Change Clothe and RefuseCollector
This commit is contained in:
@@ -177,7 +177,8 @@ export default function clotheShopList(globalData: IGlobalData) {
|
||||
if (item.ComponentId == key) {
|
||||
|
||||
var txData = getClothingName(key, item.ClotheId, gender);
|
||||
let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
|
||||
categoryMenu.AddItem(new UIMenuItem(mp.game.ui.getLabelText(txData[0].data[0].GXT), ""));
|
||||
let clotheUpperMenu = new UIMenu(" ", mp.game.ui.getLabelText(txData[0].data[0].GXT), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
|
||||
clotheUpperMenu.Visible = false;
|
||||
|
||||
for (const x of txData) {
|
||||
@@ -196,7 +197,6 @@ export default function clotheShopList(globalData: IGlobalData) {
|
||||
cloth.push(item);
|
||||
tx.push(x);
|
||||
}
|
||||
categoryMenu.AddItem(clotheUpperMenu);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -182,6 +182,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||
player.TriggerEvent("SERVER:MuellmannStatusFalse");
|
||||
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
|
||||
job.StopJob(player, true);
|
||||
|
||||
foreach (var data in muellmanData)
|
||||
{
|
||||
@@ -189,8 +190,9 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
if (data.hasFreePlace())
|
||||
{
|
||||
if(data.vehicle != null)
|
||||
data.vehicle.GetServerVehicle().Spawn(data.vehicle);
|
||||
muellmanData.Remove(data);
|
||||
//müllwagen respawnen
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -220,95 +222,54 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
return;
|
||||
}
|
||||
using (var dbContext = new DatabaseContext())
|
||||
|
||||
using var dbContext = new DatabaseContext();
|
||||
|
||||
foreach (var data in muellmanData)
|
||||
{
|
||||
foreach (var data in muellmanData)
|
||||
{
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
Player target = data.getPartnerClient(player);
|
||||
User user1 = player.GetUser(dbContext);
|
||||
User user2 = target.GetUser(dbContext);
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
Player target = data.getPartnerClient(player);
|
||||
User user1 = player.GetUser(dbContext);
|
||||
User user2 = target.GetUser(dbContext);
|
||||
|
||||
//user1 = player.GetUser(dbContext);
|
||||
//user2 = target.GetUser(dbContext);
|
||||
/*user1.trashcount += 1;
|
||||
|
||||
if (user1.trashcount == 20)
|
||||
{
|
||||
player.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
|
||||
}
|
||||
|
||||
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
|
||||
data.setTrashCount(data.getTrashCount() + 1);
|
||||
player.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
|
||||
if (target != null)
|
||||
{
|
||||
target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
|
||||
user2.trashcount += 1;
|
||||
|
||||
if (user2.trashcount == 20)
|
||||
{
|
||||
target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
|
||||
}
|
||||
target.SendNotification("Müllsack: " + data.getTrashCount() + " von 20.");
|
||||
}
|
||||
|
||||
dbContext.SaveChanges();
|
||||
player.AddAttachment("binbag", true);
|
||||
*/
|
||||
|
||||
if (player.GetUser(dbContext).trashcount >= 20)
|
||||
{
|
||||
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||
if (target != null)
|
||||
{
|
||||
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
|
||||
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
else
|
||||
{
|
||||
//user1 = player.GetUser(dbContext);
|
||||
//user2 = target.GetUser(dbContext);
|
||||
user1.trashcount += 1;
|
||||
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
|
||||
if (target != null)
|
||||
{
|
||||
target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
|
||||
user2.trashcount += 1;
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
// player.AddAttachment("binbag", true);
|
||||
// player.AddAttachment("binbag", true);
|
||||
|
||||
if (player.GetUser(dbContext).trashcount >= 20)
|
||||
if (data.getTrashCount() >= 20)
|
||||
{
|
||||
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||
if (target != null)
|
||||
{
|
||||
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||
if (target != null)
|
||||
{
|
||||
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
|
||||
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
else
|
||||
{
|
||||
//user1 = player.GetUser(dbContext);
|
||||
//user2 = target.GetUser(dbContext);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
user1.Wage += 25;
|
||||
user2.Wage += 25;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
user1.Wage += 50;
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
|
||||
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
user1.Wage += 25;
|
||||
user2.Wage += 25;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
user1.Wage += 50;
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:MuellmannBaseSack")]
|
||||
@@ -321,26 +282,27 @@ namespace ReallifeGamemode.Server.Job
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
|
||||
Player target = data.getPartnerClient(player);
|
||||
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
|
||||
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
|
||||
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
|
||||
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
|
||||
//bonus pro sack
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User user1 = player.GetUser(dbContext);
|
||||
User user2 = target.GetUser(dbContext);
|
||||
|
||||
int bonus = 25 * data.getTrashCount();
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
user1.Wage += 250;
|
||||
user2.Wage += 250;
|
||||
user1.Wage += (int)(bonus / 2);
|
||||
user2.Wage += (int)(bonus / 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
user1.Wage += 500;
|
||||
user1.Wage += bonus;
|
||||
}
|
||||
|
||||
user1.trashcount -= user1.trashcount;
|
||||
if (target != null) user2.trashcount -= user2.trashcount;
|
||||
data.setTrashCount(0);
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
@@ -353,38 +315,12 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
public void MuellmannOnPlayerDc(Player player)
|
||||
{
|
||||
foreach (var data in muellmanData)
|
||||
{
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
|
||||
if (data.hasFreePlace())
|
||||
{
|
||||
muellmanData.Remove(data);
|
||||
//müllwagen respawnen
|
||||
return;
|
||||
}
|
||||
|
||||
data.removeClientFromData(player);
|
||||
return;
|
||||
}
|
||||
MuellmannJobBeenden(player);
|
||||
}
|
||||
|
||||
public void MuellmannOnPlayerDeath(Player player)
|
||||
{
|
||||
foreach (var data in muellmanData)
|
||||
{
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
|
||||
if (data.hasFreePlace())
|
||||
{
|
||||
muellmanData.Remove(data);
|
||||
//müllwagen respawnen
|
||||
return;
|
||||
}
|
||||
|
||||
data.removeClientFromData(player);
|
||||
return;
|
||||
}
|
||||
MuellmannJobBeenden(player);
|
||||
}
|
||||
|
||||
[ServerEvent(Event.VehicleDeath)]
|
||||
@@ -396,10 +332,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
if (data.vehicle == veh)
|
||||
{
|
||||
//müllfahrzeug respawnen
|
||||
veh.GetServerVehicle().Spawn(veh);
|
||||
|
||||
List<Player> clients = data.getClientsFromData();
|
||||
foreach (var c in clients) { RefuseCollectorJobJobStop(c); }
|
||||
foreach (var c in clients)
|
||||
{
|
||||
MuellmannJobBeenden(c);
|
||||
}
|
||||
|
||||
muellmanData.Remove(data);
|
||||
return;
|
||||
@@ -426,7 +365,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
}
|
||||
CheckDataForDuplicatePlayer(player, data);
|
||||
data.setClientToData(player);
|
||||
//destroy veh
|
||||
|
||||
MuellmannJobStarten(player, vehicle);
|
||||
|
||||
target = data.getPartnerClient(player);
|
||||
|
||||
Reference in New Issue
Block a user