Change Clothe and RefuseCollector

This commit is contained in:
kookroach
2021-04-04 15:39:54 +02:00
parent b452293832
commit 589ca80356
2 changed files with 57 additions and 118 deletions

View File

@@ -177,7 +177,8 @@ export default function clotheShopList(globalData: IGlobalData) {
if (item.ComponentId == key) { if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId, gender); var txData = getClothingName(key, item.ClotheId, gender);
let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture); categoryMenu.AddItem(new UIMenuItem(mp.game.ui.getLabelText(txData[0].data[0].GXT), ""));
let clotheUpperMenu = new UIMenu(" ", mp.game.ui.getLabelText(txData[0].data[0].GXT), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
clotheUpperMenu.Visible = false; clotheUpperMenu.Visible = false;
for (const x of txData) { for (const x of txData) {
@@ -196,7 +197,6 @@ export default function clotheShopList(globalData: IGlobalData) {
cloth.push(item); cloth.push(item);
tx.push(x); tx.push(x);
} }
categoryMenu.AddItem(clotheUpperMenu);
} }
} }

View File

@@ -182,6 +182,7 @@ namespace ReallifeGamemode.Server.Job
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet."); ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
player.TriggerEvent("SERVER:MuellmannStatusFalse"); player.TriggerEvent("SERVER:MuellmannStatusFalse");
player.TriggerEvent("SERVER:MuellmannBCSEntfernen"); player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
job.StopJob(player, true);
foreach (var data in muellmanData) foreach (var data in muellmanData)
{ {
@@ -189,8 +190,9 @@ namespace ReallifeGamemode.Server.Job
if (data.hasFreePlace()) if (data.hasFreePlace())
{ {
if(data.vehicle != null)
data.vehicle.GetServerVehicle().Spawn(data.vehicle);
muellmanData.Remove(data); muellmanData.Remove(data);
//müllwagen respawnen
return; return;
} }
@@ -220,95 +222,54 @@ namespace ReallifeGamemode.Server.Job
{ {
return; return;
} }
using (var dbContext = new DatabaseContext())
using var dbContext = new DatabaseContext();
foreach (var data in muellmanData)
{ {
foreach (var data in muellmanData) if (data.getDataFromClient(player) == null) continue;
{ Player target = data.getPartnerClient(player);
if (data.getDataFromClient(player) == null) continue; User user1 = player.GetUser(dbContext);
Player target = data.getPartnerClient(player); User user2 = target.GetUser(dbContext);
User user1 = player.GetUser(dbContext);
User user2 = target.GetUser(dbContext);
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
/*user1.trashcount += 1;
if (user1.trashcount == 20) data.setTrashCount(data.getTrashCount() + 1);
{ player.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
player.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
}
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
if (target != null) if (target != null)
{ {
target.SendNotification("Müllsack: " + user2.trashcount + " von 20."); target.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
user2.trashcount += 1;
if (user2.trashcount == 20)
{
target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
}
} }
dbContext.SaveChanges(); dbContext.SaveChanges();
player.AddAttachment("binbag", true);
*/
if (player.GetUser(dbContext).trashcount >= 20) // player.AddAttachment("binbag", true);
{
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null)
{
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
target.TriggerEvent("SERVER:MuellmannZuBase");
}
player.TriggerEvent("SERVER:MuellmannZuBase");
}
else
{
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
user1.trashcount += 1;
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
if (target != null)
{
target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
user2.trashcount += 1;
}
dbContext.SaveChanges();
}
// player.AddAttachment("binbag", true);
if (player.GetUser(dbContext).trashcount >= 20) if (data.getTrashCount() >= 20)
{
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null)
{ {
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!"); ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
if (target != null) target.TriggerEvent("SERVER:MuellmannZuBase");
{
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
target.TriggerEvent("SERVER:MuellmannZuBase");
}
player.TriggerEvent("SERVER:MuellmannZuBase");
}
else
{
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
if (target != null)
{
user1.Wage += 25;
user2.Wage += 25;
}
else
{
user1.Wage += 50;
}
dbContext.SaveChanges();
} }
player.TriggerEvent("SERVER:MuellmannZuBase");
}
else
{
if (target != null)
{
user1.Wage += 25;
user2.Wage += 25;
}
else
{
user1.Wage += 50;
}
dbContext.SaveChanges();
} }
return;
} }
return;
} }
[RemoteEvent("CLIENT:MuellmannBaseSack")] [RemoteEvent("CLIENT:MuellmannBaseSack")]
@@ -321,26 +282,27 @@ namespace ReallifeGamemode.Server.Job
if (data.getDataFromClient(player) == null) continue; if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player); Player target = data.getPartnerClient(player);
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}"); if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}"); ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
//bonus pro sack //bonus pro sack
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
User user1 = player.GetUser(dbContext); User user1 = player.GetUser(dbContext);
User user2 = target.GetUser(dbContext); User user2 = target.GetUser(dbContext);
int bonus = 25 * data.getTrashCount();
if (target != null) if (target != null)
{ {
user1.Wage += 250; user1.Wage += (int)(bonus / 2);
user2.Wage += 250; user2.Wage += (int)(bonus / 2);
} }
else else
{ {
user1.Wage += 500; user1.Wage += bonus;
} }
user1.trashcount -= user1.trashcount; data.setTrashCount(0);
if (target != null) user2.trashcount -= user2.trashcount;
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
@@ -353,38 +315,12 @@ namespace ReallifeGamemode.Server.Job
public void MuellmannOnPlayerDc(Player player) public void MuellmannOnPlayerDc(Player player)
{ {
foreach (var data in muellmanData) MuellmannJobBeenden(player);
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
} }
public void MuellmannOnPlayerDeath(Player player) public void MuellmannOnPlayerDeath(Player player)
{ {
foreach (var data in muellmanData) MuellmannJobBeenden(player);
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
} }
[ServerEvent(Event.VehicleDeath)] [ServerEvent(Event.VehicleDeath)]
@@ -396,10 +332,13 @@ namespace ReallifeGamemode.Server.Job
{ {
if (data.vehicle == veh) if (data.vehicle == veh)
{ {
//müllfahrzeug respawnen veh.GetServerVehicle().Spawn(veh);
List<Player> clients = data.getClientsFromData(); List<Player> clients = data.getClientsFromData();
foreach (var c in clients) { RefuseCollectorJobJobStop(c); } foreach (var c in clients)
{
MuellmannJobBeenden(c);
}
muellmanData.Remove(data); muellmanData.Remove(data);
return; return;
@@ -426,7 +365,7 @@ namespace ReallifeGamemode.Server.Job
} }
CheckDataForDuplicatePlayer(player, data); CheckDataForDuplicatePlayer(player, data);
data.setClientToData(player); data.setClientToData(player);
//destroy veh
MuellmannJobStarten(player, vehicle); MuellmannJobStarten(player, vehicle);
target = data.getPartnerClient(player); target = data.getPartnerClient(player);