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foreach (var c in clients)
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{
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MuellmannJobBeenden(c);
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}
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muellmanData.Remove(data);
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muellmanData.Remove(data);
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return;
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return;
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@@ -426,7 +365,7 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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CheckDataForDuplicatePlayer(player, data);
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CheckDataForDuplicatePlayer(player, data);
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data.setClientToData(player);
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data.setClientToData(player);
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//destroy veh
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MuellmannJobStarten(player, vehicle);
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MuellmannJobStarten(player, vehicle);
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target = data.getPartnerClient(player);
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target = data.getPartnerClient(player);
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Block a user